Cyberpunk 2077: All Ripperdocs, Cyberware, and Mods Guide

This will be a full guide to document every piece of cyberware available, the Ripperdocs who can offer it, requirements and functionality. Some descriptions are quoted directly from the game; others are shortened explanations. I will add build advice to point out good options, probably-bad ones, and some strategy.

[Work in Progress – there’s a lot to add!]

 

All Ripperdoc Listings
*This section will explain who all the Ripperdocs are, and every piece of cyberware they have available. Screen images showing their shop locations will be included when complete, but they’re all shown on V’s map.

*All the Ripperdocs should offer Reinforced Tendons but must confirm this first.

Viktor (Little China)
Implants :
RAM Upgrade (Common)
Memory Boost (Common)
Kiroshi Optics MK.1 (Common) *Obtained during game
Kiroshi Optics MK.2 (Rare)
Kiroshi Optics MK.3 (Epic)
Tyrosine Injector (Uncommon)
Adrenaline Boost (Common)
Microgenerator (Common)
Feedback Circuit (Rare)
Kerenzikov (Common)
Grounding Plating (Rare)
Subdermal Armor (Common)
Dynalar Sandevistan MK.4 (Legendary)
Stephenson Tech MK.3 (Epic)
Tetronic MK.2 (Rare)
Titanium Bones (Common)
Smart Link (Rare)
Ballistic Coprocessor (Rare) *Obtained during game
Ballistic Coprocessor (Epic)
[*** Arms]
Smart Link (Epic)
Fortified Ankles (Rare)

Mods :
Trajectory Analysis (Legendary)
Threat Detector (Rare)
Target Analysis (Rare)
Weakspot Detection (Uncommon)
Trajectory Generator (Uncommon)
Explosives Analysis (Uncommon)
Crafting Spec: Trajectory Analysis (Legendary)
Crafting Spec: Sensory Amplifier (Rare)

Charles (Kabuki)
*Charles has a unique interaction as you can investigate the back of his shop and discover the source of his cyberware. Supposedly, this can get you a discount if you confront him about it. However, it may cause him to bug out and stop responding, which has unfortunately stopped me from being able to confirm it.

Implants :
RAM Upgrade (Common)
Memory Boost (Common)
Tyrosine Injector (Uncommon)
Feedback Circuit (Legendary)
Adrenaline Booster (Legendary)
Biomonitor (Common)
Blood Pump (Common)
Adrenaline Booster (Common)
Biomonitor (Rare)
Feedback Circuit (Rare)
Adrenaline Booster (Rare)
Bioconductor (Epic)
Blood Pump (Uncommon)
Cataresist (Common)
Kerenzikov (Common)
Zetatech Sandevistan MK.1 (Uncommon)
Tetronic MK.2 (Rare)
Fuyutsui Electronics MK.1 (Common)
Seocho Electronics MK.1 (Uncommon)
Titanium Bones (Common)
Synoptic Signal Optimizer (Common)
Smart Link (Rare)
Monowire (Rare)
Mantis Blades (Rare)
Gorilla Arms (Rare)
Projectile Launch System (Rare)
Fortified Ankles (Rare)

Mods :
RIN3U Battery (Legendary)
Sharpened Berserk (Rare)
Monowire – Phsyical Damage (Rare)
Monowire – Chemical Damage (Rare)
Crafting Spec: Battery, Medium-Capacity (Epic)
Crafting Spec: Sandevistan: Tyger Paw (Common)

Roberts (Kabuki)
Implants :
RAM Upgrade (Common)
Limbic System Enhancement (Common)
Heal-On-Kill (Common)
Tyrosine Injector (Uncommon)
Shock-N-Awe (Common)
Kerenzikov (Common)
Synaptic Accelerator (Common)
Neofiber (Common)
Subdermal Armor (Legendary)
Subdermal Armor (Uncommon)
Fireproof Coating (Rare)
Supra-Dermal Weave (Rare)
Grounding Plating (Rare)
Heat Converter (Epic)
Zetatech Berserk MK.5 (Iconic)
Stephenson Tech MK.2 (Rare)
Biotech Epsilon MK.2 (Rare)
Raven Microcyber MK.4 (Legendary)
Titanium Bones (Common)
Microrotors (Common)
Smart Link (Rare)
Monowire (Rare)
Mantis Blades (Rare)
Gorilla Arms (Rare)
Projectile Launch System (Rare)
Fortified Ankles (Rare)

Mods :
Sandevistan: Micro-Amplifier (Legendary)
Black-Market Battery (Legendary)
Battery, Low-Capacity (Rare)
Focused Berserk (Uncommon)
Crafting Spec: Neoplastic Plating (Epic)

