In this guide I will present you some tips which will probably help you to get through campaigna and freeplay mode in Good Company
An example: I often experience that I produce too many components like plastic parts or metal tubes. That is evident from the fact that the producing employee cannot place the finished parts on the assigned shelf and a symbol appears above his head.
If this is the case, you should first check whether the problem is perhaps the logistics. It may be that you have hired too few logistics employees and therefore they cannot fulfill that many tasks. As a result, the shelf remains full because the logistic staff doesn’t have time to empty it. Then you should hire more logistics employees.
However, it is also possible that the locations that process this component consume significantly less of this material than you produce. In this case, you should either set up more tables for further processing or sell the surplus.
Choosing the second option you have the following prospects:
1. The logistics employees transport the product to the sell zone
2. The producing employee carries the product himself to the sell zone
With variant 2, the advantage is that you relieve your logistics. Depending on the distance, the employee needs time in which he does not produce. Therefore, you should only choose this variant if you really have a huge overproduction.
IMPORTANT: You should make sure that the priority for the sale is lower than the priority for the further processing (how to do it is explained in the guide linked above), because then you only sell when the shelf for the further processing is full.
You can also make a good amount of money with modules that you have not installed in the devices you are currently producing. Alternatively, you can also use those in research by converting them into research points at the analysis table.
You should first find out how many products you produce each week. You see this by clicking on the “Market overview” button at the bottom left next to the manual. There you can see the weekly sales in a bar chart.
The trick is that you look at how many products you can produce approximately a week. Now you create several blueprints. Make sure to use modules that are as cheap as possible (in terms of material consumption) or even better those that you are already producing (then the effort involved in converting the logistics to the new product will be lower and you will not have to create any new production chains) Now figure out how many of these products you can sell each week (potential sales for next week). As soon as this value is slightly above your production, your product is sufficient. You can sell it for the full price (if you give a discount, the number of potential sales increases, i.e. you should only reduce the price if you produce too many products and you can’t get rid of them), but in contrast to 5-star-products, you save both raw materials and complex and costly production chains for more advanced modules.
As soon as the market enters a new phase, you have to design a new product again. You may also be able to fall back on a previously created product that would previously have had too many potential sales that you could not possibly have fulfilled.
Adapt the products to your production output in order to generate maximum profit.
If you have a well running company, you can also create and produce higher-rated products that will also sell well in the next market phase. This trick will guarantee maximum profit, but you will have to change the product´s blueprint every single new market phase.
On the other hand, while you watch the goings-on in your factory, you can still use the fast forward, while you e.g. waiting for research projects or new market phases. Especially conveyor setups often need lots of supervision because they can easily get clogged when one item is overproduced. In this case just stand next to the rollerband and pick up items that aren´t picked up by your logistics staff (because the shelf to which they transport the item is full) and sell them.
So my tip: before you make any major investments, first make sure that you have a positive financial results and a financial cushion, because if you start a new production, it may take quite a while for it to make a profit. A few tens of thousands in the account help you to make the transition. Before you e.g. start with pocket computers, make sure your calculators make a profit at the end of the week, otherwise you will have a hard time.
In the campaign in particular, you may be encouraged to buy things, even if your financial situation is not rosy. Do not be rushed, but first secure yourself financially before you take the next big steps.
Switching to a new product due to a new market phase can also weaken, since production first has to start.
Warning: There are some levels in the campaign where it is advisable to reach the goals as quickly as possible, since it is very difficult to achieve a positive balance here. Here you should pause as often as possible and simply fulfill the goals. If you can’t make a level, don’t give up, just try again with a different strategy.
check whether you may still have products on the shelves (e.g. if you forgot to increase the bandwidth in goods issue)
- Take components / modules from shelves and sell them
- Selling decorations (by the way, these have so far no effects on employees, but are purely cosmetic)
- Terminate the research work (fire employees and sell analysis / research tables – it is better not to do any more research than to have to rebuild the entire factory)
Once your account balance is in the red, you have 28 days to save your factory from ruin. You should therefore try to have a positive balance at least briefly in order to extend the time limit to save your factory (the 28 days will then start again)
If you didn’t make it, that’s annoying, but it’s no reason to despair. Just try to find out the weak points and do it better next time – after all, you learn from mistakes.
- Good Company: How to Set Language
- Foundation – How to Set Up Trading Routes
- Planet Colonization: Getting Started Guide
- Township – Coins, Tcash and Clovers
- Endzone – A World Apart: How to Attain Stability Quickly