In the game there are noise achieve. They are mostly mutually exclusive. During the first pass, you can only complete a part of them, while during the second pass, you need to make completely opposite decisions from the first pass. Or before certain missions, make saves and replay the mission twice, making different decisions. For example:
- «Everybody Like Me» & «Destroyer of Worlds»
- «Peace in Out Time» & «Monarch Abides»
- «Mightier than the Sword» & «Ludwig was Right»
And also, the missable achievements include achievements for completing side quests. Your reputation in the city among various groups affects this. Therefore, when you arrive at a new location, first of all complete side quests with achievements.
For using search [ctrl]+[F], enter a description of the achievement, not its name.
Completed The Outer Worlds on any difficulty.
Completed The Outer Worlds on any difficulty.
Completed The Outer Worlds on supernova difficulty.
- Allocate the majority of your points into Charm and Temperament, until they are at least ‘good’.
Spend the rest on Dialog and Stealth. Don’t forget to increase your skills every time you level up so you end up with 90+ Persuasion, Science and Hacking. This will make your speed running job significantly easier. Also, make sure to take advantage of the companion combat skills, so get your Leadership to lvl20 quickly as well. Your perk points should generally be allocated into health, dialog bonuses, and companion ability cooldowns.
- On Supernova, companions who die in combat encounters will not revive. The best way to get around this is simply to keep them out of dangerous combat, setting their AI to defensive and letting them hang back and shoot things.
- The general handicap settings for Supernova are the same as they are on Hard, but with worse repercussions. Enemies have more health and do more damage, which is why you just want to avoid all that. Where possible, persuade yourself out of combat and where you can’t – take advantage of the environment and abuse your ranged weaponry. And, most importantly if possible, run.
- Do not neglect the survival aspects of the game: eating,sleeping, etc. Ignore it for too long and you straight up die. Buy water and food from all the vendors, and visit your ship often – sleeping is the only way to heal negative traits like concussions.
- You can now only fast travel to your ship.
Saving: You can now only manually save on your ship, and auto-saves only happen when transitioning to a new location. You can abuse the save system however. When inside a building after fight you can backtrack and leave to make an auto-save and reload it. When out in the open, you can travel to your ship and reload that for a free save.
Skipped the Hope into the sun.
To get this ending you need to have a low character intelligence. You can get it:
- Create a character with low intelligence initially.
- Using “Adrena-Time” (x3).
During quest “Kept secret but not forgotten” (storyline) choose “[DUMB] Stand back, ADA. I know number real good.”
Completed the SubLight quest lines.
Complete all 3 Lilya Hagen quests. She is located on the Groundbreaker. Lilya Hagen will give you 3 quests:
- Space-Crime Continuum
- The Ice Palace
- The Chimerist’s Last Experiment
Saved the universe’s greatest diet toothpaste recipe.
Side quest “The Distress Signal“. Get on the Groundbreaker from Gladys. Return the documents to Anton.
Starred in an Odeon Pictures movie.
Complete the “At Central” side quest that Maverick Johnston gives out in Byzantium.
Dealt with the cartographer.
Complete “The Demolished Woman” quest on Byzantium. To get this side quest you must attempt to turn in Phineas to the board through Udom Bedford.
Recruited all of the companions.
SAM is a robot that is located on your spaceship. But in order for it to become a companion, it must be repaired. In the process of completing this achievement, you will also receive the “Best friend” achievement.
Completed all companion quests.
Companions on the spaceship will let you know if they have a quest for you, or start a dialogue with them. In the process of completing this achievement, you will also receive the “Anything for a Friend” achievement.
- Parvati Holcomb
- Come Now the Power
- Drinking Sapphire Wine
- Don’t Bite The Sun
- Maximillian DeSoto
- The Illustrated Manual
- The Empty Man
- Ellie Fenhill
- The Low Crusade
- Felix Millstone
- Friendship’s Due
- Passion Pills
- Radio Free Monarch
- Star-crossed Troopers
- The Cleaning Machine (Quest to fix the robot SAM. After completing this quest, SAM will become your companions).
Equipment and skills
Simultaneously equipped Spacer’s Choice brand clothing, headgear, and 4 weapons.
“Spacer’s Choice” equipment can be purchased from merchants on the Groundbreaker.
Wore ‘A Nice Hat’ and ‘Chimaera’ at the same time.
For this achievement, you need to wear a suit and hat. The suit is issued after the completion of the quest “Makes Space Suits, Won’t Travel“. The quest is given by Celeste Jolicoeur in “Byzantium”. The hat can be found on the Monarch.