Ripperdoc (South end of Kabuki)
Implants :
RAM Upgrade (Common)
Heal-On-Kill (Common)
Tyrosine Injector (Uncommon)
Adrenaline Booster (Common)
Blood Pump (Common)
Kerenzikov (Common)
Neofiber (Common)
Biotech Epsilon MK.1 (Uncommon)
Tetratonic MK.1 (Uncommon)
Titanium Bones (Common)
Microrotors (Legendary)
Synaptic Signal Optimizer (Common)
Microrotors (Common)
Microvibration Generator (Uncommon)
Dense Marrow (Rare)
Bionic Lungs (Uncommon)
Synaptic Signal Optimizer (Rare)
Titanium Bones (Uncommon)
Microrotors (Uncommon)
Smart Link (Rare)
Ballistic Coprocessor (Legendary)
Ballistic Coprocessor (Epic)
Monowire (Rare)
Mantis Blades (Rare)
Gorilla Arms (Rare)
Projectile Launch System (Rare)
Fortified Ankles (Rare)
Lynx Paw (Epic)

Mods :
Sensory Amplifier (Rare)
Neoplastic Plating (Rare)
Devastating Berserk (Rare)
Sandevistan: Heatsink (Uncommon)
Crafting Spec: Target Analysis (Rare)
Crafting Spec: Best Mode (Common)

Ripperdoc (Northside)
Implants :

Mods :

Ripperdoc (Japantown)
Implants :
RAM Upgrade (Common)
Limbic System Enhancement (Legendary)
Mechatronic Core (Common)
Limbic System Enhancement (Rare)
Memory Boost (Uncommon)
Tyrosine Injector (Uncommon)
Syn-Lungs (Common)
Bioplastic Blood Vessels (Common)
Cataresist (Common)
Kerenzikov (Common)
Synaptic Accelerator (Legendary)
Reflex Tuner (Legendary)
Biodyne Berserk MK.4 (Legendary)
Fuyutsui Electronics MK.1 (Common)
Stephenson Tech MK.2 (Rare)
Biotech Epsilon MK.3 (Epic)
Titanium Bones (Common)
Bionic Lungs (Common)
Smart Link (Rare)
Tattoo: Tyger Claws Dermal Imprint *Gained for free after completing chapter 1.
Monowire (Rare)
Mantis Blades (Rare)
Gorilla Arms (Rare)
Projectile Launch System (Rare)
Reinforced Tendons (Rare)
Fortified Ankles (Rare)

Mods :
Haming-8 Rotor (Legendary)
Sensory Amplifier (Rare)
Blade – Chemical Damage
Invigorating Berserk (Uncommon)

Fingers (Japantown)
*Fingers is as slimy as they get, but V might not have the luxury of choosing. It’s your skin, though.

Implants :
RAM Upgrade (Uncommon)
Limbic System Enhancement (Common)
Visual Cortex Support (Common)
Mechatronic Core (Common)
Tyrosine Injector (Uncommon)
Biomonitor (Common)
Syn-Lungs (Common)
Pain Editor (Legendary)
Cataresist (Legendary)
Shock-N-Awe (Uncommon)
Detoxifier (Rare)
Cataresist (Uncommon)
Cataresist (Epic)
Inductor (Epic)
Kerenzikov (Uncommon)
Kerenzikov (Common)
Subdermal Armor (Common)
Qiant Sandevistan MK.4 (Legendary)
Biotech Epsilon MK.2 (Rare)
Biotech Epsilon MK.1 (Uncommon)
Tetratonic MK.1 (Uncommon)
Titanium Bones (Uncommon)
Bionic Lungs (Common)
Smart Link (Rare)
Monowire (Epic)
Mantis Blades (Epic)
Gorilla Arms (Epic)
Projectile Launch System (Epic)
Fortified Ankles (Epic)
Lynx Paw (Epic)

Mods :
Slow Rotor (Rare)
Sensory Amplifier (Rare)
Monowire battery, Low-Capacity (Rare)
Crafting Spec: Explosive Round (Rare)

Nina Kravitz (Charter Hill)
Implants :
RAM Upgrade (Common)
Visual Cortex Support (Common)
Memory Boost (Common)
Mechatronic Core (Common)
Tyrosine Injector (Uncommon)
Biomonitor (Common)
Syn-Lungs (Common)
Kerenzikov (Common)
Subdermal Armor (Uncommon)
Militech Berserk MK.5 (Iconic)
Biodyne Berserk MK.1 (Uncommon)
Fuyutsui Electronics MK.1 (Common)
Tetratonic Rippler MK.4 (Legendary)
Seocho Electronics MK.1 (Uncommon)
Titanium Bones (Common)
Synaptic Signal Optimizer (Legendary)
Bionic Lungs (Legendary)
Dense Marrow (Rare)
Bionic Lungs (Uncommon)
Microvibration Generator (Rare)
Titanium Bones (Uncommon)
Microrotors (Epic)
Smart Link (Rare)
Monowire (Rare)
Mantis Blades (Rare)
Gorilla Arms [(Rare)
Projectile Launcher (Rare)
Reinforced Tendons (Rare)
Fortified Ankles (Rare)

