Five Nights at Freddy’s Security Breach: How to Beat The Daycare Easily

I’ve been seeing people on discussion posts ask about making this easier or struggling to get through it, this guide is to help those who are stuck on it still or want the easiest path through it.

 

DayCare Basics

First of all get to the Security Desk and get the flashlight and make sure to save after doing so. What you going to want to do is familiarize yourself with the area. There are three separate play-buildings that are all connected, and in the dark become a large maze.


What you want to do first is follow the cables to the locations of each generator and find where each one is, and remember where it is.


There are 5 Generators that need to be turned on when the lights go out, and Moon gets faster with each one you turn on, so the best way to do this is by turning each one on in the fastest possible way.

Daycare Path

Keep in mind, this has to be done as fast as possible and done while avoiding Moon. He can not go inside of the play-buildings until you turn on 3/5 generators, after that, he will start chasing you inside of the buildings themselves.


Before turning off the lights, try following this path and remembering it.

First, enter the building I labelled as 1 in the previous section’s image. You will want to enter through this entrance under the bridge and make your way immediately to the right and go upstairs.

Keep following the cable up and you should find your first generator here. Don’t panic because Moon can’t get you yet, make your way back downstairs where the path split off before, make your way around to the bridge and cross it if Moon isn’t there. You’re going to want to go up the stairs to the left going into this building.

Keep going up the stairs and take a right, from here go straight down the path and you should be at the 2nd generator. Turn it on and go down the path that has a slope down and go down the blue slide. This should take you right to the third generator.

Now here’s where you need to be careful, because after turning this generator on, Moon can now follow you into buildings and chase you. Jump out of the building through the hole to the left of the generator and and take another left to get back into the building from the ground floor.

Now that you’re in the building, take a left into a zigzag hallway and another generator should be right there. Make your way up the stairs behind you and jump out of the yellow hole.

After doing so, run to the entrance of the building in the picture below.


YOU WIN!!!

You should be able to run straight to the last generator from here and switch it on, ending the Daycare Puzzle.


Thanks to Schlumbus for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

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Post Author: Robins Chew

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