IXION: Sector Specialization Requirements & Bonuses

Sectors can receive specialization bonuses by meeting a minimum number of buildings built that have the same symbol. The buildings do not need to be active.

 

Specialization requirements & bonuses

Specialization Requirement Bonus
Space T1 4 buildings Docking bays load/unload 30% faster, Hull repair 10% more   efficient
Space T2 7 buildings Docking bays load/unload 30% faster, Hull repair 10% + 20%   more efficient (not sure if this is stacking or just 20%), Probes/Ships   assembled 30% faster
Food T1 6 buildings Food buildings require 10% less water, Buildings produce 30%   more waste
Food T2 12 Buildings Food buildings require 10% less water, all buildings produce   30% more waste, Sector +1 Stability
Recycling T1 4 Buildings Recycling   buildings produce 30% more resources; Stability penalty from Waste build up   reduced by 50%
Recycling   T2 10   Buildings Recycling   buildings produce 30% more resources; Stability penalty from Waste build up   reduced by 50%; Food production buildings produce 15% more Food; Industry   Buildings are 30% faster
Industry T1 4 Buildings Batteries last 20% longer
Industry T2 12 Buildings Batteries last 20% longer, Repairs are 30% faster
Population T1 ?   Buildings Mess   Halls can feed twice as many crew members per cycle
Population T2 52 Buildings Mess   Halls can feed twice as many crew members per cycle; Stability buildings   provice an additional +1 stability

This sheet is work in progress and all work credit to FxFighter and Valla

 

IXION Sector Specialization Tips

  • Stability buildings provice an additional +1 stability
  • Bonus from T1 and T2 is not stacking.
  • Food T2, Population T2, Industry T2 bonus are not worth it.
  • Combination of Recycling T2 and Industry looks interesting.

Note: we will add more tips later, if you want to share your tips, please leave a comment below.

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Post Author: Robins Chew

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