AQtion: All Game Modes List

AQtion has several game modes to play, and this guide will help illustrate what makes them great!

 

All Game Modes List

Standard Deathmatch

Standard Deathmatch
This game was originally a deathmatch mod, with realistic weaponry, weapon effects and locational damage. In general, players are spawned into the map with a weapon in hand and the goal is to kill as many other players as possible before a time limit or frag limit is reached, whereupon a new map is rotated in and play begins anew.

Standard Teamplay

Standard Teamplay
Teamplay (TDM) is a round-based game mode, where players join one of two teams and battle it out. Players choose a weapon and special item, and may change those choices at any time, but that choice will only go into affect in the next round. When one team eliminates all of the members of the other team, the are awarded a team point. Matches generally end when either a roundlimit (team points) or timelimit is reached. This was the precursor to Counter-Strike’s round-based system.

3Team Teamplay

3Team Teamplay
This mode is identical to Standard Teamplay, but with another team added to the mix. This changes the dynamic of some map strategies and can be a lot of fun.

Espionage

Espionage
This mode plays very similarly to Standard Teamplay, with the exception that the team points are awarded based on successful completion of a scenario. Players also respawn periodically, a fixed amount of time, if a certain amount of members of the team are dead, or instantly. Scenario types CNH, CTB and OFC are continuous play, as in there’s no ‘end’ to a round until the roundlimit or timelimit is reached. The others types rounds end when an objective is met.

Capture the Flag

Capture the Flag
In this mode, there are two teams, Red and Blue. Both have a flag on the map, and they need to take the enemy flag and bring it to their own to score a point. (Capture the Flag, or cap for short) The other team will attempt the same. To prevent spawn camping, there is an invulnerability/shield mode to give some people some protection.

Darkmatch

Darkmatch
Darkmatch has 3 modes. In it’s first mode, the map will be pitch black, except for certain lights. This means that players have to be careful where they walk as they do not know when they will walk off a building. Also, firing your weapon will make you show up clearly.

In the second mode, the map is in it’s near black mode. The map will be very dark, and it will allow for more stealthy play.

The third mode will simulate a real day. The map will go from normal lighting to pitch black and then back again to normal lighting.

To assist players, there is a flashlight available in darkmatch only. When used, it will create a circle of light at wherever you point, but it will also light you up, making you an easy target.

Domination

Domination
The newest game mode added to the suite is Domination mode. Very similar to Espionage’s Capture ‘n Hold, here there are fixed flags (typically 3) scattered around the map, and touching a flag will claim it for your team. Keep control of flags to score points; your team gains 1 point per flag controlled every second. The score limit is 200 per flag in 2-team mode, or 150 per flag in 3-team mode, which means a typical 2-team game with 3 flags has a score limit of 600.

Matchmode

Matchmode
Matchmode is a special form of Teamplay, made for clan matches. It has several features which can be usefull during matches and league games. It makes sure the whole timelimit is played.

Clients will have a few more things to do during matchmode: they have to have a captain and substitutes. Everybody in a team will only be able to talk to his/her own team, with the exception of the captain.
Subs are players who are part of the team but aren’t playing at the moment. With limchasecam enabled, they will be limited to viewing their own team.

Tourney

Tourney
For those who want to offer a Rocket Arena style one on one server, this mode is ideal. It will let two players spawn and face each other. The winner will stay for the next round and the loser will go back to the queue. The winner then takes up the next player in the queue.

Example: There are 4 players on a server, A, B, C and Z. Both A and B play each other, C and Z are in the queue. B wins and A gets put back in the queue (which then is C, Z and A). Then, B plays the next in the queue, namely C. If B would win, he’d face Z and C would get put back in the queue. If C would win, he would play Z next and B would be put back in the queue.


Thanks to AQtion! for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

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