Loop Odyssey: Quick Tips for Leveling Tiles

Since this game relies on running the same tiles over and over in consecutive loops, you want to ensure that your hero is stepping on the same tiles as often as possible, sometimes even at the detriment of back-tracking.

 

Intuitive and Efficient Set-ups


You may be inclined to have your starting loop lay-out look like this, but it is incredible inefficient for leveling your tiles as your loops progress. This pathing has 8 commands.


This path hits the exact same landmarks and costs 10 commands, 2 more than previously. You have the upside of double-dipping the T-intersection tiles to get double exp per loop.

Excessive Interactions, Extra Exp

Firefly tiles require time (and thus mana) to interact with, so in your early loops, don’t be afraid to add extra interactions, even if they don’t replenish extra mana. In the starting zone, you don’t need to interact with fireflies for more than 1 or 2 times, hitting it a third time will be extra exp at the cost of a second.

Thanks to Yoshi, M.D. for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

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Post Author: Robins Chew

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