Mods :
Animals Knuckles (Legendary)
Thermal Round (Rare)
Chermical Round (Rare)
Sandevistan: Overclocked Processor (Uncommon)

Ripperdoc (Arroyo)
i]Implants : [/i]
RAM Upgrade (Uncommon)
Limbic System Enhancement (Rare)
Tyrosine Injector (Uncommon)
Blood Pump (Uncommon)
Arenaline Booster (Uncommon)
Biomonitor (Uncommon)
Cataresist (Uncommon)
Kerenizikov (Uncommon)
Neofiber (Legendary)
Kerenzikov (Legendary)
Reflex Tuner (Rare)
Nanorelays (Epic)
Synaptic Accelerator (Rare)
Neofiber (Epic)
Manuevering System (Rare)
Zetatech Berserk MK.4 (Legendary)
Moore Tech Berserk MK.1 (Uncommon)
Biodyne MK.1 (Uncommon)
Seocho Electronics ML.1 (Uncommon)
Titanium Bones (Uncommon)
Dense Marrow (Uncommon)
Microvibration Generator (Uncommon)
Smart Link (Rare)
Monowire (Epic)
Mantis Blades (Epic)
Gorilla Arms (Epic)
Projectile Launch System (Epic)
Fortified Ankles (Rare)

Mods :
Sandevistan: Prototype Chip (Rare)
Metal Plating (Rare)
Knuckles – Physical Damage (Rare)
Chained Berserk (Rare)

“Doc Ryder” (Downtown)
*Doc Ryder is the store name, not the Ripperdoc’s name. But that’s what’s on the side of the building.

Implants :
RAM Upgrade (Rare)
Memory Boost (Rare)
Bioplastic Blood Vessels (Legendary)
Bioplastic Blood Vessels (Rare)
Blood Pump (Rare)
Bioplastic Blood Vessels (Epic)
Feedback Circuit (Epic)
Microgenerator (Epic)
Shock-N-Awe (Legendary)
Shock-N-Awe (Epic)
Metabolic Editor (Epic)
Inductor (Epic)
Neofiber (Rare)
***Operating Systems***
Titanium Bones (Rare)
Smart Link (Rare)
Monowire (Legendary)
Mantis Blades (Legendary)
Gorilla Arms (Legendary)
Projectile Launch System (Legendary)

Mods :
***

“Doc Ryder” (Wellsprings)
Implants :
RAM Upgrade (Rare)
Kiroshi Optics MK.2 (Rare)
Syn-Lungs (Legendary)
Second Heart (Legendary)
Syn-Lungs (Rare)
Microgenerator (Rare)
Biomonitor (Epic)
Feedback Circuit (Epic)
Microgenerator (Epic)
Syn-Lungs (Epic)
Bioconductor (Epic)
Blood Pump (Epic)
Adrenaline Booster (Epic)
Kerenzikov (Epic)
Subdermal Armor (Epic)
Militech “Falcon” Sandevistan MK.5 (Iconic)

Mods :
***

Ripperdoc (Rancho Coronado)
Implants :
RAM Upgrade (Uncommon)
Mechatronic Core (Uncommon)
Tyrosine Injector (Uncommon)
Microgenerator (Legendary)
Adrenaline Booster (Uncommon)
Blood Pump (Epic)
Bioconductor (Rare)
Biomonitor (Epic)
Kerenzikov (Uncommon)
Supra-Dermal Weave
Zetatech Sandevistan MK.2 (Uncommon)
Biotech Epsilon MK.1 (Uncommon)
Tetratonic MK.1 (Uncommon)
Titanium Bones (Uncommon)
Synoptic Signal Optimizer (Uncommon)
Dense Marrow (Uncommon)
Smart Link (Rare)
Ballistic Coprocessor (Epic)
Monowire (Epic)
Mantis Blades (Epic)
Gorilla Arms (Epic)
Projectile Launch System (Epic)
Fortified Ankles (Rare)

Mods :
Fast Rotor (Epic)
Battery, Medium-Capacity (Epic)
Battery, High-Capacity (Epic)
Armored Berserk (Rare)
Crafting Spec: Knuckles – Chemical Damage (Rare)

Ripperdoc (Aldecados Camp / Badlands)
*The exact location will eventually change depending on what quests you complete.

