SNKRX: All Classes, Units, and Items Guide

In case you want to keep a list of all items and units upon your steam overlay. enjoy the game.

 

Note: This list is not complete so far. thanks to GenghisHan for great sharing. we will update the full list as the author update the list later.

 

Classes


Red Classes
Rogue

3/6 – 15%/30% chance for Rogues to crit, dealing 4x damage.

Nuker

3/6 – +15%/+25% area damage and size to Nukers.


Green Classes
Ranger

3/6 – 8%/16% chance for a Ranger to release a barrage of attacks.

Healer

2/4 – +15%/+30% healing effectiveness.


Blue Classes
Mage

3/6 – -15/-30 enemy defense.

Enchanter

2/4 – +15%/+25% damage to all allies.


Yellow Classes

Warrior

3/6 – +25/+50 defense to Warriors.

Forcer

2/4 – +25%/+50% knockback force to all allies.


Orange Classes
Conjurer

2/4 – +25%/+50% summon damage and duration.

Swarmer

2/4 – +1/+3 hits to critters.


Purple Classes
Curser

2/4 – +25%/+50% curse duration.

Void

White Classes
Psyker

2/4 – +10%/+20% damage and attack speed per active set applied to Psykers.

Units


Red Units
Scout

Rogue – 1 Cost
Throws a knife that deals (13) damage and chains (3) times.
Lvl 3: (Dagger Resonance) +25% damage per chain+3 chains.

Jester

Curser, Rogue – 2 Cost
Curses (5) nearby enemies for (6) seconds, they will explode into (3) knives on death.
Lvl 3: (Pandemonium) Curses 6 enemies and all knives seek enemies and pierce 2 times.

Beastmaster

Rogue, Swarmer- 2 Cost
Spawn 2 small critters if the Beastmaster crits.
Lvl 3: (Call of the WIld) Spawn 2 small critters if the Beastmaster gets hit.


Green Units
Archer

Ranger – 1 Cost
Shoots an arrow that deals (12/24) damage and pierces.
Lvl 3: (Bounce Shot) The arrow ricochets off walls 3 times.

Cleric

Healer – 1 Cost
Heals a unit for (20%) of its max hp when it drops below (50%) max hp.
Lvl 3: (Mass Heal) Heals all units.

Carver

Conjurer, Healer – 2 Cost
Carves a statue that periodically heals 1 unit for 20% max hp if in range.
Lvl 3: (World Tree) Carves a tree that heals twice as fast, in a bigger area, and heals 2 units.

Dual_gunner

Ranger, Rogue – 2 Cost
Shoots two parallel projectiles, each dealing (15.6) damage.
Lvl 3: (Gun Kata) Every 5th attack shoot in rapid succession for 2 seconds.


Blue Units
Wizard

Mage – 1 Cost
Shoots a projectile that deals (14) AoE damage.
Lvl 3: (Magic Missile) The Projectile chains 3 times.

Chronomancer

Mage, Enchanter – 2 Cost
(+20%) attack speed to all allies.
Lvl 3: (Quicken) Enemies take damage over time 50% faster.

Stormweaver

Enchanter – 3 Cost
Infuses projectiles with chain lightning that deals (20%) damage to (2) enemies. (note: applies chain lightning to your other units projectiles.)
Lvl 3: (Wide Lightning) Chain lightning’s trigger area of effect and number of units hit is doubled.


Yellow Units
Swordsman

Warrior – 1 Cost
Deals (11/22/88) damage in an area, deals an extra (1.65/3.3/13.2) damage per unit hit.
Lvl 3: (Cleave) The swordsman’s damage is doubled.

Barbarian

Curser, Warrior – 2 Cost
Deals (11) AoE damage and stuns enemies hit for (4) seconds.
Lvl 3: (Seism) Stunned enemies also take 100% increase damage.

Launcher

Forcer, Curser – 2 Cost
All nearby enemies are pushed after (4) seconds, taking (22) damage on wall hit.
Lvl 3: (Kineticism) Enemies launched take 300% more damage when they hit walls.

Squire

Warrior, Enchanter – 2 Cost
(+20%) damage and defense to all allies.
Lvl 3: (Shiny Gear) +30% damageattack speedmovement speed, and defense to all allies.

Juggernaut

Forcer, Warrior – 3 Cost
Deals (12.1) AoE damage and pushes enemies away with a strong force.
Lvl 3: (Brutal Impact) Enemies pushed by the Juggernaut take 193.6 damage if they hit a wall.


Orange Units
Corruptor

Ranger, Swarmer – 3 Cost
Spawn (3)[ small critters[/b] if the corrupter kills an enemy.
Lvl 3: (Corruption) Spawn 3 small critters if the corruptor hits an enemy.



Purple Units
Sage

Nuker – 2 Cost
Shoots a slow projectile that draws enemies in.
Lvl 3: (Dimension Compression) When the projectile expires it deals 120 damage.



White Units
Vagrant

Psyker, Ranger, Warrior – 1 Cost
Shoots a projectile that deals (13.2) damage.
Lvl 3: (Champion) +10% damage and attack speed per active set.

Psykeeper

Healer, Psyker – 3 Cost
All damage taken is stored, up to 50% max HP, and distributed as healing to all allies.
Lvl 3: (Crucio) Also redistributes damage taken as damage to all enemies at double value.

Items


AmplifyAmplify
+25% AoE damage.


Amplify XAmplify X
+50% AoE damage.


BeserkingBeserking
All Warriors have up to +50% attack speed based on missing HP


Blunt ArrowBlunt Arrow
All arrows fired by Rangers have a 20% chance to knockback.


Spawning PoolSpawning Pool
+1 Critter health.


UnleashUnleash
+1% area size and damage per second.


VulnerabilityVulnerability
All enemies take +20% damage.


Wall EchoWall Echo
Hitting walls has a 34% chance of releasing 2 projectiles.

By GenghisHan

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Post Author: Robins Chew

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