Following this guide you should only have to encounter one enemy, and they are very easy to avoid.
Then get the artefact from the shack on the right, the one surrounded by ghost matter.
Once you have it, enter the river lowlands dreamscape nearby, and extinguish the totem flame to your right to remove the door, giving you boat access to this area for later.
Activate the totem to the right that summons the bridge across the river as well.
Jump in the water to wake yourself up.
Raft down to cinder isles, and enter the dreamscape inside the tower.
Enter the main complex and head left to activate the totem flame, once again we’re opening this area up to raft access, for when we return in the future.
Once again, jump in the water to wake yourself up.
Finally raft over to hidden gorge, when you get there it is IMPORTANT that you throw yourself on the flames to enter the dreamscape.
Library #1: Hidden Gorge
Instead of crossing the bridge and sneaking past all of our feathery friends, we’re going to cross the invisible bridge on the far left, that puts us near the elevator down to the raft summoning totem.
Use the path around the back of the elevator to enter the building’s bottom floor, you will be chased as you enter the space where the mural was but don’t worry, just keep moving.
cross this invisible bridge and take the elevator down to the library as normal ( I put my lantern on the projector just to be sure that the game counts this as a visit, but I don’t think that’s necessary)
When we come back up the elevator and cross the invisible bridge again, stick to the left wall upon entering the main building again, so that we go back up the stairs, around the back path to the elevator down to the raft summoning totem, avoiding the guard at the opposite end of this room.
Take the elevator down and summon a raft, ride it to the river lowland’s dreamscape area.
Library #2: River Lowlands
Jump off the raft and go through the door that we opened for ourselves way back at the beginning of our run.
(if the dam hasn’t broken yet, congrats on being fast, just wait here until you hear it)
this area should be completely deserted now, simply turn left and up the stairs upon going through the door, up here you’ll be able to focus your light on a grabby-hand-pull-thing off to the right.
Carry on through the underground passage below the tree, into the mansion, through the fireplace and down to library #2.
Come back up and across the lit bridge back to the rafts, as we sail over to our last stop, cinder isles.
Library #3: Cinder Isles
Since we jumped on the fire, the bells here won’t affect us, meaning we don’t have to turn the lights off, meaning the strangers won’t even know we’re here!
enter the main complex, around to the left, and down the elevator to the spiral staircase leading down into the earth.
There should be no enemies at all in this next area.
(I didn’t encounter any myself, but if someone could verify for me that would be appreciated)
Make your way to the end, past the last bell.
If done correctly, the achievement should pop as you ride the elevator down to the final library.
- Outer Wilds: Hints & Tips (Echo of the Eye DLC)
- Outer Wilds: All Achievements Guide (Echoes of the Eye DLC)
- Cabin Fever: Minor Hint Guide
- Outer Wilds: How to Set PS4 Controller for Steam
- Outer Wilds: Easter Eggs (Echo of the Eye DLC)