Implants :
RAM Upgrade (Uncommon)
Heal-On-Kill (Uncommon)
Mechatronic Core (Uncommon)
Kiroshi Optics MK.2 (Rare)
Tyrosine Injector (Uncommon)
Blood Pump (Legendary)
Biomonitor (Legendary)
Bioconductor (Legendary)
Blood Pump (Rare)
Bioplastic Blood Vessels (Epic)
Syn-Lungs (Epic)
Bioconductor (Rare)
Microgenerator (Rare)
Adrenaline Booster (Epic)
Kerenzikov (Uncommon)
Fireproof Coating (Rare)
Biodyne MK.1
Biodyne MK.2
Titanium Bones (Uncommon)
Microrotors (Uncommon)
Synoptic Signal Optimizer (Uncommon)
Smart Link (Rare)
Monowire (Epic)
Mantis Blades (Epic)
Gorilla Arms (Epic)
Projectile Launch System (Epic)
Fortified Ankles (Rare)

Mods :
Titanium Plating (Epic)
Monowire – Electrical Damage (Rare)
Explosive Round (Rare)
Bruising Berserk (Rare)
Crafting Spec: Monowire – Electrical Damage (Rare)

Ripperdoc (Westwind Estate / Pacifica)
Implants :
RAM Upgrade (Uncommon)
Ex-Disk (Legendary)
Visual Cortex Support (Legendary)
Camillo RAM Manager (Legendary)
Camillo RAM Manager (Epic)
RAM Upgrade (Rare)
Self-Ice (Rare)
Visual Cortex Support (Epic)
Heal-On-Kill (Epic)
Tyrosine Injector (Uncommon)
Biomonitor (Uncommon)
Microgenerator (Uncommon)
Metabolic Editor (Epic)
Kerenzikov (Uncommon)
Stephenson Tech MK.4 (Legendary)
Dynalar Sandevistan MK.2 (Rare)
Tetratonic MK.3 (Epic)
Seocho Electronics MK.2 (Rare)
Fuyutsui Tinkerer MK.3 (Legendary) *Has the Iconic graphics but is not marked as such.
Titanium Bones (Uncommon)
Smart Link (Rare)
Monowire (Epic)
Mantis Blades (Epic)
Gorilla Arms (Epic)
Projectile Launch System (Epic)
Fortified Ankles (Rare)

Mods :
Monowire Battery, Medium-Capacity
Monowire Battery, High-Capacity
Crafting Spec: Monowire Battery, High-Capacity

Cyberware Details
*I am still working on gathering all the requirements; this may require two separate new games to check everything out as some items may have low requirements that could be easily achieved by the time you get access to them. Once you exceed the statistic requirement, the pre-requisite vanishes from the menu.

Key :
Req : “Requires”
BOD : Body
REF : Reflexes
INT: Intelligence
COL: Cool
TEC: Technical Ability
E$: “Eddies”

*A note that reads “Req 10 BOD” means that you must have 10 or more Body attribute to install the piece of cyberware.

Frontal Cortex
Camillo RAM Manager (Epic) [Req 16 INT ; “When your cyberdeck’s RAM reaches 2, instantly free 20% of it. Cooldown 4 min.” ; 10000 E$]
Camillo RAM Manager (Legendary) [Req 16 INT ; “When your cyberdeck’s RAM reaches 2, instantly free 30% of it. Cooldown 4 min.” ; 14000 E$]
Ex-Disk (Rare) [Req 10 INT ; “Increases your cyberdeck’s max RAM units by 1.” *** E$]
Ex-Disk (Legendary) [Req 18 INT ; “Increases your cyberdeck’s max RAM units by 5.” ; 28000 E$]
Heal-On-Kill (Common) [“Instantly restores 2% Health after defeating an enemy.” ; 5000 E$]
Heal-On-Kill (Uncommon) [“Instantly restores 3% Health after defeating an enemy.” ; 7500 E$]
Heal-On-Kill (Epic) [Req 14 REF ; “Instantly restores 6% Health after defeating an enemy.” ; 25000 E$]
Mechatronic Core (Common) [“Increases damage to drones, mechs and robots by 10%.” ; 3000 E$]
Mechatronic Core (Uncommon) [“Increases damage to drones, mechs and robots by 20%.” ; 4500 E$]
Memory Boost (Common) [“Defeating an enemy instantly recovers 1 cyberdeck RAM unit(s).” 4000 E$]
Memory Boost (Uncommon) [“Defeating an enemy instantly recovers 2 cyberdeck RAM unit(s).” 6000 E$]
Memory Boost (Rare) [Req 12 INT ; “Defeating an enemy instantly recovers 3 cyberdeck RAM unit(s).” ; 12000 E$]
Limbic System Enhancement (Common) [“Increases Crit Chance by 7%.” ; 3000 E$]
Limbic System Enhancement (Rare) [Req 9 INT ; “Increases Crit Chance by 15%.” ; 9000 E$]
Limbic System Enhancement (Legendary) [Req 15 INT ; “Increases Crit Chance by 25%.” ; 21000 E$]
RAM Upgrade (Common) [“Increases cyberdeck RAM recover rate by .05 unit(s) per second.” ; 1000 E$]
RAM Upgrade (Uncommon) [Req 10 INT ; “Increases cyberdeck RAM recover rate by .1 unit(s) per second.” ; 1500 E$]
RAM Upgrade (Rare) [Req 12 INT ; “Increases cyberdeck RAM recover rate by .15 unit(s) per second.” ; 3000 E$]
Self-Ice (Rare) [“Negates the effects of enemy quickhacks. Cooldown: 45 sec.” ; 9000 E$]
Visual Cortex Support (Common) [“Increases Crit Damage by 10%.” 3000 E$]
Visual Cortex Support (Uncommon) [“Increases Crit Damage by 16%.” ; 4500 E$]
Visual Cortex Support (Epic) [Req 16 INT ; “Increases Crit Damage by 30%.” ; 15000 E$]
Visual Cortex Support (Legendary) [Req 16 INT ; “Increases Crit Damage by 45%.” ; 21000 E$]

