Don’t Be Afraid: 100% Achievements Guide (All Endings)

A guide to getting all the achievements in the game. Please read the note.

 

Note

I tried to describe in as much detail the receipt of all achievements in the game as possible. I divided the game into 12 levels, since there is a loading screen between them. Apart from the final level, as there is one or another ending. Spoiler alert.

Level
1 – Basement # 1
2 – Basement # 1
3 – Flashback #1
4 – Hall
5 – Monster girl
6 – Two floors (Forking)
7 – Flashback #2
8 – Third floor (Woman with a knife)
9 – Attic
10 – Street (Kidnapping)
11 – Clown (Splatter)
12 – School

Video

Walkthrough

ENG These achievements are story-driven, you won’t miss them.
Icon
Name
David alone in home
Into the dark
Diligent student
Ugly mouth!
A friendly child
Carnival
This is the end
Jack-In-The-Box
Forking begins at level 6. You can leave the level in three different ways (Turn on the toy, exit through the ventilation or leave through the door, for which you need to collect 4 items). To get this achievement you need to “Turn on the toy”
A land of toys
Forking begins at level 6. You can leave the level in three different ways (Turn on the toy, exit through the ventilation or leave through the door, for which you need to collect 4 items). To get this achievement you need to “Exit through ventilation”. First, take the key at level 5 to open the drawer in the table at level 6 and take a screwdriver from there for ventilation.

And one more!
Forking begins at level 6. You can leave the level in three different ways (Turn on the toy, exit through the ventilation or leave through the door, for which you need to collect 4 items). To get this achievement you need to “Exit through ventilation”. Pick up the red key at level 8 and use it to open the red door.

Lever puzzle
You will receive this achievement before the “Mother Ending”. See how to get this ending in the manual.

Eternal Sleep
The most common ending. You don’t have to do anything special. Do not collect items. At 6 level “Exit through the ventilation” or “Turn on the toy”.

Mama’s Boy
Outlined the key points that affect the achievement.

  1. Get a mask and “blood” at level 1.
  2. Take the “leg” at level 5.
  3. Take the “hand” at level 6.
  4. Exit through the door at level 6, where you need these 4 items.
  5. Take a candy from a stranger on the street.
Run for the hills
Outlined the key points that affect the achievement.

  1. At level 5, take the key next to the audio cassette.
  2. At level 6, open the drawer in the table and take the screwdriver from there. Next, go to the ventilation.
  3. Take the red key at level 8 and open the red door. There, to the right of the right box, there will be a clock arrow.
  4. At level 11, behind the door that leads to the clown. There is a bucket. Take it and put it under the foot of the sufferer. Next, turn off the water and go take the key.
  5. At level 12 in the school, when you go through the “green ventilation” open the grate with the lever. Next, open the door with the key and go to the clock. Set the time to 10:30.[/ olist]
Time Traveller
Received automatically after completing all endings.

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Post Author: Robins Chew

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