SCUM: How to Get Better Graphics with Clouds

Here is a simple method on how to increase the resolution of the clouds to 4k quality and made some minor optimizations to the clouds, which greatly increased the optics and quality with the same level of performance (fps).

 

How to Get Better Graphics with Clouds

Activate dlss ultraquality in the game settings.

Add this to User/Name/AppData/Local/Scum/Saved/Config/WindowsNoEditor/Engine:

[SystemSettings]
r.Streaming.Boost=1
BoostPlayerTextures=1.0
AllowStreamingLightmaps=0
r.Streaming.HLODStrategy=0
r.Streaming.DropMips=0
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.UseFixedPoolSize=1
r.Streaming.PoolGröße=8000
r.Streaming.MaxTempMemoryAllowed=3072
r.RenderTargetPoolMin=1200
r.Streaming.UseBackgroundThreadPool=1
r.Streaming.HiddenPrimitiveScale=1
r.Streaming.MipBias=0
r.Streaming.UseAllMips=1
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.UsePerTextureBias=1
r.CreateShadersOnLoad=1
r.ForceAllCoresForShaderCompiling=1
r.UseShaderCaching=1
r.UseShaderPredraw=1
r.Shaders.Optimize=1
r.Shaders.FastMath=1
r.bForceCPUAccessToGPUSkinVerts=1
r.MipMapLODBias=0
r.MaxQualityMode=1
r.DetailMode=2
r.MaxAnisotropy=16
r.MaterialQualityLevel=2
r.SkeletalMeshLODBias=-2
r.ForceLOD=0
r.ViewDistanceScale=3
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
foliage.LODDistanceScale=2
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
grass.DensityScale=1.0
foliage.DensityScale=0.5
r.HLOD.DistanceScale=2
grass.DisableDynamicShadows=1
grass.TickInterval=1
r.StaticMeshLODDistanceScale=0.01
r.SkyAtmosphere=1
r.SkyLightingQuality=1
r.VolumetricCloud=1
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricRenderTarget.Mode=1
r.SkyAtmosphere.FastSkyLUT=1
r.SkyAtmosphere.SampleCountMax=128.0
r. SkyAtmosphere.FastSkyLUT.SampleCountMax=128.0
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=4
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
r.LightFunctionQuality=1
r.LightMaxDrawDistanceScale=3.0
sg.ShadowQuality=5
r.Shadow.DistanceScale=5.0
r.Shadow.RadiusThreshold=0.01
r.Shadow.FilterMethod=1
r.ShadowFilterRadius=10.0
r.ShadowFilterQualityBias=8
r.NormalMapsForStaticLighting=1
r.GenerateMeshDistanceFields=1
r.ContactShadows=1
r.CapsuleShadows=1
r.LightSourceAngel=1
r.LightSourceRadius=0
r.NT.PMV.PixelTileSize=8
r.NT.PMV.NumDepthSlices=196
r.NT.PMV.LightInjection=2
r.NT.PMV.ShadowFilterQuality=2
r.NT.PMV.TemporalBlendMin=50
r.Shadow.CSM.MaxCascades=12
r.ShadowTexelsPerPixel=16.000000
r.Shadow.MaxSoftKernelSize=80
r.Shadow.CSM.TransitionScale=2.0
r.Shadow.CSMDepthBias=8
r.ShadowDepthBias=0.100
r.AllowLandscapeShadows=1
r.Shadow.AllowForegroundShadows=1
r.Shadow.PreShadowResolutionFactor=0
r.Shadow.FadeResolution=0
r.DistanceFieldShadowing=1
r.Shadow.PerObject=1
r.Shadow.PointLightDepthBias=0.2
r.Shadow.GridTextureSize=8192
r.Shadow.SpotLightTransitionScale=8192
r.Shadow.MinResolution=8192
r.Shadow.MaxResolution=8192
r.Shadow.MaxCSMResolution=8192
r.Shadow.MaxPointLightShadowResolution=8192
r.Shadow.CachePreshadow=1
r.DistanceFieldAO=1
r.AOQuality=2
r.AmbientOcclusion.Compute=3
r.AmbientOcclusion.Method=1
r.AmbientOcclusionLevels=3
r.AmbientOcclusionMaxQuality=100
r.AOGlobalDFResolution=100
r.AmbientOcclusionRadiusScale=0.01
r.NGX.DLSS.Enable=1
r.NGX.DLSS.Quality=2
r.NGX.DLSS.Sharpness=0
r.DefaultFeature.AntiAliasing=0
r.PostProcessAAQuality=0
r.TemporalAASharpen=0
r.TemporalAADynamicSharpen=0
r.Color.Mid=0.30
r.LensFlareQuality=3
r.TonemapperFilm=1
r.Tonemapper.Quality=3
r.TonemapperGamma=2.6
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.BloomQuality=0
r.DefaultFeature.Bloom=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0

[/script/engine.userinterfacesettings]
ApplicationScale=0.70

 

New high resolution clouds


Thanks to Icebreaker for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

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