Tiny Tina’s Wonderlands: Explanation for the Elemental Damage

Six types of damage output: physical, frost, fire, poison, lightning, and dark magic. This guide explains which damage is best suited against certain enemy types!

Explanation of the Elemental Damage

Physical Damage
Physical damage deals 100% damage across the board, no matter what type of health the enemy has. It’s always a safe bet to use a weapon that does physical damage, but it also means that players can’t take advantage of the weaknesses that enemies have.

Fire Damage
Fire damage deals 125% damage to flesh (red health,) 95% damage to armour (yellow health,) 95% damage to shield (blue health,) and 80%* damage to bone (grey health.)

Poison Damage
Poison damage deals 95% damage to flesh (red health,) 125% damage to armour (yellow health,) 80%* damage to shield (blue health,) and 95% damage to bone (grey health.)

Frost Damage
Frost damage deals 80%* damage to flesh (red health,) 95% damage to armour (yellow health,) 95% damage to shield (blue health,) and 115% damage to bone (grey health.)

Lightning Damage
Lightning damage deals 95% damage to flesh (red health,) 80%* damage to armour (yellow health,) 175% damage to shield (blue health,) and 95% damage to bone (grey health.)

Dark Magic
Dark magic damage deals 90% damage across the board, no matter what type of health the enemy has. However, all Dark Magic damage will heal the user, making it worthwhile in tense situations and boss fights.

Damage done fluctuates by 10% depending on which difficulty mode the player chooses. “Relaxed” deals 90%, “Balanced” deals 80%, and “Intense” deals 70%.


Thanks to SilentSpinach for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

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