C-1 Block Room 1
You remotely connected to the space cruise ship Neon Castle and took control of the robot that just killed Mark. The door of the room is closed and the key appears inside the clock on the wall.
There is a picture on the table and it shows 11:30 in the picture. Open the cover of the clock on the wall by entering the code 1130 and get the key.
Use the elevator to reach the second floor. As soon as you leave the elevator, Alice will talk to you and give you the “Welcome to the Neon Castle” quest. You can see your tasks and other notes you find by entering your journal. You can open the journal by pressing the “J” key.
Alice didn’t realize you took control of the robot and thinks you are the friend she’s still working with. She says she found a new room and you come there.
“Welcome to the Neon Castle”
Enter room 12 and take the note on the floor at the entrance and the key to room number 3 below the note.
Then go to room 11 and get the map. You can open the map by pressing the “M” key.
Then go to room number 3 and take the Basketball Bat and break the vent cover under the table. Go through the ventilation duct to the area between Blocks C-1 and C-2. There is an enemy robot here. You can fight it or you can escape. Jump into the pipe next to the air conditioner and from there onto the air conditioner and from there to the ventilation duct. At the very end of the ventilation duct, there is another pipe in the wall to the right of the Power Drink. Jump on that pipe and then into the opposite ventilation duct.
The glass of the first room you encounter is broken. Enter the room through the window and grab the gun from the table.
Go to room 11 and talk to Alice.She asks you to pick up a strange object from room 8.
Go to room number 9, room code 1117.
When you take the note on the desk, you see two codes 101010 and 010101. In the opposite room, each tiny robot has a duplicate, and the duplicates’ eyes glow with red or green light.
A score of 1 will be written on the panel on the wall of the room if you smash a copy of the robot with a red light, and a score of 0 if you smash the copy of the green light robot.
What you have to do is break tiny robots in one red and one green or vice versa.
If you make a mistake, use the light button next to the door and the score and robots will be restored.
When you get the correct score, the door to room 8 will open. Take the laptop from room 8 and go to room 11 next to Alice.
Put the computer on the table. Wait a moment and Alice will tell you that she will examine the computer later and found a note on the floor.
Upon reading the note, she will give you a new quest and the “Welcome to the Neon Castle” quest will be completed.
Go to room number 7. According to the note, there is a key under one of the flowerpots on the door. Take the key and enter the room. Again, according to the note, a secret passage becomes active when the room’s light is turned off. Use the light switch next to the door and use the vent cover on the right side of the window. Follow the ventilation duct and enter room 1 downstairs.
When you get the note on the desk, you will receive a new task “Rust in Peace”. Take the Smart Phone below the note. When you put the mobile phone on the table in Alice’s room, the “Good Neighbor” quest will be completed.
“Rust in Peace”
According to the note, the dead robot lying on the ground in the room where you first came to the ship swallowed the battery of the Smart Phone and you learn that you need the doctor’s tools to get it.
Look at the map and go to the doctor’s office. The code for the door is 911. Enter the room and take the key to the doctor’s room from the table.
Go to the C-1 block and use the elevator to go upstairs. Go into room 9 and grab the doctor’s tool kit from under the bed.
Go downstairs and go to room number 1. Use the Doctor’s toolbox on the dead robot lying on the ground and take the Phone Battery from the robot.
Return to room 11, Block C-2, next to Alice. When you use the battery on the phone on the desk, the task will be completed and you will receive a new task “Shopping List”.
Alice will tell you that another turret has taken over. You can use turrets using the controller in the room. She tells you that she inspected the objects you brought and realized that an object she had seen before could fit these devices.
Go to C-1 Block room 5. The code for the door is 1114. Enter the room and go to the front of the window where you will see the cell phone charger standing outside the glass in space and you will get a new task.
Alice will tell you that the Chief has a device that can clean outside of the ship using cleaning robots. But Alice will tell you that the kitchen is locked and you have to go to the Chef’s friend Steve’s room.
Steve’s room is at C-2 Block 5, just below Alice’s room. The code for the door of the room is 5. You see Steve lying on the bed with his stomach torn. Before Steve died, he wrote on the windows and walls that you should not eat the chef’s pizza.
Take the key to the kitchen from the table.
