Project Zomboid: Guide to Maintenance of Weapons

Here is a full guide to the maintenance of weapons.

 

Main

You can find all this information in next file:
C:\Steam\steamapps\common\ProjectZomboid\media\scripts\items_weapons.txt

Maintenance = (100 / ConditionLowerChanceOneIn) %

Each Maintenance level gives 2 points to Maintenance.

For example, you have weapon with ConditionLowerChanceOneIn = 5. Therefore Maintenance of your weapon = 100 / 5 = 25% that weapon will lose 1 condition after the hit. If your skill maintenance = 2 lvl. Then that Weapon’s maintenance will be 100 / (5+4) = 11.11%. So 11,11% is the chance when weapon will lose his 1 condition after the hit.

One-handed weapon

/****************************** ITEM_1HANDED ******************************/
*** item Saucepan
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 5
CriticalChance = 30
MinDamage = 0.2,
MaxDamage = 0.7,
*** item LeadPipe
ConditionLowerChanceOneIn = 20 / 5,0%
ConditionMax = 15
CriticalChance = 30
MinDamage = 0.7,
MaxDamage = 1.2,
*** item Nightstick
ConditionLowerChanceOneIn = 20 / 5,0%
ConditionMax = 15
CriticalChance = 25
MinDamage = 0.6,
MaxDamage = 1.1,
*** item MetalBar
ConditionLowerChanceOneIn = 15 / 6,7%
ConditionMax = 8
CriticalChance = 30
MinDamage = 0.7,
MaxDamage = 1.1,
*** item MetalPipe
ConditionLowerChanceOneIn = 15 / 6,7%
ConditionMax = 8
CriticalChance = 30
MinDamage = 0.6,
MaxDamage = 1
*** item MeatCleaver
ConditionLowerChanceOneIn = 15 / 6,7%
ConditionMax = 10
CriticalChance = 15
MinDamage = 0.4,
MaxDamage = 0.8,
*** item HandAxe
ConditionLowerChanceOneIn = 15 / 6,7%
ConditionMax = 10
CriticalChance = 15
MinDamage = 0.7,
MaxDamage = 1.5,
*** item HandScythe
ConditionLowerChanceOneIn = 5 / 20,0%
ConditionMax = 5
CriticalChance = 15
MinDamage = 0.6,
MaxDamage = 1.2,
*** item Machete
ConditionLowerChanceOneIn = 25 / 4,0%
ConditionMax = 13
CriticalChance = 20
MinDamage = 2
MaxDamage = 3
*** item PipeWrench
ConditionLowerChanceOneIn = 25 / 4,0%
ConditionMax = 10
CriticalChance = 25
MinDamage = 0.5,
MaxDamage = 1
*** item Saxophone
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 5
CriticalChance = 70
MinDamage = 0.4,
MaxDamage = 0.8,
*** item Trumpet
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 5
CriticalChance = 20
MinDamage = 0.4,
MaxDamage = 0.8,
*** item Violin
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 1
CriticalChance = 5
MinDamage = 0.2,
MaxDamage = 0.4,
*** item Drumstick
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 1
CriticalChance = 0
MinDamage = 0.1,
MaxDamage = 0.2,
*** item Plunger
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.3,
MaxDamage = 0.5,
*** item Flute
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 1
CriticalChance = 0
MinDamage = 0.1,
MaxDamage = 0.2,
*** item ChairLeg
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.4,
MaxDamage = 0.8,
*** item PickAxeHandle
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 4
CriticalChance = 10
MinDamage = 0.4,
MaxDamage = 0.8,
*** item PickAxeHandleSpiked
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 4
CriticalChance = 10
MinDamage = 0.7,
MaxDamage = 1
*** item TableLeg item TableLeg
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 4
CriticalChance = 10
MinDamage = 0.5,
MaxDamage = 0.9,
*** item BadmintonRacket
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 4
CriticalChance = 0
MinDamage = 0.1,
MaxDamage = 0.2,
*** item TennisRacket
ConditionLowerChanceOneIn = 6 / 16,7%
ConditionMax = 4
CriticalChance = 5
MinDamage = 0.3,
MaxDamage = 0.5,
*** item ClubHammer
ConditionLowerChanceOneIn = 25 / 4,0%
ConditionMax = 10
CriticalChance = 20
MinDamage = 0.5,
MaxDamage = 1
*** item BallPeenHammer
ConditionLowerChanceOneIn = 30 / 3,3%
ConditionMax = 10
CriticalChance = 20
MinDamage = 0.5,
MaxDamage = 1
*** item WoodenMallet
ConditionLowerChanceOneIn = 20 / 5,0%
ConditionMax = 8
CriticalChance = 17
MinDamage = 0.4,
MaxDamage = 0.9,
*** item Wrench
ConditionLowerChanceOneIn = 15 / 6,7%
ConditionMax = 9
CriticalChance = 20
MinDamage = 0.5,
MaxDamage = 1
*** item Hammer item Hammer
ConditionLowerChanceOneIn = 30 / 3,3%
ConditionMax = 10
CriticalChance = 20
MinDamage = 0.5,
MaxDamage = 1
*** item HammerStone
ConditionLowerChanceOneIn = 5 / 20,0%
ConditionMax = 5
CriticalChance = 15
MinDamage = 0.3,
MaxDamage = 0.7,
*** item RollingPin
ConditionLowerChanceOneIn = 14 / 7,1%
ConditionMax = 8
CriticalChance = 50
CriticalChance = 15
MinDamage = 0.2,
MaxDamage = 0.5,
*** item Pan item Pan
ConditionLowerChanceOneIn = 12 / 8,3%
ConditionMax = 10
MinDamage = 0.3,
MaxDamage = 0.5,
CriticalChance = 30
*** item GridlePan
ConditionLowerChanceOneIn = 12 / 8,3%
ConditionMax = 10
MinDamage = 0.25,
MaxDamage = 0.45,
CriticalChance = 30
*** item DumbBell
ConditionLowerChanceOneIn = 25 / 4,0%
ConditionMax = 10
CriticalChance = 25
MinDamage = 0.5,
MaxDamage = 1