Ocular System
Kiroshi Optics MK.1 (Common) [1 Cyberware mod slot. ; free]
Kiroshi Optics MK.2 (Rare) [2 Cyberware mod slots. ; 3000 E$]
Kiroshi Optics MK.3 (Epic) [3 Cyberware mod slots. ; 5000 E$]

Circulatory System
Adrenaline Booster (Common) [“Instantly restores 10% Stamina when you defeat an enemy.” ; 4000 E$]
Adrenaline Booster (Uncommon) [“Instantly restores 20% Stamina when you defeat an enemy.” ; 6000 E$]
Adrenaline Booster (Rare) [Req 10 BOD ; “Instantly restores 20% Stamina when you defeat an enemy.” ; 12000 E$]
Adrenaline Booster (Epic) [Req *** BOD “Instantly restores 40% Stamina when you defeat an enemy.” ; 20000 E$]
Adrenaline Booster (Legendary) [Req 18 BOD ; “Instantly restores 50% Stamina when you defeat an enemy.” ; 28000 E$]
Bioconductor (Rare) [Req 12 BOD ; “Reduces all cyberware cooldowns by 10%.” ; 6000 E$]
Bioconductor (Epic) [Req 15 BOD ; “Reduces all cyberware cooldowns by 20%.” ; 10000 E$]
Bioconductor (Legendary) [Req 18 BOD ; “Reduces all cyberware cooldowns by 30%.” ; 14000 E$]
Biomonitor (Common) [Req 10 BOD ; “Instantly restore 30% Health when Health drops below 15%. Cooldown 240 sec.” ; 6000 E$]
Biomonitor (Uncommon) [Req 10 BOD ; “Instantly restore 40% Health when Health drops below 15%. Cooldown 240 sec.” ; 9000 E$]
Biomonitor (Rare) [Req 12 BOD ; “Instantly restore 50% Health when Health drops below 15%. Cooldown 240 sec.” ; 18000 E$]
Biomonitor (Epic) [Req 15 BOD ; “Instantly restore 60% Health when Health drops below 15%. Cooldown 150 sec.” ; 30000 E$]
Biomonitor (Legendary) [Req 18 BOD ; “Instantly restore 100% Health when Health drops below 15%. Cooldown 150 sec.” ; 42000 E$]
Bioplastic Blood Vessels (Common) [“Increases health regen outside of combat by 1 points per second.” ; 2000 E$]
Bioplastic Blood Vessels (Rare) [Req 10 BOD ; “Increases health regen outside of combat by 4 points per second.” ; 6000 E$]
Bioplastic Blood Vessels (Epic) [Req 11 BOD ; “Increases health regen outside of combat by 10 points per second.” ; 10000 E$]
Bioplastic Blood Vessels (Legendary) [Req 14 BOD ; “Increases health regen outside of combat by 50 points per second.” ; 14000 E$]
Blood Pump (Common) [“Activate to instantly restore 50% of max Health. Cooldown 180 sec.” ; 5000 E$]
Blood Pump (Uncommon) [“Activate to instantly restore 60% of max Health. Cooldown 180 sec.” ; 7500 E$]
Blood Pump (Rare) [“Activate to instantly restore 70% of max Health. Cooldown 180 sec.” ; 15000 E$]
Blood Pump (Epic) [Req 13 BOD ; “Activate to instantly restore 80% of max Health. Cooldown 180 sec.” ; 25000 E$]
Blood Pump (Legendary) [Req 16 BOD ; “Activate to instantly restore 90% of max Health. Cooldown 180 sec.” ; 35000 E$]
Feedback Circuit (Rare) [Instantly restore 3% Health after you discharge a fully charged weapon. ; 9000 E$]
Feedback Circuit (Epic) [“Instantly restore 6% Health after you discharge a fully charged weapon.” ; 15000 E$]
Feedback Circuit (Legendary) [“Instantly restore 10% Health after you discharge a fully charged weapon.” ; 21000 E$]
Microgenerator (Common) [When your Health drops to 15%, release an electroshock that deals damage equal to 20% of the target enemy’s max Health.” ; 1000 E$]
Microgenerator (Uncommon) [When your Health drops to 15%, release an electroshock that deals damage equal to 30% of the target enemy’s max Health.” ; 1500 E$]
Microgenerator (Rare) [“When your Health drops to 15%, release and electroshock that deals damage equal to 40% of the target enemy’s max Health.” ; 3000 E$]
Microgenerator (Epic) [“When your Health drops to 15%, release and electroshock that deals damage equal to 40% of the target enemy’s max Health.” ; 5000 E$] ***40%?
Microgenerator (Legendary) [“When your Health drops to 15%, release and electroshock that deals damage equal to 0% of the target enemy’s max Health.” ; 7000 E$]
Second Heart (Legendary) [Req 16 BOD ; “Instantly restore 100% of max Health when your health falls to 0. Cooldown 2 min.” ; 42000 E$]
Syn-Lungs (Common) [“Increases Stamina regen by 5%.” ; 1000 E$]
Syn-Lungs (Uncommon) [Req 10 BOD ; “Increases Stamina regen by 10%.” ; ? E$]
Syn-Lungs (Rare) [Req 12 BOD ; “Increases Stamina regen by 15%.” ; 3000 E$]
Syn-Lungs (Epic) [Req 14 BOD ; “Increases Stamina regen by 20%.” ; 5000 E$]
Syn-Lungs (Legendary) [Req 16 BOD ; “Increases Stamina regen by 25%.” ; 7000 E$]
Tyrosine Injector (Uncommon) [“Increases the breach time of Breach Protocol by 100%.” ; 1500 E$]

