# DYSMANTLE: Fishing Spot Locations with Probabilities

This guide contains all the fishing spot locations, and the probabilities about what you can catch at each location

### Info

You can start fishing anywhere near the water, but there is some spots with better items, I will describe the spots types below and what they provide each.

As of now there is no obtainable items in the game that grants fishing luck modifiers, but I included the probabilities calculation for it just in case.

This guide contains all fishing spots and the catch probabilities in game as of v0.6.1.6

### Spot Types

Currently there is 4 spot types in the game
There is a +-20% random modifier applied to the catch duration

Any place

Attempts before depleting: 4
Catch Duration: 9 seconds
Items:

Item Name
Catch Probability Number
Catch Probability with no modifiers
Common Fish
100
74%
Plant Matter
35
26%

Common Spot

Attempts before depleting: 8
Catch Duration: 7 seconds
Items:

Item Name
Catch Probability Number
Catch Probability with no modifiers
Red Herring
90
26.9%
Common Fish
230
68.6%
Plant Matter
15
4.5%

Good Spot

Attempts before depleting: 10
Catch Duration: 6 seconds
Items:

Item Name
Catch Probability Number
Catch Probability with no modifiers
Green Fish
35
13.2%
Red Herring
100
37.7%
Common Fish
120
45.3%
Rubber
10
3.8%

Legendary Spot

Attempts before depleting: 10
Catch Duration: 5 seconds
Items:

Item Name
Catch Probability Number
Catch Probability with no modifiers
Namazu
5
1.6%
Green Fish
50
16.4%
Red Herring
150
49.2%
Common Fish
100
32.8%

### Probabilities

How are Probabilities Calculated
• Sum all the probabilities in the list
• Generate a random number between 0 and the summed up value
• If there is a fishing luck modifier: Multiply the random number with (1 – fishing luck modifier percentage)
• The reward will be the last item in the list where the random number is smaller than the sum of items probabilities up to (and including) that item’s probability

Note: This means that having a fishing luck modifier will decrease the probability of the last item in the list, and increase the items’ probabilities before it

Probabilities Example for the common spot
1. No fishing luck modifier [335 * (1 – 0.0)]
Item
Probability
Red Herring
26.9%
Common Fish
68.6%
Plant Matter
4.5%

2. 10% fishing luck modifier [335 * (1 – 0.10)]
Item
Probability
Red Herring
29.9%
Common Fish
70.1%
Plant Matter
0.0%

### Locations

To see the fishing spots on the map, look at my point of interest guide

Capernaum
Spot Type
Location
Common Spot
1326° , 485°

Canaveral
Spot Type
Location
Common Spot
1547° , 456°
Common Spot
1619° , 597°

Fairwood
Spot Type
Location
Common Spot
1454° , 326°
Common Spot
1292° , 375°
Good Spot
1337° , 338°
Good Spot
1560° , 419°

Hedgefield
Spot Type
Location
Common Spot
1538° , 616°
Common Spot
1416° , 669°
Common Spot
1356° , 714°
Good Spot
1630° , 638°

Spot Type
Location
Common Spot
1460° , 751°
Common Spot
1509° , 818°
Good Spot
1527° , 751°
Good Spot
1617° , 768°
Good Spot
1629° , 892°
Legendary Spot
1744° , 750°
Legendary Spot
1701° , 866°

Borealis
Spot Type
Location
Good Spot
1273° , 232°
Good Spot
1210° , 254°
Good Spot
1321° , 244°
Legendary Spot
1218° , 122°

Arcturus
Spot Type
Location
Good Spot
1773° , 243°