Two-handed weapon

*** /****************************** ITEM_2HANDED ******************************/
*** item Chainsaw
ConditionLowerChanceOneIn = 70 / 1,4%
ConditionMax = 15
CriticalChance = 35
CriticalChance = 25
MinDamage = 0.6,
MaxDamage = 1.1,
*** item Golfclub
ConditionLowerChanceOneIn = 15 / 6,7%
ConditionMax = 5
CriticalChance = 25
MinDamage = 0.5,
MaxDamage = 1
*** item Crowbar
ConditionLowerChanceOneIn = 70 / 1,4%
ConditionMax = 15
CriticalChance = 35
CriticalChance = 20
MinDamage = 0.6,
MaxDamage = 1.15,
*** item Katana
ConditionLowerChanceOneIn = 25 / 4,0%
ConditionMax = 10
CriticalChance = 35
CriticalChance = 30
MinDamage = 8
MaxDamage = 8
*** item Banjo
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.3,
MaxDamage = 0.6,
*** item GuitarAcoustic
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 2
CriticalChance = 20
MinDamage = 0.3,
MaxDamage = 0.8,
*** item AxeStone
ConditionLowerChanceOneIn = 5 / 20,0%
ConditionMax = 5
CriticalChance = 15
MinDamage = 0.5,
MaxDamage = 1.5,
*** item SnowShovel
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 10
CriticalChance = 40
MaxDamage = 1.9,
MinDamage = 0.8,
*** item Shovel
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 10
CriticalChance = 40
MaxDamage = 1.9,
MinDamage = 0.8,
*** item Shovel2
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 10
CriticalChance = 40
MinDamage = 0.8,
MaxDamage = 1.9,
*** item GardenHoe
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 10
CriticalChance = 35
MaxDamage = 1.7,
MinDamage = 0.6,
*** item Plank
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 10
CriticalChance = 30
MinDamage = 0.4,
MaxDamage = 0.6,
*** item PlankNail item PlankNail
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 10
CriticalChance = 25
MinDamage = 0.5,
MaxDamage = 0.8,
*** item Poolcue item Poolcue
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 10
CriticalChance = 0
MinDamage = 0.2,
MaxDamage = 0.4,
*** item Broom
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.2,
MaxDamage = 0.5,
*** item HockeyStick
ConditionLowerChanceOneIn = 5 / 20,0%
ConditionMax = 7
CriticalChance = 30
MinDamage = 0.3,
MaxDamage = 0.7,
*** item IceHockeyStick
ConditionLowerChanceOneIn = 5 / 20,0%
ConditionMax = 7
CriticalChance = 30
MinDamage = 0.3,
MaxDamage = 0.7,
*** item LaCrosseStick
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 10
CriticalChance = 30
MinDamage = 0.3,
MaxDamage = 0.7,
*** item PickAxe
ConditionLowerChanceOneIn = 20 / 5,0%
ConditionMax = 13
CriticalChance = 25
MinDamage = 1
MaxDamage = 2.2,
*** item CanoePadel
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 10
CriticalChance = 40
MinDamage = 0.5,
MaxDamage = 1.3,
*** item CanoePadelX2
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 10