Immune System
Cataresist (Common) [“Increase all Resistances by 8%.” ; 2000 E$]
Cataresist (Uncommon) [“Increase all Resistances by 13%.” ; 3000 E$]
Cataresist (Epic) [“Increase all Resistances by 23%.” ; 10000 E$]
Cataresist (Legendary) [Req 15 COL ; “Increase all Resistances by 35%.” ; 14000 E$]
Detoxifier (Rare) [Req 15 BOD ; “Grants immunity to Poison” ; 12000 E$]
Inductor (Epic) [“When affected by Shock and EMP, Armor increases by 50% instead of taking damage.” ; 20000 E$]
Metabolic Editor (Epic) [Req 14 COL ; “Poison effects cause you to regenerate Health instead of takng damage.” ; 25000 E$]
Pain Editor (Legendary) [Req 16 COL ; “Reduces all incoming damage by 10%” ; 28000 E$]
Shock-N-Awe (Common) [“After taking damage, there is an 8% chance of releasing a large electroshock that deals damage to nearby enemies.” ; 1000 E$]
Shock-N-Awe (Uncommon) [“After taking damage, there is an 4% chance of releasing a large electroshock that deals damage to nearby enemies.” ; 1500 E$]
Shock-N-Awe (Epic) [“After taking damage, there is an 8% chance of releasing a large electroshock that deals damage to nearby enemies.” ; 5000 E$]
Shock-N-Awe (Legendary) [“After taking damage, there is an 10% chance of releasing a large electroshock that deals damage to nearby enemies.” ; 7000 E$]

