Super Kiwi 64: All Secret Rune Codes, Effects & Locations

A brief and simplistic guide listing every rune code found throughout the levels and their effects

 

Where do I input the codes, and how?

Once you’ve collected all 48 powerstones from levels 1–8, a sewer pipe in the main hub will now be open. Walking through said pipe transports Kiwi to a simple level with the centrepiece being a monument with 5 buttons at the top. To input codes, attack the runes in the order shown from a code.

Over the course of the guide, I’ll give number orders for the codes, along with smaller images of the codes as found in-level. I’ve numbered each symbol from left to right as such:

Most codes will override each other, but to deactivate all active codes simply input a random combination that doesn’t do anything.

Area 1

When inputted, the code for Area 1 turns the playable character into the dog helping you off the island. Note this change is purely visual, and does not affect gameplay.

In numbers, the code is:
2, 4, 3, 5, 1
This code is found within the hollowed-out tree:

Area 2

When inputted, the code for Area 2 makes Kiwi visually twice as large. Despite the viual change in size, Kiwi’s hitboxes remain the same.

In numbers, the code is:
4, 1, 2, 5, 3
This code is found on the port side of the overgrown ship:

Area 3

When inputted, the code for Area 3 turns the playable character into one of the robot enemies found throughout the game. Note this change is purely visual, and only affects gameplay by how much of the screen you take up.

In numbers, the code is:
1, 4, 2, 3, 5
This code is found behind a wall as you approach the final slope to the boiler:

Area 4

A fun one! When inputted, the code for Area 4 applies moon gravity to all of Kiwi’s movement!

In numbers, the code is:
3, 5, 1, 2, 4
This code is found on the right side of the main tower, near the top between two pipes:

Area 5

When inputted, the code for Area 5 turns the playable character into one of the state switches found within the level. Note this change is purely visual, and does not affect gameplay.

In numbers, the code is:
5, 4, 1, 3, 2
This code is found at the two paths to open a wall, behind the left entrance wall to right-side room where water raises platforms to jump on:

Area 6

When inputted, the code for Area 6 spawns a temporary pipe next to the code input platform that leads to a bonus level. The pipe sticks around until the code inputting area is left.
The level unlocked is a miniaturised version of the map from Kiwi 64, a short game paying homage to Rare’s N64 platformers released by Siactro in 2020 on itch.io. This area houses the game’s 50th powercell atop the mountain’s peak, next to a model of Kiwi from the original game.

In numbers, the code is:
1, 3, 2, 5, 4
This area’s code is a bit harder to gather, with one rune of each floor located on the coffin in the centre. The full code is made by entering the runes as found from highest to lowest. Here I’ve compiled them all into one image for the sake of viewing simplicity.

Area 7

When inputted, the code for Area 7 turns the playable character into a powercell. Note this change is purely visual, and does not affect gameplay.

In numbers, the code is:
3, 1, 4, 5, 2
This code is found on the backside of the rock formation with a chest atop it:

Area 8

Finally another fun one, when inputted the code for Area 8 puts the player into first-person mode! Remember, like the others this doesn’t affect gameplay — you still attack in the last direction you moved, not the direction you’re facing.
Although only visual, note that you can stack this code with other effects!

In numbers, the code is:
2, 1, 3, 5, 4
This code is found on the wall of a rock platform closeby thered key:


Thanks to Mr_Crash123 for his excellent guide, all credits belong to his effort. if this guide helps you, please support and rate it via Steam Community. enjoy the game.

Post Author: Robins Chew

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