This guide describes all the cards (which I know)
The guide will be updated over time
Introduction
In fact, I have not yet opened all the maps, so this guide will be updated over time.
The name of the cards and their enhancements will be described here.
Splitting cards
4 card classes: reflexes, discipline, muscular strength and luck
4 types of cards: attack, defense, utility and mobility
Reflexes
- + 20% stamina recovery
- 20% movement speed
- + 5 units health
- + 20% reload speed
- + 30% reload speed
- – 5% of damage resistance
- + 20% damage to weak points
- + 30% damage to weak points
- – 5% of damage resistance
- + 30% damage to weak points
- – 5% of damage resistance
- + 30% to aiming speed
- + 25% to the speed of changing weapons
- + 5% movement speed
- + 20% stamina
- + 20% run efficiency
- + 5 units health
- To free yourself from the grapple + 50% to the recovery rate of the rip
- + 50% movement speed while firing a shotgun
- + 10% shotgun damage
- When you are hit by 10 or more. damage, t you gain 20% movement speed for 3 seconds
- + 25% usage speed
- You can feel the effective accessories nearby
- More effective accessories appear
Discipline
- + 25% to magazine capacity
- + 50% to magazine capacity
- – 20% of the effectiveness of using stamina
- + 75% to magazine capacity
- DISABLES: Support Accessories
- + 20% accuracy
- + 10% damage resistance
- + 5% damage dealt
- + 50% bullet penetration
- + 10% damage dealt
- + 100% bullet penetration
- – 20% of the effectiveness of using stamina
- + 30% healing efficiency
- + 45% healing efficiency
- – 20% of the effectiveness of using stamina
- + 20% stamina regeneration rate
- + 5 units health
- If your ally is incapacitated, all allies are healed for 25. health for 10 seconds
- Replaces your normal stab with a knife
- + 10% to the store capacity of the entire team
- When you heal an ally, they gain an additional 15 health. health for 30 seconds
Muscular strength
- + 15 units health
- + 15% to injury resistance
- + 5 units health
- Melee kills heal 2 health
- Dash Attacks deal 100% more Damage
- You can feel the attack accessories nearby
- More Attack Accessories Appear
- + 1 extra life
- + 5 units health
Luck
- +1 slot to inventory of attack items
- Kills while critical health restores 1 health. health
- You can shoot while you run
- You can feel the coppers nearby
- More handfuls of copper spawns
Thanks to khimik94 for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.
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