Use the map to go to the kitchen. Here you have to fight the Chief. When the chief dies, take the key to the Chief’s room. Go to the Chef’s room inside the kitchen. When you get the sound recorder device on the table you will get a new task “Space Clams”. Take control of the cleaning robot outside the spaceship using the controller on the seat.
The cleaner robot can jump with the “Space” key. You can detonate the robot with the left mouse button and release the control of the robot with the E or Esc key. There is also a device with a light beam on the ground. These devices are teleport devices. It will be active when you pass through the next teleporter, and when you enter the first teleporter, it will teleport you to the last teleporter.
“Space Clams” (Side) Reward 1 Techno Coin
When you explode 7 Space Clams, the window of the showcase with the DVD player will open and you will be able to get the DVD Player. The Cleaner Robot will automatically teleport the parts to the trash. The Chef used these mussels in his pizzas and fed them to robots on board.
“Shopping List” Continued
Blow up the Space mussel on the moving platform with propellers by controlling the Cleaner Robot outside the ship. The platform will start moving up and down. Teleport here again using the teleporter and use the mobile platform to go upstairs to the platform.
After activating the teleporter by entering it, detonate the Space mussel that blocks the road. Teleport to the last teleporter again, continue straight and jump onto the opposite platform. When you turn around you will see the charger in front of the window. Jump over the charger to teleport the charger to the trash can.
Go to the kitchen and grab the charger on the floor by the trash can. Return to Alice (Block C-2, room 11). Use the charging cable in the computer and wait for the mobile phone to charge. Get it when the phone is charged. Thus, the “Shopping List” task will be completed. And a cinematic will begin. In the cinematic, you see Alice trying to explode you with the cleaning robot to get rid of you, but the robot loses control and the robot goes over Alice instead of going to you. Before the robot explodes, Alice manages to escape by jumping out of the window.
Soon after, the leader of the technologists Mr. White will contact you and say that he was the one who took control of the cleaning robot and helped you and that the Captain imprisoned him in the Atrium. He will ask you to come to the Atrium by following the Technologists’ clues and he will give you a new task. “Purists”
Go to the door near the Power room by following the blue arrows on the floor, visible from the Smart Phone’s screen. Use the frame on the left side of the door. A key will fall on the ground.
Take the key and open the hallway door.
Take the cleaner robot needed for the task “It’zzz minezz bzzzt” on the ground from the right.
There’s also a Quantum Accelerometer here. You will have to come back here later. Quantum Accelerometer are shown on the map with an orange star.
You will see that the other side of the corridor is barred. Take the note on the floor. In the note, you learn that you need termite to unlock the fence, and you need to find Aluminum to make termites. The note also describes how to open the Power room door.
Use the frames in the corridor where the power room is to have a “Grand Prix Los Angeles” poster in all frames. Then go to the corridor where the Doctor’s office and Sauna are and have a Robots Concert poster on all the frames there. You will see the Power room door open when you do this.
When you go to the power room and get the note and the key to the toilet, you will get the “Clogged Pipes” task.
Go to the restrooms. Go to the men’s side on the left and you will see that the pipe above is blocked by an Energy Drink. Use the toilets in the following order.
Men’s side 3 – 2 – 3 – 2 – 1
Women’s side 1 – 2 – 3 – 2 – 3
When you take the Energy Drink from the Toilet, the “Clogged Pipes” task will be completed.
Go back to the corridor with the locked fence and use the thermite you made using the aluminum from the Energy Drink in the lock. Follow the path up the stairs on the right side of the corridor and descend the stairs on the other side to the door of the purists’ secret room.
The code of the door is written on the left sign. To see the code, look at the sign with the cell phone. Enter the room using the code.
You will see 4 switches on the wall. Make the LCD TV come down by pulling the two switches in the middle. It says 9387 on the screen of the LCD TV and shows a cupboard in the Restaurant.
When you take the LCD TV, a warning music will start playing and Mr. White will contact you.
Using the map, run towards the Quantum Accelerometer you saw before.
When you pull the wall switch that activates the Quantum Accelerometer, the Accelerometer will remain active for 20 seconds. So don’t use the switch early. Wait until it is completely dark and pull the lever to wait inside the resulting ring of light. After a while, the environment will light up and Weaver will be gone. You can now exit the ring of light.
