Timberborn: All Building Guide (Shapes & Sizes)

Ever wondered what size is that building you don’t have unlocked yet, and thus can’t preview? So did I, and it frustrated me enough to make this guide.

 

A word of introduction
If you’re like me, you enjoy planning ahead in games like these – but Timberborn, for all its nice sides, prevents you from previewing structures you haven’t unlocked. Thus, I’ve decided to compile this guide, showing (nearly) all the unlockable structures as of right now (2021-09-18)

Just to be clear, I make no promises of keeping this guide up to date, as all this information ought inevitably find its way to a wiki once one exists for this fun beaver’em’up.

Logstics

Starting with the obvious: Stairs and platforms. Before you ask, no, you cannot have stairs go up and turn at the same time, the lower and upper level have to be in a row.

Suspension bridges, however, are rather not obvious. For example, the 1×3 bridge pictured is designed to clear a gap 6 squares wide, by being built on both sides. Just like a stair piece, the anchor point will only connect to a path that’s in line with it.

To reiterate, the 1×3 bridge is 4 squares long, with the first square being an anchor you need to place on solid ground or a platform, and you need another 1 square past that to connect it to a path.


Steel platforms. The large one is only available to the Irontooths and is a mighty five squares above where it was built.

Landscaping

The three floodgates are just increasingly deeper and deeper. The explosives factory is 2×4.

Storage

Small warehouse, large warehouse (which, yes, has a weird and useful T shape) and the Fairytail-only underground warehouse. Haven’t had the opportunity to experiment with that one yet.

Labor

The Builder’s Hut is 3×2, the Distribution Post is this weird 5×3 with two corners knocked off, and the Drop-Off Point is a 2×2.

Housing

The lodges of the Fairytales – note, very importantly, that the double and triple lodge have entrances on the second floor. These are in fact the issues that made me annoyed enough to start this guide.


The barracks of the Irontooths – much more utilitarian. Brutalist, even.

Water

The 1×1 Measuring stick, the 1×2 water dump (note that the back square has to be over empty space), and the irregularly shaped Large Water Tank, which fits on a 3×2 grid but has the entrance offset by one, making it this L shape. I really like it for the fact it lends itself nicely to being set one level up (especially at the edge of a large warehouse), with two platforms to support the tank and stairs leading up.

Food

The Grist Mill is 3×2, the Bakery is 2×3, the Fairytail-only Irrigation Tower is 2×2 and affects a circular area shown by the path, while the also Fairytail-only beehive is 1×1 and affects the 7-wide square also shown by the path. Sure would have been nice to know when I was setting up my farms, grumble grumble.

Wood

Forester’s Hut is 2×2, Gear Factory is 2×3, Paper Factory is 3×2, and the Printing Press is 2×4. Keep in mind that you can attach power to any of their sides, or just hug them right next to one another.

Metal & Power

The Irontooth only Engine is 3×3, with the entrance in the middle of one side and the power output directly opposite. The vertical power shaft works as you’d expect, being 2 tall and connecting opposite sides. The Grinder is 2×3.


Both kinds of windmills are 1×1 but considerably larger above, meaning you can hug them close to low structures but not one another. Hadn’t experimented with the best setups yet.

Leisure

The temple is 5×5. The carousel is 5×6, including this 1×3 hut in the back, which is the part you can build on and have to hook power up to.

Decorations

Roofs are what you’d expect. Statue and shrubs are 1×1. Benches are also 1×1 but need a path connection, and they don’t offer anything for some reason (at the time of writing).

Thanks to von Boomslang for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

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