Acquired 3 flaws.NameCauseEffectsAcrophobiaRepeatedly taking fall damageDexterity -1
Temperament -1Corrosive WeaknessSuffering too much corrosive damageCorrosive Damage Received +25%CynophobiaBeing attacked by CanidsPerception -1
Temperament -1Drug AddictionRepeatedly consuming drugsDexterity -1
Temperament -1FarsightedRepeatedly blinded while holding melee weaponsMelee Weapon Skills -10Food AddictionEating a lotDexterity -1
Temperament -1HerpetophobiaRepeated encounters with MantisaursDexterity -1
Temperament -1NearsightedRepeatedly blinded while holding ranged weaponsRanged Weapon Skills -10ParanoidRepeatedly getting caught by guards in Restricted AreasPersonality Attributes -1Partially BlindRepeatedly taking damage in the eyes+100% Ranged Weapon SpreadPermanent ConcussionRepeatedly getting hit or shot in the headMind Attributes -1Permanently CrippledSuffering fall damage too many timesMovement speed -30%
Unable to dodgePhysical Damage WeaknessSuffering too much physical damagePhysical Damage Received +25%PithecophobiaRepeated encounters with PrimalsDexterity -1
Temperament -1Plasma WeaknessGetting burned too many timesPlasma Damage Received +25%RaptiphobiaRepeated encounters with RaptidonsEndurance -1
Temperament -1RobophobiaRepeated encounters with AutomechanicalsDexterity -1
Temperament -1Shock WeaknessSuffering too much Shock damageShock Damage Received +25%Smoke AddictionUsing Nicotine ConsumablesDexterity -1
Character level 30 reached.
Raised a skill to 100.
Used dialog skills 30 times in conversations.
Used the medical inhaler 300 times.
Sold 10,000 bits worth of items to vendors.
Simultaneously had bonuses for meat, carbohydrates, sugary drink, caffeine, and alcohol.
There are two stores in Edgewater where you can buy all these products. The screenshots below show two stores and items that need to be purchased from merchants in these stores.
Succeeded at 3 dialog conversation checks with a single disguise.
To get an achievement, you will need 40 skill levels: Persuade, Lie, or Intimidate. Performed on the Groundbreaker. Go to any restricted area (for example, the medical block where you will find an Ellie companion). And wait until you lose your disguise, then the guard will talk to you. Select the dialog with the skill application.
Improved your gear 30 times through tinkering and mods.
The workbench can be found in Parvati’s apartment or on your spaceship. Complete any 30 operations on the workbench to get an achievement.
Killing with different damage types
Turned 100 enemies to ash with plasma damage.
Killed 30 automechanicals with shock damage.
Killed 20 enemies that were infected by spreading N-rays.
Killed an enemy that was hit with all 5 damage types.
This achievement can be completed either alone or with companions. First you need to find 5 weapons with different damage types – plasma, n-ray, shock, corrosion and normal. You can give your companions 1 weapon with different types, and keep 3 weapons for yourself. SAM has two weapons that do corrosive damage initially. Travel to the Monarch (or any other planet with dense monsters). You must shoot the monster with all 5 weapons damage types.
- Purple – N-ray
- Blue – Shock
- Green – Corrosion
- Red – Plasma
- White – Normal
Killed an enemy under the effects of 4 science weapons.
For this achievement, you will need 2 companions. Give them science melee weapons and prioritize melee / aggressive behavior. Travel to the Monarch (or any other planet with dense monsters). Activate TTD and kill enemies. The enemy needs to die while under 4 science weapon effects.
Killing without different damage types
Killed an enemy with a science weapon sneak attack during TTD, with a weakspot critical hit.
Sneak up to the enemy from behind, activate TTD and kill him with a melee weapon to the head.
Killed 50 enemies with a tossball stick or tossball blocker.
Tossball stick can be found on your spaceship.
Killed a mega creature.
The creature lives right under the Edgewater landing field.
Killed 50 enemies with companion abilities.
Killed 50 enemies with sneak attacks.
Hit 30 enemies in the groin during tactical time dilation.
Peril on Gorgon
Complete Peril on Gorgon on any difficulty.
Complete the dlc campaign. In addition to 3 endings, you will get one achievement for each of the endings.
- Greenlight Protocol – Power the reactor;
- NDA Protocol – Destroy the Synthesizer;
- Family Reunion – Achieve a compromise between Olivia and Minnie.
Deliver the journal to Lucien.
Find 20 Portable Phonographs.
While completing this achievement, you will also receive an intermediate achievement «Peril at Hand» for finding the first Phonograph.
Find Lucky Montoya’s body.
Location: Gorgon Canyon.
Acquire Special Delivery, P.E.T., and Employee Benefits.
You need to find 3 weapons. The first one drop from “Charles from accounting” in “Marauder Stronghold”.
The second is issued for completing the side quest “A dialogue between dead men”. The quest is taken from the terminal and ends there. You need to collect 4 notebooks, their location is marked on the map, then go back to the terminal and answer all the questions of the terminal. After the correct answer to all 4 questions will open the door behind.
The last weapon is in the possession of a scientist in Olympia. You can either kill him, or just steal it from him.
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