Go to the restaurant and open the cabinet to the left of the flamingo statue by entering the code 9387 and take the key inside.
Follow the blue arrows on the ground to the C-3 Block gate. Open the door by entering the code on the top sign with your phone. Only 2 rooms are open here. Get the fuse for the elevator by entering room number 4. In the note here, you learn that the Purists think you killed Mark.
Go back to the power room and use the fuse in the fuse box. Activate the fuse box and restore power to the Main elevator by pulling the middle switch.
Go to the Atrium using the elevator.
“It’zzz minezz bzzzt” (Side) Reward 1 Techno Coin
If you haven’t taken the task yet, you will receive it when you see a cleaning robot running around in front of the toilets and carrying a “Selfbalancing Scooter” on its back.
If you pick the cleaner robot next to the Quantum Accelerator, go to room C-1 Block 6 and enter the code 7575 (written under the robot’s body) on the door.
Inside, there are 100 gold coins and an empty Energy drink can on the table. There is also a prototype cleaning robot on the small table in front of the glass. Get the cleaning robot.
Go to the restrooms. Put the prototype robot in front of the door and wait for the cleaning robot to arrive. The robot will take the prototype and drop the Selfbalancing Scooter. You can complete the mission by getting the scooter.
Star Sk8ter(Side Quest) Reward 1 Techno Coin
There is a skateboard in C-1 Block Room 2 but you can’t get it yet because the skateboard is protected by turrets and stands on a weight-sensitive platform.
You learn that you have to put an object of the same weight on the platform. If you have completed the quest “It’zzz minezz bzzzt”, you have already received the item you will put. If you haven’t, take the Cleaner Robot standing on the floor next to the Quantum Accelerometer on the map and return to the room and take the skateboard off the platform. However, you will see that the platform is active. Escape the room now.
When you exit the elevator, Mr. White will tell you to talk to his man on the top floor.
There are 2 NPCs on this floor. Dr. Barista and Jim.
Talk to Dr. Barista, he will give you the “Barista” task.
Follow Dr. Barista and wait for the corridor doors to open. Kill 4 enemy robots in two corridors, take the Robot brains off them and return to Dr. Barista.
Dr. Barista will ask you to go to Spare Parts shop and bring 3 robot heads from there.
Go to the corridor near where Dr. Barista is. Go to the very end of the corridor and enter the Spare Parts shop by entering the code 2021 on the door.
First, use the robot on the left and make it turn 2 times.
Go to the middle robot without touching the lasers and use it 3 times by crouching so that the laser does not hit you.
And use the robot with a pizza hat on its head 3 times.
Carefully go to the section where the counter is located, and get 3 robot legs.
Then, again carefully use the robot legs on the robots and have them rotate until the lasers reach the buttons on the top of the switch.
When the lasers of all robots touch the buttons, the panel protecting the switch will open. Use the switch. Showcases will be opened.
Get the Atrium map and 3 Robot heads from the showcases.
Go back to Dr. Barista. She will ask you to bring 1 cask of whiskey.
Go to Lost Cycle drinking club and use the whiskey barrel. Drag the barrel over the big Robot head near Dr. Barista.
If somehow the keg gets stuck somewhere, you can restore the keg to its original location by saving and reloading the game.
Wait for Dr. Barista to activate the Robot head. This Robot head will make your job easier by automatically attacking enemy robots it sees.
The quest will be completed when the Barista opens the entrance to the oilhouse.
Weaver will come if you take the Coffee Machine in the bar. So be prepared. First make sure that Dr. Barista is removing the barricades in front of the stairs. Then, take the stairs to the second floor and go to the room where the Quantum Accelerometer is glowing white or visible on the map. The door to the room is closed. You can see the code with your mobile phone from the left panel. Enter the code and use the switch when it’s dark enough. Wait inside the circle of light until Weaver is gone.
Go to the top floor and talk to Mr. White’s man who is standing near the entrance of the Jazz club. Thus the “Purist” quest will be completed and you will receive a new quest “Mr. White”
Follow Mr. White’s man and wait for the hallway door to open.
