Production Line: How to Mod a New Car

Here is a step-by-step tutorial on how to mod entirely new cars based on my experience which I made while creating my taxi mod.

 

Creating folders

1. Create folder in Documents>My Games>Production Line>mods>[YOUR MOD NAME]>data

2. In the data folder you create a “bitmaps” and a “simulation” folder.

3. In the bitmaps folder you create a folder “atlases”

4. In the simulation folder you create a “bodystyles” and a “components” folder

Copying from game folders
Because it is hard to make some models from ground up I’ll used the car models from the game and just changed them.

1. Go into you’re game files [ …>steamlibrary>steamapps>common>Production Line>data>bitmaps>atlases

2. Copy both car1_all files and paste them in Documents>My Games>Prdocution Line>mods>[YOURE MOD]>data>bitmaps>atlases

3. Go into you’re game files [ …>steamlibrary>steamapps>common>Production Line>data>simulation>bodystyles

4. Copy sedan and paste it into Documents>My Games>Prdocution Line>mods>[YOURE MOD]>data>bitmaps>atlases

5. Go into you’re game files [ …>steamlibrary>steamapps>common>Production Line>data>simulation>simulation>components

6. Copy car1 and paste it into Documents>My Games>Prdocution Line>mods>[YOURE MOD]>data>bitmaps>atlases

changing the files name
Now to the annoying part. To make problems with another cars (which are in the game) away we need to rename our copied files. This is really annoying and takes the longest time (if someone finds a better way please tell me!)

1. First go to you’re mod files Documents>My Games>Prdocution Line>[YOU’RE MOD]>data>bitmaps>atlases and change the car1_all files to any number (not 1-7) (you need to remeber it!) for example car56_all

2. Go to Documents>My Games>Prdocution Line>mods>[YOU’RE MOD]>data>simulation>bodystyles and rename Sedan file to how you want for example I used taxi_1

3. Then you open the file and change car1 to the number you used before.

(4). If you want you can change the marketsize or BaseCostMultiplier in those files.

5. Go to Copy sedan and paste it into Documents>My Games>Prdocution Line>data>simulatio>components rename the file to the number we used before.

6. Go to Documents>My Games>Prdocution Line>[YOU’RE MOD]>data>bitmaps>atlases and open the text file. Now you need to change the names again. for example you change:

0 = car1_NE_01_rear axil.dds,0.0000,0.0000,0.0547,0.0430,car1_all.dds,0.3828,0.6875,0.4922,0.8594

to

0 = car[YOURE NUMBER YOU USED BEFORE]_NE_01_rear axil.dds,0.0000,0.0000,0.0547,0.0430,car[YOURE NUMBER YOU USED BEFORE]_all.dds,0.3828,0.6875,0.4922,0.8594

for example

0 = car56_NE_01_rear axil.dds,0.0000,0.0000,0.0547,0.0430,car56_all.dds,0.3828,0.6875,0.4922,0.8594

you need to change every line!

Changing car
I used gimp. I think you can use any picture editor which can export in .dds

1. Open Documents>My Games>Production Line>mods>data>bitmaps>atlases> car56_all.dds

2. Now just color or add Textures on those parts! [Dont move anything!]

3. Export the file as .dds

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Post Author: Robins Chew

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