Fobia St Dinfna Hotel: Post Processing Configuration (DoF, Blur, Bloom, etc)

Disabling some of the post-processing stuff like Motion Blur Depth ot Field Bloom Film Grain Image Sharpening Chromatic Abberation Lens Flares Also discussing the high gamma (washed-out look) issue of the games initial release with a way to tone it down.   Intro Since this is a UE4 Engine game you can disable stuff like […]