It will ask you to activate 5 hidden alarms in the shops shown with red fields on the map.
Enter the corridor through the opening door and go to Pub on the left.
If you look at the drink bottles in the bar with a cell phone, you will see blue shapes.
When you set the hour and minute hands of the three clocks on the opposite wall to match the symbol opposite each clock. The grill that closes the transition between Pub and Arcade will open.
Go to Arcade from here.
Use the foosball machine. If you score 5 goals, the key to GYM will come out of the pinball machine. Gym’s coach dropped his key here while playing foosball.
If the ball remains inaccessible while playing foosball, you can reset the ball from the red button on the head of the machine.
When you win the game, the window of the next showcase will open. Don’t forget to get the Handheld Console from there.
Exit the Arcade, use the left door to go to the opposite corridor and enter the Remote Control room.
Remote Control Room
There are two controls in this room, the one on the right is controlling the car, and the one on the left is the cleaner robot on the twisted steel track. You can complete the “Eye of the tiger” mission by controlling the car. For this task, see the post for the task below.
Use the controls on the left and take control of the cleaning robot on the Twisted Steel track.
Like the track in the first part, you have to reach the end of the track by exploding the things that block your way. If you fall down the track, you can teleport to the last teleport you activated using the teleporter.
Blast the whiskey crates on the lowest floor. Thus, the moving platform will be active. Go to the end of the platform and jump on the opposite teleporter and activate the teleporter. If you fall, you will now be able to teleport here. Blast the Whiskey crates right near the teleporter. Thus, the second mobile platform will also be active.
When you complete the track and come to the finish, the window of the showcase with “Remote Controller” will open.
Get the “Remote Controller”. Also take the cleaning robot on the small table. You can now go near the cleaning robots that are walking around and collect them before they explode themselves. Through the Remote Control, you can control the cleaning robots and enter places you normally cannot enter, go unseen to enemies with the left mouse and detonate them, and with the right mouse you can throw them like grenades even if the Remote Controller is not selected. You can also buy Steward Robots from vending machines.
Use the left vent cover. And then go in using the Remote Controller and go over the button in the ground. Thus, a passage to the lower floor will be opened. If you descend from the gate downstairs with a robot without leaving the control of the robot, you can explode the enemy robot there. Before jumping downstairs. Go to “Beauty Saloon” at the end of the top floor hallway. And while you’re there, don’t forget to open the gate to the Atrium main area.
Under the counter is bullets and power drink. Also, the note here gives you a clue in which order you should use the barber chairs.
Use the number one chair once.
Use chair number three twice.
Finally, use chair number four once.
Be careful, when you use all the chairs, 4 enemy robots will come. You can blow these robots with Cleaner robots. So make sure you have enough robots beforehand.
Return to the Remote Control room and crouch down the passage downstairs to the Fine Jewlry.
You need to activate all the little alarm buttons in this shop. There are as many buttons as each flower pot in the shop. After using the first button, you can find the other buttons by following the beep sounds.
Press the button under the counter.
Press the button below the cash register.
Use the button below the flamingo statue.
Use the button on the bottom of the pot, following the sound.
Use the button below the flower vase on the counter.
Use the switch behind the mirror on the wall behind the counter.
Use the other button below the flamingo statue
Finally, use the button on the pot on the floor behind the counter.
When you use the last button, 4 enemy robots will come and you will activate one more stealth alarm.
Don’t forget to collect the Smart Watch in the showcase as well.
Use the ventilation cover at the back of the counter. Use the Remote Controller to go through here and blast the cases closing the door. Tailor’s door is now open. Go to Tailor using the corridor.
Here are eight mannequins and eight hats on the table. The hats on the mannequins should be in the same color order as the hats on the table.
The color sequence starts from the leftmost mannequin while looking towards the window, Purple, Green, Black, Pink, Blue, Orange, White, Yellow.
Use the second mannequin from the right, take his purple hat and attach it to the left-most model.
Take the hat of the rightmost mannequin and attach it to the second one from the left.
Attach the hat of the fourth model from the right to the third mannequin from the left.
Take the pink hat of the rightmost mannequin and attach it to the fourth mannequin from the left
When you take the orange hat of the second mannequin from the right and attach it to the third mannequin from the right, the secret alarm will be activated and enemy robots will come again. From here go to the Billiard Hall in the opposite hallway.
