Dead by Daylight: Totally Serious Legion Guide

Greetings stranger. First of all I want to say big thank you for even opening this guide. The purpose of this guide is to talk about Legion (obivously) and maybe help a few souls out there that want to get better with them for whatever reason (maybe you want archives challenges done, maybe you find Legion cool, maybe you just always wanted to stab people…).

There are many reasons why one would want to play Legion (and probably even more why one would not want to play Legion) so lets get to the point.

P.S.

Even though I am a red rank killer I do not consider myself a killer main. I am a survivor main that managed to get rank 1 killer by playing Piggy and Legion in 90% of games.

 

Who is “The Legion?”

The Legion is a band of merciless Killers edgy teens, able to rush down helpless Survivors with their power, Feral Frenzy. Attacks made during their frenzy inflict lingering internal damage, downing any Survivors that are not quick enough to react.
(I do not own this piece of artwork).

Some basic stats

Legion is a 115 % | 4.6 m/s killer. However, while using their ability The Legion moves at 130 % | 5.2 m/s. Legion has a “normal” movement speed like most of other killers and I think thats fine.

Legion has a terror radius of 32 metres (with an exception of 1 of their addon, will talk about it later).

Legion is a short (wiki says average) height killer. This means that while playing The Legion your camera will be closer to the ground (who would have guessed) and it might be harder or easier to spot some survivors, depending on the situation. It also means its going to be harder for survivors to spot you, something that can be very helpful for you when facing some loops in the game (like hay stacks on the Coldwind Farm).


(Me flexing with an overpriced Legion skin, just move on).

Legion’s perks

Just like every character in Dead by Daylight, The Legion has 3 unique perks and these are:

Discordance: Any time two or more Survivors are working on the same Generator, that Generator’s Aura is highlighted in yellow for 8/10/12 seconds. Unlocks as a teachable perk once you hit level 30 with Legion.

“Smartasses get killed. We always see to that.” — The Legion

Personal comment: This is the best Legion perk without any doubt. It is a solid perk but I will elaborate later why I think this is NOT a good perk for Legion.

Mad Grit: While carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor’s wiggle timer for 2/3/4 seconds. Unlocks as a teachable perk once you hit level 35 with Legion.

“There’s no getting out of this now. We’re too good at it.” — The Legion

Personal comment: Not a great perk. Very situational. Only good if you are facing a well coordinated survivor groups who body block like crazy for each other.

Iron Maiden: You open Lockers 30/40/50 % faster.

Survivors who exit Lockers suffer from the Exposed Status Effect for 15 seconds and their location is revealed for 4 seconds. Unlocks as a teachable perk once you hit level 40 with Legion.

“This is no place for cowards.” — The Legion

Personal comment: Better than Mad Grit but still not a great perk. Can be used to counter annoying Dwights and Blendettes that love to hide in lockers.

Summary of Legion perks: They are not the worst but not the best either. If you are new to Dead by Daylight and need good perks then Legion is probably not someone you want to prioritize leveling up.

Legion’s power

Legion’s power is called “Feral Frenzy.”

While Feral Frenzy is active:

The Legion runs at an increased Movement speed (5.2 m/s).
The Legion can vault Pallets, but not break.
The Legion vaults both Pallets and Windows at increased speed (0.9 seconds).
Survivors’ Scratch Marks and Blood Pools are hidden from The Legion’s view and only become visible again when Feral Frenzy is canceled.
Missing an attack ends Feral Frenzy.

Hitting a healthy survivor while Feral Frenzy is active causes the “Deep Wound” status effect to that survivor…

Deep Wound:

Injures Survivors that are not already Injured.
Refills The Legion’s Power gauge.
Triggers Killer Instinct, revealing the location of all Survivors not yet affected by Deep Wound, that are within The Legion’s Terror Radius.

Notes: Hitting a survivor who is already suffering from Deep Wound ends the Feral Frenzy. Hitting a survivor with basic attack while Feral Frenzy is NOT active will deplete the Power gauge by half of its maximum.

Power trivia:

Default Frenzy lasts for 10 seconds.
Default post-Frenzy cool-down lasts for 4 seconds.
Default Frenzy Charge time takes 20 seconds.
Default Mending takes Survivors 12 seconds by themselves or 8 seconds when done by other Survivors.
Pallet and Window vaulting takes 0.9 seconds.

Personal comment: While Legion’s power can acctually hinder you in some ways its still a very good power to make the game last longer, counter gen rushing, and giving survivors a secondary objective.

Legion’s add-ons

Lets talk about Legion’s add-ons. To make this part more bearable for you i will divide add-ons in a few different categories.

Frenzy recovery time:

Scratched Ruler (common) – Slightly reduces Feral Frenzy Recovery time.

Etched Ruler (uncommon) – Moderately reduces Feral Frenzy Recovery time.

These add-ons help you get your power back faster after you deplete it. These add-ons are not the best honestly, Legion can already get thier power back pretty fast so there are much better add-ons to consider.

Feral Frenzy duration:

Mischief List (common) – Slightly increases Feral Frenzy duration.

