A short guide to all types of shells with illustrative examples.
The battle cannon can use all of them, the artillery cannon can only use fragmentation, high-explosive and armor-piercing.
In addition, autocannon shells and machine gun cartridges are divided into the same types, and work according to the same principle.
Kinetic shell [K]
This projectile is the simplest piece of metal in a case. Deals damage only due to its kinetic energy. It has no additional damaging factors.
High explosive shell [HE]
This projectile is a hollow container filled with explosives. Immediately after contact with the target, it explodes, causing huge splash damage in a certain radius.
(There is a sphere around the shell in which the blocks get damaged, so in the screenshot you can see a circle on the ceiling.)
Armor-piercing shell [AP]
This is a sub-caliber projectile designed to penetrate a large amount of armor. The damage is exactly the same as a kinetic projectile.
Fragmentation shell [FRAG]
This shell is very similar to a high-explosive but contains much less explosives. After hitting the target, it weakly explodes, scattering fragments in all directions. Presumably, the best way to use it is fighting infantry.
Incendiary shell [I]
This projectile contains an incendiary element, which with some probability (not always, but in most cases) sets fire to the target. It bursts immediately after impact and deals minor damage by impact.
- Stormworks Build and Rescue: Types of AI Enemy Vehicles (DLC)
- Stormworks Build and Rescue: How to make an Anchor
- Stormworks Build and Rescue: Useful Logic Tricks For More Complex Processes
- Stormworks: Build and Rescue – How to Add New Cargo Terminals, Types, and Loads to the Logistics System (V1.0)
- Stormworks Build and Rescue: How to Fix Gun Belt Connectors Collision