Go inside and speak to Rocket on the right. Rocket will go to the table and put all the balls into the holes in one hit.
Use the billiard table and the ball will randomly enter a hole and you will learn that you need to find someone with good physics knowledge.
Dr. Barista told you that she was a Nuclear Physicist before she became a Barista.
Talk to Dr. Barista, she will ask you to collect 3 radio transmitters.
The first transmitter is attached to the back of the radio near the barista.
The second transmitter is on the second floor, under the wallphone to the left of Tailor.
The last transmitter is on the top floor, under a cocktail table in the car showroom.
After picking up the transmitters, return to the billiard hall.
You can use the mobile phone to see where you will use the transmitters.
The first transmitter is right next to the jukebox,
The second is under the pool table,
The third is on the wall behind the sofa near the Rocket.
Now use the billiard table again and take control of the billiard ball.
Follow the blue track on the table to the end and make sure that all the balls enter the holes at the same time.
Thus, one more hidden alarm will be activated.
Also, the showcase next to the pool table will be opened. Don’t forget to get the action camera from there.
Rocket will attack you saying you cheated. But when he takes some damage, he’ll be friends with you again.
Go to the GYM right next door from here.
Use the boxing machine and when the bag goes down, hit the bag with the baseball bat. The necessary point is marked on the boxing machine to activate the hidden alarm, but you are too strong for that point. So you need someone less powerful.
Talk to Jim “The Strong” on the first floor. He will run to GYM. Follow it.
Jim “The Strong” will stand on a platform in front of the mirror when it comes to GYM. There is a red mark on the mirror. The laser coming out of Jim’s eye must line up with this line.
You can change Jim’s height using the machines at GYM.
Rowing machines will grow Jim while bikes will shrink. The correct order is as follows.
A rowing machine and 3 bicycles.
Wait for Jim to test his strength in boxing machine. When Jim hits the machine, the pointer will come to the marked place and activate the last alarm.
Jim will get angry and attack you for lying to him. When you fight Jim, you can use the oil machine in the room or use the GYM tools and go to the platform where Jim was standing before to regain your strength. Once Jim takes enough damage he will be friends with you again.
Do not forget to get the bottle of GYM Supplement in the opened display.
All alarms are on and the entrance to the Jazz Club is no longer locked.
Now go back to Mr. White’s man at the entrance of the Jazz Club and talk to him and wait for him to open the entrance to the Jazz Club.
Inside there are “Captain’s special guards”. These robots are stronger than others.
Talk to Mr. White downstairs. You will watch a cinematic and find out that you are actually being used by Alice and Mr.White and the Mr.White quest will be completed.
The captain will contact you and ask you to stop Mr.White and give you the task “The White Robot”.
Jump into the hole in the middle of Jazz Club and head to the Boiler Room.
“Eye of the Tiger” (Side) 1 Techno Coin
Use the boxing machine on the first floor and hit it with the baseball bat. You are not strong enough to reach the marked point on the machine, and you only learn that the pointer can come to the mark if something like a truck hits the machine.
Go to the Remote Control room and use the controller on the left to take control of the car. Carefully drive downstairs down the stairs. If the car gets stuck, you can use the controls again and reset the position of the car.
When it comes to the bottom floor, hit the boxing machine at a high speed using the car.
The cover of the showcase in the Remote Control room will open and you will be able to take Energy Drink from it.
“Ambiance” (Side) Reward 4 Techno Coin
Talk to Jim “The Strong” on the First Floor. He will ask you to collect white fluorescent lamps that irritate his eyes.
The first lamp is at the entrance of the oil house on the first floor.
The second lamp is right under a wall lamp on the top floor, between the Car gallery and where Mr. White’s man was standing.
The third lamp is near the second lamp, right across the entrance of the Jazz club.
The last lamp is on the 3rd floor where the library is written on the map. Under one of the large propellers hanging from the ceiling, it’s suspended from the cable. You can get the last lamp by climbing up on the railing from the seats and jumping from there.
If you save the game before, if you fall down, you will avoid going up again.
After getting the last lamp, go back to Jim on the first floor and complete the task.
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