Deep Rock Galactic: Full Perk Guide

Explains everything you need to know about Perks in DRG

 

OVERVIEW

This is a guide to all the Perks in Deep Rock Galactic.

Each Perk will be personally rated out of 5.
All Perks referenced are treated as fully upgraded.

— PASSIVE PERKS —
BORN READY

Very useful perk in any mission, unheld weapons reload after 5 secs

Recommended Classes: Any
Perk Rating: 5/5

DEEP POCKETS

Hold 15 more of each mineral, useful, but not completely necessary.

Recommended Classes: Any, Scout
Perk Rating: 4/5

ELEMENTAL INSULATION

30% less damage from the enviroment (magma, radiation, electricity, ETC)

Recommended Classes: Any
Perk Rating: 2/5

FRIENDLY

50% less friendly fire damage, seeing you don’t die to other dwarves very often, this isn’t particularly useful.

Recommended Classes: Any
Perk Rating: 1/5

IT’S A BUG THING

Just……No

Recommended Classes: NO ONE
Perk Rating: 1/5

RESUPPLIER

Only take for haz 4+ missions

Recommended Classes: Any
Perk Rating: 3/5

SECOND WIND

Useful for mining missions with long tunnels

Recommended Classes: Any
Perk Rating: 3/5

STRONG ARM

The flare buff is useful in solo missions, the 20% carrying buff is only good in aquarq missions

Recommended Classes: Any
Perk Rating: 2/5

SWEET TOOTH

Useful in haz 4+ team missions

Recommended Classes: Any
Perk Rating: 4/5

THORNS

Extremely useful against swarmers as they die in one attack

Recommended Classes: Any
Perk Rating: 5/5

UNSTOPPABLE

Useful in Glacial Strata and Fungus Bogs biomes, especially in aquarq missions.

Recommended Classes: Any
Perk Rating: 2.5/5

VETERAN DEPOSITOR

Useful to stay near the mule or drop pod during swarm, and useful for scout when collecting many minerals.

Recommended Classes: Any, Scout
Perk Rating: 4/5

VAMPIRE

Medium size creatures count from glyphid grunts upwards. Extremely useful with the Berzerker Active Perk.

Recommended Classes: Any
Perk Rating: 5/5

— ACTIVE PERKS —
BEAST MASTER

Always save it for glyphid slashers or guards. Steve (the pet) takes very little damage from friendly fire and pet guards can last for a long time.

Recommended Classes: Any
Perk Rating: 4/5

BERZERKER

Extremely useful against grunt swarms ESPECIALLY if combined with Vampire Passive Perk.

Recommended Classes: Any
Perk Rating: 5/5

DASH

Very useful if you remember to use it

Recommended Classes: Any
Perk Rating: 5/5

FIELD MEDIC

Extremely useful in tense situations, haz 4+

Recommended Classes: Any
Perk Rating: 5/5

HOVER BOOTS

Particularly useful for Scout, can grapple to resources and hover while you dig a little ledge to grab onto. Also good for saving yourself from long falls.

Recommended Classes: Scout
Perk Rating: 3.5/5

HEIGHTENED SENSES

MUST TAKE for cave leech cluster missions

Recommended Classes: Any
Perk Rating: 4/5

IRON WILL

Useful in very intense missions. You get 12 seconds to go resupply, get red sugar or revive someone.

Recommended Classes: Any, Scout
Perk Rating: 4.5/5

SEE YOU IN HELL

Useless in solo, unless you have Iron will. Useful when combined with Vampire passive perk

Recommended Classes: Any
Perk Rating: 3/5

SHIELD LINK

Very useful in the close quarter times of missions like black box or uplinking/refueling.

Recommended Classes: Any
Perk Rating: 4/5

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