Mural Sketch (uncommon) – Moderately increases Feral Frenzy duration.

Stolen Sketch Book (rare) – Considerably increases Feral Frenzy duration.

These add-ons increase the time your Feral Frenzy will be active. It will help you reach survivors who might be pretty far away from you once you detect them. A very solid add-ons that you should consider taking.

Feral Frenzy cooldown:

Julie’s Mix Tape (uncommon) – Slightly decreases cool-down of Feral Frenzy.

Joey’s Mix Tape (rare) – Moderately decreases cool-down of Feral Frenzy.

Cold Dirt (very rare) – Considerably decreases cool-down of Feral Frenzy.

Cool-down is a “fatigue” state that Legion enters once you deplete or cancel their power. Lower cool-down means Legion will recover faster and can catch up to wounded survivors faster. These add-ons are pretty good and you should consider taking them.

Killer instinct detection range:

Friendship Bracelet (common) – Slightly increases Killer Instinct Detection range.

Never-Sleep Pills (uncommon) – Moderately increases Killer Instinct Detection range.

Susie’s Mix Tape (rare) – Considerably increases Killer Instinct Detection range.

Killer instinct is an “ability” that lets you see other survivors not affected by Deep Wounds once you hit the first survivor with Feral Frenzy. These add-ons are not that great, most of the time they will just throw you off into thinking you can reach the said survivor but you probably wont be able to. I prefer to avoid these add-ons.

Mending time:

Nasty Blade (rare) – Slightly increases Survivors’ Mending time when affected by the Deep Wound Status Effect.

Filthy Blade (very rare) – Moderately increases Survivors’ Mending time when affected by the Deep Wound Status Effect.

These 2 add-ons make survivors mend for longer while they are affected by Deep Wound Status Effect. Survivors need to mend and this makes them waste more time. These are very good add-ons and you should consider taking them.

Pins:

Smiley Face Pin (common) – Hitting a Survivor with Deep Wound while in Feral Frenzy applies the Blindness Status Effect for 60 seconds.

Defaced Smiley Pin (uncommon) – Hitting a Survivor with Deep Wound while in Feral Frenzy applies the Mangled Status Effect for 60 seconds.

The Legion Pin (rare) – Hitting a Survivor with Deep Wound while in Feral Frenzy applies the Broken Status Effect for 60 seconds.

Pins used to be pretty much useless but they were made better recently. They are not something I usually take but I can see their potential. Feel free to use and see what you think about them.

Special add-ons that don’t go into any category:

Stab Wounds Study (very rare) – Considerably reduces the Deep Wound timer of all Survivors.

Frank’s Mix Tape (very rare) – Allows Feral Frenzy attacks to moderately reduce a Survivor’s Deep Wound timer.

Iridescent Button (ultra rare) – During Feral Frenzy:

The Legion’s Terror Radius affects the entire Map.
Any Pallets you vault are immediately broken.
This effect lasts until the Power gauge is depleted.

Fuming Mix Tape (ultra rare) – While using Feral Frenzy, the Repair Progression of Generators can be determined by the intensity of their Auras.

Stab Wounds Study reduces the Deep Wound timer for all Survivors, meaning they have to mend sooner otherwise they will go down. This add-on is honestly not that great for a very rare add-on and I would avoid it.

Frank’s Mix Tape is not a good add-on because it will cancel your Feral Frenzy. I would avoid this one.

Iridescent Button is probably the best Legion add-on but it is very hard to get, being an ultra rare. I would highly consider this add-on.

Fuming Mix Tape is just not good enough for an ultra rare add-on. Avoid and save yourself 7k of bloodpoints.

Now that we went through every single add-on I would highly recommend the ones that reduce cool-down, the ones that make survivors mend longer and the ones that increase the duration of Feral Frenzy. I would also highly recommend Iridescent Button but you won’t really be able to take that into every single game. Note that this is just my opinion and you might find something else that works for you but didn’t really work for me.

Let’s talk about perks baby

When it comes to perks Legion is a weird one. There are not many perks that work well with Legion’s power but there are some. I will not be going through every single perk, rather than that Im going to list and comment some perks that I think are good for Legion and also some that I don’t think are good. Lets get to it then!

A Nurse’s Calling: The Auras of Survivors who are healing or being healed are revealed to you when they are within a range of 20/24/28 metres.

Not a bad perk, combine it with Monitor for maximum effect and you can easily surprise some sneaky survivors who decide to heal against you. Sometimes you might run into teams that don’t heal though and thats when this perk becomes pretty much useless.

Rate: 3/5

Agitation: Increases your Movement speed while transporting bodies by 6/12/18 %.

While transporting a body, your Terror Radius is increased by 12 metres.

I would say its a very decent perk. It will help you save some time by carrying downed survivors faster and it can also help against people who bodyblock or it can help you get the basement hook if thats something you want.

Rate: 4/5

Bamboozle: Performing a vault action calls upon The Entity to block that vault location for 8/12/16 seconds.

Only one vault location may be blocked in this way at any given time. The vault location is blocked only for Survivors.

Bamboozle does not affect Pallets.