CriticalChance = 50
MinDamage = 0.8,
MaxDamage = 1.9,
*** item BaseballBat
ConditionLowerChanceOneIn = 20 / 5,0%
ConditionMax = 15
CriticalChance = 40
MinDamage = 0.8, = 0.8,
MaxDamage = 1.1, = 1.1,
*** item BaseballBatNails item BaseballBatNails
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 15
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.5,
*** item CraftedFishingRod
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.2,
MaxDamage = 0.3,
*** item CraftedFishingRodTwineLine
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.2,
MaxDamage = 0.3,
*** item FishingRod
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.2,
MaxDamage = 0.3,
*** item FishingRodBreak
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.2,
MaxDamage = 0.3,
*** item FishingRodTwineLine
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.2,
MaxDamage = 0.3,
*** item Axe item Axe
ConditionLowerChanceOneIn = 22 / 4,5%
ConditionMax = 13
CriticalChance = 20
MinDamage = 0.8,
MaxDamage = 2
*** item LeafRake
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 4
CriticalChance = 5
MinDamage = 0.2,
MaxDamage = 0.4,
*** item Rake
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 4
CriticalChance = 5
MinDamage = 0.2,
MaxDamage = 0.4,

Heavy weapon

*** /****************************** ITEM_HEAVY ******************************/
*** item BarBell
ConditionLowerChanceOneIn = 25 / 4,0%
ConditionMax = 15
MinDamage = 1.8,
MaxDamage = 2.8,
*** item WoodAxe
ConditionLowerChanceOneIn = 25 / 4,0%
ConditionMax = 15
CriticalChance = 50
MinDamage = 1.3,
MaxDamage = 3
*** item Sledgehammer
ConditionLowerChanceOneIn = 40 / 2,5%
ConditionMax = 10
MinDamage = 2
MaxDamage = 3
*** item Sledgehammer2 item Sledgehammer2
ConditionLowerChanceOneIn = 40 / 2,5%
ConditionMax = 10
MinDamage = 2
MaxDamage = 3
*** item GuitarElectricBassBlack
ConditionLowerChanceOneIn = 9 / 11,1%
ConditionMax = 12
CriticalChance = 70
MinDamage = 0.9,
MaxDamage = 1.4,
*** item GuitarElectricBassBlue
ConditionLowerChanceOneIn = 9 / 11,1%
ConditionMax = 12
CriticalChance = 70
MinDamage = 0.9,
MaxDamage = 1.4,
*** item GuitarElectricBassRed
ConditionLowerChanceOneIn = 9 / 11,1%
ConditionMax = 12
CriticalChance = 70
MinDamage = 0.9,
MaxDamage = 1.4,
*** item Keytar
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 2
CriticalChance = 20
MinDamage = 0.2,
MaxDamage = 0.7,
*** item GuitarElectricBlack
ConditionLowerChanceOneIn = 7 / 14,3%
ConditionMax = 10
CriticalChance = 55
MinDamage = 0.8,
MaxDamage = 1.2,
*** item GuitarElectricBlue
ConditionLowerChanceOneIn = 7 / 14,3%
ConditionMax = 10
CriticalChance = 55
MinDamage = 0.8,
MaxDamage = 1.2,
*** item GuitarElectricRed
ConditionLowerChanceOneIn = 7 / 14,3%
ConditionMax = 10
CriticalChance = 55
MinDamage = 0.8,
MaxDamage = 1.2,

