Migrate! A game dedicated to the quirkiness of birds. Here is basic information and default keybindings.
Controls – keyboard/mouse
KEYBOARD + MOUSE
interact… z
move… a / d
run… shift
jump… space
guard… s
light attack… q / left mouse
heavy attack… e / right mouse
use equipped… x / middle mouse
equip item… hover + middle click
item options…
- hover + right click
- left click to select menu option
move item… left click and drag to inventory/chest
sing…
- hold f
- move mouse / left click to select note
- release f to commit
craft…
- hold c to open
- scroll mouse wheel to cycle recipes
- press z to craft selection
self-talk (hint) w
Controls – gamepad
interact… x
move… left joystick left/right
run… hold left stick in
jump… a
guard… left joystick down
light attack… right bumper
heavy attack… left bumper
use equipped… b
equip item…
- left/right d-pad to cycle inventory
- x to equip item
item options…
- left/right d-pad to cycle inventory
- a to examine item
- b to cancel
- x to equip
- y to drop item
move item…
- up/down d-pad to switch between inventories
- a to send to switch item to next inventory
sing…
- hold left trigger
- move right thumbstick/click right thumstick in to select note
- release left thumbstick to commit
craft…
- hold right trigger
- right thumbstick up/down to cycle recipes
- press x to craft selected recipe
self-talk (hint) y
Goals
Migrate’s game loop is informed by the roguelike genre.
- In general, if you die, you restart from scratch.
- In the dungeons, when you die you start back at the beginning of the worm tunnels.
- All your items and experience will be lost, however any wisdom previously gained will remain.
- When reaching at least as far as you did in the previous life, a gravestone will spawn somewhere until used. This gravestone can be used to access and take from your previous inventory.
- Your goal is Wisdom, which can be found in Icehome (city ruins in the demo), and must be returned to Grandnest.
From Grandnest, you may strike out on a migration, starting in the worm tunnels.
- Each stage is randomly generated. Tiles, resources, and enemies will be randomly distributed.
- The exit will be somewhere at the bottom of the room.
- Stages are timed. The timer expiring will send the Roc’s presence after you.
After each completed room, your depth is increased by one and you stop by a checkpoint.
- In the checkpoint, you may level up one skill with enough experience.
- Obelisks will be lit up for skills that may be advanced.
- Obelisks have a shopkeeper with various items. Drop items on the pudgeon to sell them.
- The checkpoint also has a hidden, unlockable merchant that will eventually help with crafting.
After each completed level (3 stages in general), you will find the next town.
- Towns may have quests, shortcuts, merchants, items, and secrets.
- Once a shortcut has been built, you can travel directly from Grandnest to start in that town.
Other tips
• Momentum is kept navigating levels by utilizing your airstrike. While airborne, use your light attack to perform a quick downward strike. Striking an enemy, resource, or fruit will restore some stamina and bounce you upwards.
• The path through any stage is random, but unobstructed. You should be able to reach the next checkpoint without destroying any tiles.
• Make sure you have found the important object “the black chalice” exploring grandnest. Placing an equipped item in here will ensure it always spawns in your inventory. A pickaxe (which you can find or craft) is a good starting item.
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