Nervous System
Nanorelays (Rare) [Req 14 REF ; “Increases Sandevistan and Kerenzikov duration by 1 sec. ; ??? E$]
Nanorelays (Epic) [Req 18 REF ; “Increases Sandevistan and Kerenzikov duration by 2 sec. ; 20000 E$]
Kerenzikov (Common) [“Slows time by 50% for 1.5 sec. when blocking, aiming, or attacking during a slide or dodge. Cooldown 5 sec.” ; 5000 E$]
Kerenzikov (Uncommon) [“Slows time by 60% for 1.8 sec. when blocking, aiming, or attacking during a slide or dodge. Cooldown 5 sec.” ; 7500 E$]
Kerenzikov (Rare) [Req 12 REF ; “Slows time by 70% for 2 sec. when blocking, aiming, or attacking during a slide or dodge. Cooldown 5 sec.” ; ??? E$]
Kerenzikov (Epic) [Req 15 REF ; “Slows time by 80% for 2.5 sec. when blocking, aiming, or attacking during a slide or dodge. Cooldown 5 sec.” ; 25000 E$]
Kerenzikov (Legendary) [Req 18 REF ; “Slows time by 90% for 3.5 sec. when blocking, aiming, or attacking during a slide or dodge. Cooldown 5 sec.” ; 35000 E$]
Neofiber (Common) [“Increases Evasion by 3%.” ; 1000 E$]
Neofiber (Uncommon) [“Increases Evasion by 6%.” ; *** E$]
Neofiber (Rare) [Req 12 REF ; “Increases Evasion by ?%.” ; *** E$]
Neofiber (Epic) [Req 15 REF ; “Increases Evasion by 12%.” ; 5000 E$]
Neofiber (Legendary) [Req 18 REF ; “Increases Evasion by 15%.” ; 7000 E$]
Reflex Tuner (Common) [“Slows time by 50% for 2 sec. when your health drops to 25%. Cooldown 50 sec.” ; 2500 E$]
Reflex Tuner (Uncommon) [Req 8 REF ; “Slows time by 60% for 2.5 sec. when your health drops to 25%. Cooldown 50 sec.” ; 3750 E$]
Reflex Tuner (Rare) [Req 12 REF ; “Slows time by 70% for 3 sec. when your health drops to 25%. Cooldown 50 sec.” ; 7500 E$]
Reflex Tuner (Legendary) [Req 18 REF ; “Slows time by 80% for 4 sec. when your health drops to 25%. Cooldown 40 sec.” ; 17500 E$]
Synaptic Accelerator (Common) [“Slows time by 25% for 2 sec. when you are detected by enemies. Cooldown 60 sec.” ; 5000 E$]
Synaptic Accelerator (Rare) [Req 14 REF ; “Slows time by 30% for 3 sec. when you are detected by enemies. Cooldown 60 sec.” ; 15000 E$]
Synaptic Accelerator (Legendary) [Req 20 REF ; “Slows time by 50% for 47 sec. when you are detected by enemies. Cooldown 60 sec.” ; 35000 E$]
Manuevering System (Rare) [Req 14 REF ; “Allows you to perform dodges in midair.” ; 3000 E$]

Integumentary System
Grounding Plating (Rare) [“Grants immunity to Shock ; 12000 E$]
Subdermal Armor (Common) [“Increases Armor by 20.” ; 2000 E$]
Subdermal Armor (Uncommon) [“Increases Armor by 50.” ; 3000 E$]
Subdermal Armor (Epic) [“Increases Armor by 140.” ; 10000 E$]
Subdermal Armor (Legendary) [“Increases Armor by 200.” ; 14000 E$]
Fireproof Coating (Rare) [“Grants immunity to Burn ; 12000 E$]
Supra-Dermal Weave (Rare) [Req 12 BOD ; “Grants immunity to Bleeding ; 12000 E$]
Heat Converter (Epic) [Req 12 COL ; “When affected by Burn, instead of receiving damage from it, you deal 10% more damage.” ; 25000 E$]

Operating System
Militech Paraline (Owned from start)
Arasaka MK.3 (Epic)
Biodyne MK.1 (Uncommon)
Biodyne MK.2 (Rare)
Biodyne Berserk MK.1 (Uncommon)
Biodyne Berserk MK.4 (Legendary)
Biotech Epsilon MK.1 (Uncommon)
Biotech Epsilon MK.2 (Rare)
Biotech Epsilon MK.3 (Epic)
Biotech Epsilon MK.4 (Legendary)
Dynalar Sandevistan MK.2 (Rare)
Dynalar Sandevistan MK.4 (Legendary)
Fuyutsui Electronics MK.1 (Common)
Fuyutsui Tinkerer MK.3 (Legendary) *Has the Iconic graphics but is not marked as such.
Militech “Falcon” Sandevistan MK.5 (Iconic)
Militech Berserk MK.5 (Iconic)
Moore Tech Berserk MK.1 (Uncommon)
Qiant Sandevistan MK.4 (Legendary)
Raven Microcyber MK.4 (Legendary)
Seocho Electronics MK.1 (Uncommon)
Seocho Electronics MK.2 (Rare)
Stephenson Tech MK.2 (Rare)
Stephenson Tech MK.3 (Epic)
Stephenson Tech MK.4 (Legendary)
Tetratonic MK.1 (Uncommon)
Tetratonic MK.2 (Rare)
Tetratonic MK.3 (Epic)
Tetratonic Rippler MK.4 (Legendary)
Zetatech Berserk MK.4 (Legendary)
Zetatech Berserk MK.5 (Iconic)
Zetatech Sandevistan MK.2 (Uncommon)

