A guide dedicated to the fundamentals of routing, and building making to an extent.
The Chicken is the weakest and most plentiful of the mobs.
Drops: It either drops leather or meat, and rarely does it drop both.
The Bat is the second weakest mobs, and as plentiful as chickens.
Drops: It either drops leather or a random material from the following list (nail, turtle shell, rubber, scrap metal, laser pointer, oil, glue, or paper).
The Wild Dog has a moderate amount of health, and it applies a bleeding effect whenever it attacks.
Drops: It will always drop leather and a random material from the following list (scrap metal, lighter, laser pointer, battery, gemstone, or gunpowder).
The Boar is an upgraded version of the wild dog; it has slightly more health and trades a bleeding effect for a charge skill. Its charge pushes enemies away while dealing damage, if it pushes an enemy into a wall it will apply a stunning effect.
Drops: It will always drop meat and a random material from the following list (glass bottle, stallion medal, alcohol, cloth, iron ore, or a can).
Wolves have a moderate amount of health and have a rally skill. When a wolf rallies, all other wolves within a twenty meter range come to the wolf’s aid, attacking all near by enemies.
Drops: It will always drop leather and meat, as well as one random item from the following list (steel, oilcloth, heated oil, ruby, dead battery, white powder, meteorite, ash, electronic parts, blueprint, iron sheet, gold, moonstone, poison, motor, mithril, glass panel, or an ion battery).
The Bear is the second strongest mob, it has a large amount of health, and a CC skill. Its skill deals a large amount damage while stunning anyone caught within the radius.
Drops: It will always drop leather and meat, as well as one random item from the following list (steel, oilcloth, heated oil, ruby, dead battery, white powder, meteorite, ash, electronic parts, blueprint, iron sheet, gold, heated stone, moonstone, poison, motor, mithril, glass panel, ion battery, VF blood sample, cell phone, or a force core).
Wickeline is the strongest mob in Eternal Return. She has an astronomical amount of health, two skills (dash and damage), and an damage over time passive. Her dash skill only activates when someone interacts with the goo she leaves behind. Her damage skill is activated when her health is below 50%; her next attack deals a large amount of damage and leaves behind a pool of poison, affecting anyone with a poison status effect. And all of her attacks apply of poison status effect. A buff will be applied to the person who dealt the killing blow, giving their attacks damage over time for a short duration.
Drops: Wickeline always drops one VF blood sample, one Force core, and a First aid kit; as well as a chance for one random item from the following list (moonstone, mithril, or a cell phone).
- Time: As the map slowly restricts the playable area, a build can be shut-down by the restriction of one or two areas.
- Materials: The materials required can have a few problems. The materials aren’t doubled up between the areas, the materials are to far away from each other without the use of hyperloops, or the required materials are limited in number.
- Players: In other terms congested areas, if an area has too many players it can put a delay on crucial items for the build; i.e hotel, forest, and cemetery.
The needed materials are as follows.
- Running Shoes(1)
After looking at the required materials there are two ways to achieve the boots in a efficient manner.
- The easiest method is to start in the forest, gather a feather, then head towards Uptown. Upon entering Uptown search the buildings for the shoes and oil; after acquiring both items head over to the hyperloop and fast-travel to the Hospital. After entering the Hospital, you can either search the buildings for a bandage or hunt the mob for leather, when you get either item go and get the other item.
- The second method is to start in the Archery range, gather the shoes and oil, then there are two routes you can take. First you can go straight to Hotel, use the hyperloop to travel over to Hospital, and obtain the feather, bandage, and leather. The second route is to enter the School and hunt the chickens near the gate for leather. Whether or not you get the leather, you can then go one of two routes from here. You can either take a detour to try and get a feather from the Forest and hunt the wolves near the entrance of Hotel. Or you can go to the Hospital, obtain a feather and get leather from there, if you haven’t already acquired leather.
Notes: Depending on the build, you can acquire other items that may synergize well with the increased attack speed. And at the end of the route, you have easy access to materials in both the pond and cemetery.
Smiting Dragon & Draupnir:
The need materials are as followed.
- Scrap Metal
After looking at the required materials, there are a couple of ways to do this in an efficient manner.
- First, you can start in the Archery range, get the nail and paper. Next travel over to School, collect the lighter and bandage. Go to the Hospital next and acquire scrap metal, use the hyperloop to travel to Pond. After travelling to Pond, collect the bracelet, gemstone, pickaxe, and leather.
- Secondly, you can start at the Docks, acquire the lighter, bandage, and scrap metal. Afterwards travel to the Chapel collect the paper, and use the hyperloop to travel over to Pond. Upon arrival get the bracelet, pickaxe, gemstone, and leather. Then go over to Avenue to obtain the nail.
Notes: At the end of the either route you have access to any extra materials you need; thanks to the hyperloop that is in Avenue.
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