Stab weapon

*** /****************************** ITEM_STAB ******************************/
*** item SmashedBottle
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.2,
MaxDamage = 0.5,
*** item HandFork
ConditionLowerChanceOneIn = 9 / 11,1%
ConditionMax = 6
CriticalChance = 10
MinDamage = 0.2,
MaxDamage = 0.4,
*** item HuntingKnife
ConditionLowerChanceOneIn = 20 / 5,0%
ConditionMax = 10
CriticalChance = 50
MinDamage = 0.6,
MaxDamage = 1.2,
*** item FlintKnife
ConditionLowerChanceOneIn = 7 / 14,3%
ConditionMax = 10
CriticalChance = 20
MinDamage = 0.6,
MaxDamage = 1.2,
*** item IcePick
ConditionLowerChanceOneIn = 7 / 14,3%
ConditionMax = 10
CriticalChance = 10
MinDamage = 0.6,
MaxDamage = 0.9,
*** item LetterOpener
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 5
CriticalChance = 5
MinDamage = 0.1,
MaxDamage = 0.1,
*** item Fork item Fork
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 3
CriticalChance = 5
MinDamage = 0.1,
MaxDamage = 0.1,
*** item Scissors item Scissors
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 10
CriticalChance = 5
MinDamage = 0.1, =
MaxDamage = 0.1,
*** item Spoon item Spoon
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 3
CriticalChance = 0
MinDamage = 0.1, =
MaxDamage = 0.1,
*** item Scalpel
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 5
CriticalChance = 10
MinDamage = 0.1,
MaxDamage = 0.4,
*** item ButterKnife item ButterKnife
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 3
CriticalChance = 7
MinDamage = 0.1,
MaxDamage = 0.4,
*** item Stake
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 5
CriticalChance = 10
MinDamage = 0.25,
MaxDamage = 0.53,
*** item BreadKnife
ConditionLowerChanceOneIn = 5 / 20,0%
ConditionMax = 5
CriticalChance = 15
MinDamage = 0.1,
MaxDamage = 0.4,
*** item KitchenKnife item KitchenKnife
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 10
CriticalChance = 25
MinDamage = 0.3,
MaxDamage = 0.7,
*** item RedPen item RedPen
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 2
CriticalChance = 0
MinDamage = 0.1,
MaxDamage = 0.1,
*** item BluePen item BluePen
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 2
CriticalChance = 0
MinDamage = 0.1,
MaxDamage = 0.1,
*** item Pen item Pen
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 2
CriticalChance = 0
MinDamage = 0.1, =
MaxDamage = 0.1,
*** item Pencil item Pencil
ConditionLowerChanceOneIn = 1 / 100,0%
ConditionMax = 1
CriticalChance = 0
MinDamage = 0.1,
MaxDamage = 0.1,
*** item Screwdriver item Screwdriver
ConditionLowerChanceOneIn = 6 / 16,7%
ConditionMax = 10
CriticalChance = 10
MinDamage = 0.3,
MaxDamage = 0.7,