Skeleton
Bionic Lungs (Common) [“Increases Stamina by 20% ; 1000 E$]
Bionic Lungs (Uncommon) [“Increases Stamina by 30% ; 1500 E$]
Bionic Lungs (Legendary) [Req 18 BOD ; “Increases Stamina by 60% ; 7000 E$]
Titanium Bones (Common) [“Increases carrying capacity by 20%.” ; 1000 E$]
Titanium Bones (Uncommon) [“Increases carrying capacity by 40%.” ; 1500 E$]
Titanium Bones (Rare) [“Increases carrying capacity by 60%.” ; 3000 E$]
Dense Marrow (Uncommon) [“Increases Stamina cost of melee attacks by 10%, but increase base damage of melee weapons by 7%.” ; 3000 E$]
Dense Marrow (Rare) [“Increases Stamina cost of melee attacks by 10%, but increase base damage of melee weapons by 15%.” ; 6000 E$]
Microvibration Generator (Uncommon) [“Increases base damage of melee weapons by 5%.” ; 7500 E$]
Microvibration Generator (Rare) [Req 8 Ref ; “Increases base damage of melee weapons by 10%.” ; 15000 E$]
Microrotors (Common) [“Increases attack speed by 5%.” ; 2000 E$]
Microrotors (Uncommon) [Req 8 Ref ; “Increases attack speed by 10%.” ; 3000 E$]
Microrotors (Epic) [Req 15 Ref ; “Increases attack speed by 20%.” ; 10000 E$]
Microrotors (Legendary) [Req 18 Ref ; “Increases attack speed by 25%.” ; 14000 E$]
Synaptic Signal Optimizer (Common) [“Increases Health by 20%.” ; 4000 E$]
Synaptic Signal Optimizer (Uncommon) [“Increases Health by 30%.” ; 6000 E$]
Synaptic Signal Optimizer (Rare) [Req 12 BOD ; “Increases Health by 40%.” ; 12000 E$]
Synaptic Signal Optimizer (Epic) [Req 15 BOD ; “Increases Health by 50%.” ; 20000 E$]
Synaptic Signal Optimizer (Legendary) [Req 20 BOD ; “Increases Health by 60%.” ; 28000 E$]

Hands
Ballistic Coprocessor (Rare) [“Increases the chance to richochet shots with Power weapons.”]
Ballistic Coprocessor (Epic) [“Increases the chance to richochet shots with Power weapons. Increases the number of times bullets ricochet by 1.” ; 15000 E$]
Ballistic Coprocessor (Legendary) [“Increases the chance to richochet shots with Power weapons. Increases the number of times bullets ricochet by 2.” ; 21000 E$]
Tattoo: Tyger Claws Dermal Imprint [Enables targeting with Smart weapons.]
Smart Link (Rare) [Enables targeting with Smart weapons. ; 9000 E$]
Smart Link (Epic) [Enables targeting with Smart weapons. “Increases the chance for smart bullets to hit targets by 10% and Crit Damage by 15%.” ; 15000 E$]
Smart Link (Legendary) [Enables targeting with Smart weapons. “Increases the chance for smart bullets to hit targets by 15% and Crit Damage by 25%.” ; ? E$]

Arms
Monowire (Rare)
Mantis Blades (Rare)
Gorilla Arms (Rare)
Projectile Launch System (Rare)
Monowire (Epic)
Mantis Blades (Epic)
Gorilla Arms (Epic)
Projectile Launch System (Epic)
Monowire (Legendary)
Mantis Blades (Legendary)
Gorilla Arms (Legendary)
Projectile Launch System (Legendary)

Legs
Reinforced Tendons (Rare) [“Press {Jump}while in midair to perform a double jump.” ; ? E$]
Fortified Ankles (Rare) [“Hold {Jump} to charge the power of the jump, then release to jump.” ; 45000 E$]
Fortified Ankles (Epic) [“Reduces fall damage by 15% & “…activate hover thrusters.” ; 75000 E$]
Lynx Paw (Epic) [“Allows you to run and move more quietly. The sound of your footsteps will not carry as far.” ; 85000 E$]

Mods
Tabula E-Rasa (Legendary) [Resets all perk points.]

Trajectory Analysis (Legendary) [“Increases headshot bonus damage by 50%.” 20800 E$] *Ocular System
Threat Detector (Rare) [“Automatically highlights enemies who have detected you.” 3121E$] *Ocular System
Target Analysis (Rare) [“All your weapons are non-lethal. Headshots do not deal additional damage. Smart weapons primarily target limbs.” ; 3121 E$]
Weakspot Detection (Uncommon) [“Increases Crit Chance by 5%.” ; 1561 E$]
Trajectory Generator (Uncommon) [“Allows you to preview you bullets’ ricochet trajectory. In order to control… you must install both this mod and Ballistic Coprocessor cyberware.” ; 1561 E$]
Explosives Analysis (Uncommon) [“Allows you to see the precise explosion readius of your grenades.” ; 1561 E$]
Sensory Amplifier (Rare) [“Increases ???.” ; ? E$]

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