While it doesn’t seem like a bad perk I would argue that its just not worth it on Legion. It works with Feral Frenzy but the % vault speed will really not be important at all. Outside of Feral Frenzy its good for countering the shack loop and a few other loops but its not something I would take. The only reason its on this list is because I think its not completely useless and you can still make it work.

Rate: 2/5

Barbecue & Chilli: After hooking a Survivor, all other Survivors’ Auras are revealed to you for 4 seconds when they are farther than 40 metres from the Hook.

Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.
The bonus Bloodpoints are only awarded post-Trial.

This is an amazing perk that gives more Bloodpoints and also shows auras of survivors. There is a reason why its one of killer meta perks.

Rate: 5/5

Blood Echo: When hooking a Survivor, all other injured Survivors suffer from the Haemorrhage Status Effect until healed and the Exhausted Status Effect for 45 seconds.

Blood Echo can only be triggered once every 80/70/60 seconds.

This is one of those perks that acctually works well with Legion’s power. As a Legion you shouldn’t have much problems injuring survivors and also many survivors don’t even heal agains The Legion so this perk is really good for him.

Rate: 5/5

Brutal Strength: estroy dropped Pallets and damage Generators 10/15/20 % faster.

Very good perk that will help you get through pallets faster and kick generators faster. Best combined with Pop or Overcharge.

Rate: 4/5

Corrupt Intervention: 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds at the start of the Trial.

Survivors cannot repair the Generators for the duration Corrupt Intervention is active.

I think its alright but not something I usually take. Once you find your first survivor you will find others quite easily and you can prevent early gen rush even without this perk.

Rate: 2/5

Discordance: Any time two or more Survivors are working on the same Generator, that Generator’s Aura is highlighted in yellow for 8/10/12 seconds.

Now I know what you think right now. “This is a great Legion perk.” Well, I am willing to argue that its not, even though it does work well with Legion’s ability its still a Legion perk and EVERYONE will expect you to run it. If they notice you are running it they will just start doing separate generators which will lead to your demise. Its not a bad Legion perk but I would think twice before using it.

Rate: 3/5

Monitor & Abuse: While in a Chase, your Terror Radius is increased by 8 metres.

Otherwise, your Terror Radius is decreased by 8 metres and your Field of View is increased by 3/5/10 °.

Field of View gains do not stack.

Very good perk, can be combined with Nurse’s or you can take it on its own. More FOV and reduced terror radius will help you surprise unaware survivors.

Rate: 4/5

Overcharge: Overcharge a Generator by performing the Damage Generator action.

The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check.

Failing the Skill Check results in an additional 3/4/5 % Regression penalty. Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.

Another good perk. Overcharge doesn’t require you to hook anyone and it will apply some nice pressure on generators. The only downside of this perk is the fact there are some experienced survivors who don’t have a problem with hitting Overcharge skill checks.

Rate: 4/5

Pop Goes the Weasel: After hooking a Survivor, the next Generator you break is instantly regressed by 25 % of its total progression. Normal Generator Regression applies after the damage is done.

Pop Goes the Weasel is active for 40/50/60 seconds after the Survivor is hooked.

An amazing perk on pretty much every killer. Pop is pretty much meta, just like BBQ. I would take it instead of Overcharge once you get familiar and better with Legion because it does require you to hook someone before you can use it.

Rate: 5/5

Thanatophobia: For each Injured, Dying or hooked Survivor, all Survivors receive a stack-able penalty of 3/3.5/4 % to their Repair, Healing, and Sabotage speed up to a maximum of 12/14/16 %.

Another great and IMO a must have perk on Legion. Its very easy to injure people with Legion, downing them might be a more difficult part. This perk will help you a lot and it might make survivors heal, making them waste more time.

Rate: 5/5

Whispers: Sporadically hear The Entity’s Whisper when standing within a 48/40/32 metres of a Survivor.

This is the last perk i will include in this guide. I personally do not use it but its a good tracking perk and if you are experienced with it then feel free to take it.

Rate: 4/5

Perks summary:

I listed pretty much every perk I find good on Legion. Sure, there might be some other perks that work well with The Legion and if I find out about them I will include them in this guide. The perks that are not in this guide are IMO NOT worth taking on Legion.

My ideal Legion perk build is: BBQ, Thanatophobia, Pop Goes the Weasel and Brutal Strength. Sometimes i swap out BBQ or Brutal Strength and take Blood Echo instead.

Gameplay notes

There is not so much to say about HOW to play The Legion. Its a pretty simple and perhaps even a bit “boring” killer.

Try to hit as many survivors as you can with your Feral Frenzy. Do not commit to chases if you see the survivor is a good looper, leave him / her be and look for another target. Always make use of your Pop. Get familiar with maps and with Legion’s “shorter” camera.

Basically every general killer rule applies for Legion. One last note though. Please for the love of God DO NOT USE FERAL FRENZY ON INJURED SURVIVORS!!! Its not worth it and it makes you waste even more time. Only ever do that if you are pretty much sure you are going to win and you are just trying to farm more bloodpoints.

(I do not own this piece of artwork, its here cuz its cool).

By Hays

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