Spears

*** /****************************** ITEM_SPEARS ******************************/
*** item ClosedUmbrellaBlue
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 7
CriticalChance = 10
MinDamage = 0.5,
MaxDamage = 0.7,
*** item ClosedUmbrellaRed
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 7
CriticalChance = 10
MinDamage = 0.5,
MaxDamage = 0.7,
*** item ClosedUmbrellaBlack
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 7
CriticalChance = 10
MinDamage = 0.5,
MaxDamage = 0.7,
*** item ClosedUmbrellaWhite
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 7
CriticalChance = 10
MinDamage = 0.5,
MaxDamage = 0.7,
*** item GardenFork
ConditionLowerChanceOneIn = 15 / 6,7%
ConditionMax = 10
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.5,
*** item WoodenLance
ConditionLowerChanceOneIn = 4 / 25,0%
ConditionMax = 7
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.4,
*** item SpearBreadKnife
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 6
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.6,
*** item SpearButterKnife
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 6
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.6,
*** item SpearFork
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 6
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.6,
*** item SpearLetterOpener
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 6
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.6,
*** item SpearScalpel
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 6
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.6,
*** item SpearSpoon
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 6
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.6,
*** item SpearScissors
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 6
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.6,
*** item SpearHandFork
ConditionLowerChanceOneIn = 4 / 25,0%
ConditionMax = 7
CriticalChance = 30
MinDamage = 1.1,
MaxDamage = 1.6,
*** item SpearScrewdriver
ConditionLowerChanceOneIn = 4 / 25,0%
ConditionMax = 7
CriticalChance = 30
MinDamage = 1.2,
MaxDamage = 1.6,
*** item SpearHuntingKnife
ConditionLowerChanceOneIn = 8 / 12,5%
ConditionMax = 9
CriticalChance = 30
MinDamage = 1.2,
MaxDamage = 1.7,
*** item SpearMachete
ConditionLowerChanceOneIn = 10 / 10,0%
ConditionMax = 12
CriticalChance = 30
MinDamage = 1.3,
MaxDamage = 2
*** item SpearIcePick
ConditionLowerChanceOneIn = 3 / 33,3%
ConditionMax = 6
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.6,
*** item SpearCrafted
ConditionLowerChanceOneIn = 2 / 50,0%
ConditionMax = 5
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.5,
*** item SpearKnife
ConditionLowerChanceOneIn = 4 / 25,0%
ConditionMax = 7
CriticalChance = 30
MinDamage = 1
MaxDamage = 1.6,

FIREARM weapons

*** /****************************** ITEM_FIREARM ******************************/
*** item VarmintRifle
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MinDamage = 0.6,
MaxDamage = 1.3,
CriticalChance = 25,
*** item HuntingRifle
ConditionLowerChanceOneIn = 60 / 1,7%
MaxDamage = 2
ConditionMax = 10
MinDamage = 1.2,
CriticalChance = 30,
*** item Shotgun item Shotgun
ConditionLowerChanceOneIn = 60 / 1,7%
MaxDamage = 2.2, = 2.2,
ConditionMax = 10
MinDamage = 1.5, = 1.5,
CriticalChance = 60,
*** item DoubleBarrelShotgun item DoubleBarrelShotgun
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MinDamage = 2
MaxDamage = 2.7,
CriticalChance = 80,
*** item DoubleBarrelShotgunSawnoff item DoubleBarrelShotgunSawnoff
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MinDamage = 2
MaxDamage = 2.7,
CriticalChance = 80,
*** item ShotgunSawnoff item ShotgunSawnoff
ConditionLowerChanceOneIn = 50 / 2,0%
MaxDamage = 2.2, = 2.2,
ConditionMax = 10
MinDamage = 1.5, = 1.5,
CriticalChance = 60
*** item Pistol
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MinDamage = 0.6, = 0.6,
MaxDamage = 1 = 1
CriticalChance = 20
*** item Pistol2 item Pistol2
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MinDamage = 1
MaxDamage = 1.4,
CriticalChance = 20
*** item Pistol3
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MinDamage = 1
MaxDamage = 1.9,
CriticalChance = 20
*** item Revolver
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MaxDamage = 1.6,
MinDamage = 1
CriticalChance = 20
*** item Revolver_Long
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MinDamage = 1.2,
MaxDamage = 1.9,
CriticalChance = 20
*** item Revolver_Short
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MinDamage = 0.7,
MaxDamage = 1.2,
CriticalChance = 20
*** item AssaultRifle
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MinDamage = 2.2,
MaxDamage = 4.5,
CriticalChance = 30,
*** item AssaultRifle2
ConditionLowerChanceOneIn = 60 / 1,7%
ConditionMax = 10
MinDamage = 1.2,
MaxDamage = 2
CriticalChance = 0,

By vidgin

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