A in-depth guide on how to obtain all the achievements in Little Nightmares 2.
Make your way to the Hunter’s Cabin without dying
What’s In The Box?!
After entering the cabin, open the fridge at the other side of the kitchen.
Have the raccoon hat equipped whilst shooting The Hunter.
Find all of the Glitching Remains in Chapter 1.
Complete Chapter 1. (Story)
Equip the Ball Hat in the school’s playground, and walk through the goal.
Send the paper airplane found in the school’s bedroom, outside the window you came in from.
Bully of Bullies
Use the shelf in the classroom closet to crush the Bullies.
After using the elevator outside the classroom, grab the pipe within the drawing area and leave without breaking the Bully.
After rescuing Six from the Bullies, make your way into the next building, There you will find a piano. Walk back and fourth on the piano until you get the achievement.
Find all of the Glitching Remains in Chapter 2.
Find Six’s raincoat. (Story)
Complete Chapter 2. (Story)
Find the vending machine and exhaust it of it’s contents. (May also be obtainable at the beginning of Chapter 4, need conformation.)
X Best Friends
Whilst the X-Ray Scanner is active, stand behind the screen and hold Six’s hand.
Toys Are For Kids
Whilst wearing the Bear Hat, use the furnace to burn the bear plush found in the hospital’s playroom.
Find the corn beside the wheelchair beyond the first fuse-powered door, and burn it in the furnace.
…And Stay Dead!
After “killing” the hand, hit it three more times to get the achievement. (Can be performed a total of 2 more times if missed the first chance.)
Just after being chased by mannequins in the patient ward, find the cheese marked by an eye beside a bed. Just outside of the room (behind the door), there is a gap in the bars. Go through and into the room on the left, and throw the cheese into the hole in the middle of the room.
After making it out of the dark hallway filled with mannequins, throw the ball (just outside the door), into their hands.
First do no harm
Instead of burning The Doctor, lock him inside the furnace and leave through the elevator.
Find all of the Glitching Remains in Chapter 3.
Complete Chapter 3. (Story)
Find the Lady Statue and break it. (More context at Chapter 4 Glitching Remains Locations)
After jumping down the garbage chute of the first apartment you enter, you will find a suitcase with a package inside of it. Equip the Delivery Hat, and send it through the door on the far left’s mail slot.
Find all of the Glitching Remains in Chapter 4.
Complete Chapter 4. (Story)
Complete Chapter 5.
Call to Six a total of 26 times.
In The Palm Of My Hand
Hold Six’s hand for a total of 6 minutes.
Find half of the hats in the game.
Find all of the hats in the game.
How Do I Look?
Wear the hat unlocked upon beating the game.
No More Remains
Find all of the Glitching Remains throughout the chapters. (Will be unlocked when last Glitching Remain is found / Unlocks secret ending cutscene upon completing the game.)
Primetime Content Consumer
Obtain all of the Achievements within the game.
Is found just beyond the front door of the Hunter’s Cabin. After exiting the kitchen, head down the hallway and to the left, you will find the hat laying on the carpet in the middle of the room.
Nome Hat (Digital Content Bundle)
After getting the key in the Hunter’s attic, you’ll open a drawer in order to get back out. Opening the drawer will cause a Nome to run out from under the drawer and back over to the barricaded area of the attic, call Six to help you back over the cupboard and follow the Nome up further into the attic. You’ll have to fish the Nome out of it’s hiding places and then follow it through the painting passage, where you’ll have to guide the it throughout the room. After it opens the gate, you’ll pull a lever that will turn on the lights, go back to the left and open a drawer to climb up over to the Nome and the hat.
Once you have avoided the Hunter and crossed the broken bridge with Six, you will come across a couple of cages. Climb up the pile of cages and hop up onto the hanging cage and jump on it until it eventually falls. The cage door will open and you can obtain the hat.
When entering the school’s playground, you will find the hat on a dumpster beside a goal.
Once you reach the Library, a ladder will be spotted on the ground floor. Shift the ladder over to the next shelf and pick up the hat.
After being pulled out of the TV by Six in the hospital, head over to the far right room on the bottom floor. You will find a room filled with a couple of toys, climb up on the shelves on the right side of the room and collect the hat.
After having gotten away from The Doctor, you’ll need to find a key that requires you to search the morgue. Go over to the left side of the room and pull out the only other accessible locker and you’ll find the hat.
Shortly after gaining the Remote, you’ll end up in a mail room. Drop down the first gap in the floor, and climb up the pile of letters on the left side into the vent, there you will find the hat.
After dropping down into the alley with a few TV People, head into the flooded mail room on the right. Find the shopping cart and pull it over to the far left shelf marked by a dog, climb up and collect the hat.
Beat the game and you’ll receive the hat.
After triggering the first bear trap with a stick, you’ll slide down a log and land in leaves. Before going forward, crawl under the log and you’ll find the remains kicking a dead rat.
After escaping through the backdoor of the Hunter’s Cabin, open the outhouse door with Six’s help and you’ll find the remains.
Once you’ve made it across the lake(?), you’ll end up on the beach where the remains are beside a TV.
When you’ve made it to the school’s playground, the remains can be seen sitting next to the tricycle.
Just outside the Teacher’s classroom, there’ll be a row of lockers to the left off of the elevator. One of the locker’s is discoloured, open it to find the remains curled up into a ball.
After you have escaped the Teacher in the library, head up the stairs and go to the left. You’ll find the remains sitting with it’s legs dangled over the edge beside a noose.
Before going into the cafeteria’s kitchen area, move the rack of plates and go into the door to the left. You’ll find the remains curled into a ball on the meat locker.
The last remains for chapter two will be found after you’ve made it out of the school. You’ll make your way over the bridge and down the street. There you’ll find the remains beside a paper boat in the alley.
After unlocking the upper floor’s door and going through the room with the mannequin limbs hanging from the ceiling, go into the background again and you’ll find the remains trying to reach a toy duck.
Once you’ve escaped the mannequins chasing you in the patient ward, you’ll drop down onto a bed. Exit the room and push the door closed, you’ll find a gap in the bars behind it. Go through and head through the room on the left, there you’ll find the remains sitting on the edge of a hole in the floor.
After you’ve escaped the horde of mannequins, you’ll end up in a shower room. Take the box of soap in the corner of the room, and move it to make your way into the vent. There you’ll find the remains staring up at a body in a bathtub.
After you’ve made it up the first elevator puzzle, before exiting to the right, head to the left and move the box to find a vent. You’ll find the remains in a secluded room with bottles hanging from the ceiling.
Once you’ve actually gone to the right and seen the signal tower, instead of climbing up the netting, go through and climb up the boxes to get inside the room. The remains will be hopping up in attempt to open a cage with a rat inside.
Later in the chapter, you’ll use a clothing hanger to leave the mail room. Instead of continuing forward, jump back outside the window you crashed in through. Head in the window just past the air vents and you’ll find the remains standing beside the Lady statue found in the first game. (You can also get the Unladylike achievement by breaking the statue.)
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