Predator Hunting Grounds: Fireteam Classes & Character Properties

Here is the basic fireteam class and character properties for Predator: Hunting Grounds game.

Note: This is a work in progress (WIP). I plan to add to this guide in the future.

 

Stats

Here is a run down of the stats for each character:

  • Health represents health of your character (wow 5 stats).
  • Stamina represents sprint length.
  • Movement speed reflects raw velocity (knife).
  • Gear roughly infers gear limit/ceiling. Player ammo and gear uses are not influenced by the gear stat

The stat boxes shown on the character menu give you a rough idea of the character but the numbers behind the illustrations show a more detailed picture.

Class
Health
Movement speed (sprint, m/s)
Movement duration (secs)
Gear limit
Perk limit
Dutch 2025
160
7.15
23
8
9
Dutch 1987
155
7.15
23
7
11
Dante
160
7.4
18
9
10
Assault
150
7.15
18
10
9
Recon
125
7.4
23
8
15
Scout
125
7.5
23
6
12
Support
175
6.75
15
15
6
OWLF
135
7.15
23
12
8
Perks and Multipliers
Action Hero: -23% hip fire spread radius
Efficient: +8-25% xp for various tasks
Flesh Ripper: +30% damage to AI
Gearhead: +1 gear use (for all except Self Revive)
Multi Tasker: +20% movement speed when aiming
Persistent: +1 more bleed out down
Prepper: +22% ammo
Shuffler: +50% bleed out movement speed
Sludge Blood: +75% bleed out duration
Thick Skin: +25 hp
Dexterous: +25% interaction speed (use)
Heavy Hitter: +15% melee damage
Double Time: +10% movement speed
Pig in Poo: +50% mud up speed, +50% mud duration
Yautja’s Bane: +10% damage to the Predator
Tracker: +100% spot duration
Ice Cold: Lowers heat profile and your footprints disappear immediately
Body Armour: -40% damage from AI
OWLF Trained: -8% damage from Predator
Weapon’s Training: -25% recoil radius
Quick Release: +20% reload speed
Silent: Silent to predator thermal vision
Sixth Sense: Detect all predator traps and tools within 50m
Iron Lungs: +75% movement duration, 10% faster stamina recovery
Fast Hands: +20% item swapping speed

Perks and multipliers in this game act as static buffs; they take the attribute they affect and increase it by a constant amount (irregardless of class stats). Multipliers here are stackable, for example the Support class team ammo buff (+22%) and Scout duelist pistol ammo (+214%) stack on top of Prepper.

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Post Author: Robins Chew

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