Tinyfolks: All Classes and Skills

The guide will feature all combinations of classes possible with their skill-sets and needed training.

 

Introduction

In Tinyfolks one can train each of the normal folks into specialized classes. Each folk can be trained up to two times and each combination of training schools is allowed (so sword + holy for example, or 2x sword as well).
The guide will feature all combinations and skills possible.

Please feel free to add comments if you catch errors I made during copying this information from the game or if you have any additional feedback.

Folks

Folk

Description

The folk is a special class, as it is the complete base class with no specialization. Don’t be mistaken tho, the folk is a very effective all-rounder class, which can carry its weight during a majority of the game.

Stats
Health
80
Power
50
Skills
Skills
Attack
Tomatoes
Snack
Uprising
Description
Deals 5+[Weapon] DMG.
Deals 10+[Weapon] DMG. Debuffs Target -2 ATT for 3 rounds.
Heals 20+[Weapon] HP.
+5 ATT for 3 rounds
Targets
x o o o o
x x x x x
Self
Self
Cost [POW]
0
10
10
20

 

Base Classes

Base classes are specializations that take only one training and can only be trained from normal Folks.

Warrior

Training

1x Sword Training [Barracks].

Description

Warrior is a nice early class that enables multiple enemy targeting as well as high damage output. Also scales very nicely with weapon damage.

Stats
Health
100
Power
50
Skills
Skills
Attack
Charge
Strike
War Cry
Description
Deals 5+[Weapon] DMG.
Deals 10+[Weapon] DMG to the first 2 enmies.
Deals 5+[Weapon] DMG.
+5 ATT for all allies for 2 turns
Targets
x o o o o
+ + o o o
x o o o o
+ + + + +
Cost [POW]
0
10
10
10

 

Guard

Training

1x Shield Training [Barracks].

Description

Guard is a class that excels at socking up damage, but otherwise not so useful as the weapon upgrade only upgrades defensive values and not attack values.

Stats
Health
120
Power
50
Skills
Skills
Shield Bash
Grapple
Protect
Shoulder Bump
Description
Deals 5+[Weapon] DMG.
Move the target to the front.
+2 DEF to all allies except this folk.
Deals 20+[Weapon] DMG but hurt this folk for 5+[Weapon] DMG.
Targets
x o o o o
o x x x x
+ + + + +
x o o o o
Cost [POW]
0
0
10
10

 

Apprentice

Training

1x Scroll Study [Magicarium].

Description

Apprentice is a weak mage that has some skills to inflict status effects on enemies as well as some AoE spells.

Stats
Health
80
Power
70
Skills
Skills
Magic Trick
Icicle
Fire Spell
Sparks
Description
Deals 5+[Weapon] DMG.
Deals 10+[Weapon] DMG and -2 DEF for 2 turns.
Deals 5 DMG and BURN. Ignores ATT and DEF.
Deals 20+[Weapon] DMG.
Targets
x x x o o
x x x o o
+ + + o o
x x x o o
Cost [POW]
0
10
20
30

 

Priest

Training

1x Faith Study [Temple].

Description

Priest is a very nice early game healer with strong single and multi target heals. Scales well with weapon damage.

Stats
Health
80
Power
60
Skills
Skills
Prayer
Smite
Heal
Ritual
Description
Heal 5+[Weapon] HP to all allies.
BURN the target.
Heal 30+[Weapon] HP.
Remove BURN, POISON and BLEED statues for all allies.
Targets
+ + + + +
x x x o o
x x x x x
+ + + + +
Cost [POW]
0
0
10
30

 

Ranger

Training

1x Hunting Practice [Camp].

Description

The Range is a nice damage dealer against enemies in the back, as well as bosses. Doesn’t work well against front-row enemies.

Stats
Health
90
Power
50
Skills
Skills
Shoot
Arrow Stab
Aim
Fire Arrow
Description
Deal 15+[Weapon] DMG.
Deal 3+[Weapon] DMG.
-5 DEF for 3 turns.
Deal 5 DMG and BURN the target. Ignores ATT and DEF.
Targets
0 x x x x
x o o o o
x x x x x
x x x x x
Cost [POW]
0
0
5
15

 

Thug

Training

1x Night Shift [Slum].

Description

Thugs can help stunning high value targets and reduce their stats.

Stats
Health
90
Power
50
Skills
Skills
Attack
Taunt
Bribe
Dirty Move
Description
Deal 5+[Weapon] DMG.
-3 ATT and -3 DEF for all enemies for 3 turns.
STUN the target.
Deal 7 DMG and BLEED the target. Ignores ATT and DEF.
Targets
x o o o o
+ + + + +
x x o o o
x x o o o
Cost [POW]
0
10
5
10

Specialized Classes

Berzerker

Training

2x Sword Training [Barracks].

Description

The Berzerker is a high damage dealer for front-line enemies, scales very effectively with weapon damage.

Stats
Health
100
Power
50
Skills
Skills
Fury
Grapple
Strike
Tantrum
Description
Deals 10+[Weapon] DMG to a random enemy.
Move target to the front.
Deals 20+[Weapon] DMG.
+15 ATT for 3 turns.
Targets
x x x x x
o x x x x
x o o o o
Self
Cost [POW]
0
0
10
20

 

Tank

Training

2x ShieldTraining [Barracks].

Description

The Tank is the best char for socking up damage, but again has no weapon to upgrade for damage.

Stats
Health
150
Power
50
Skills
Skills
Shield Bash
Protect
Taunt
Shoulder Bump
Description
Deals 5+[Weapon] DMG.
+2 DEF to all allies except this folk for 2 turns.
-3 ATT and -3 DEF for all enemies for 3 turns.
Deals 20+[Weapon] DMG and hurt this folk for 5+[Weapon] DMG.
Targets
x o o o o
+ + + + +
+ + + + +
x o o o o
Cost [POW]
0
10
10
10

 

Wizard

Training

2x Scroll Study [Magicarium].

Description

The Wizard has an enormus amount of AoE spells that allows for very effective enemy clears. Also scales very good with weapon upgardes.

Stats
Health
80
Power
100
Skills
Skills
Magic Spear
Freeze
Fire Ball
Lightning Strike
Description
Deals 8+[Weapon] DMG.
Deals 5+[Weapon] DMG and -3 DEF for 2 turns to all enemies.
Deals 5 DMG and BURN all enemies. Ignores ATT and DEF.
Deals 10+[Weapon] DMG to all enemies.
Targets
x x x x x
+ + + + +
+ + + + +
+ + + + +
Cost [POW]
0
10
30
40

 

Saint

Training

2x Faith Study [Temple].

Description

The saint has better group heals then the priest, but is harder to play right.

Stats
Health
90
Power
80
Skills
Skills
God Ray
Matyr
Guidance
Miracle
Description
Deals 10 DMG and BURN the target. Ignores ATT and DEF.
Heal 50+[Weapon] to all allies and hurt this folk for 15+[Weapon] DMG.
+3 ATT and +3 DEF for all allies for 3 hours.
Heal 100+[Weapon] HP to all allies and remove BURN, POISON and BLEED.
Targets
x x x o o
+ + + + +
+ + + + +
+ + + + +
Cost [POW]
0
0
20
60

 

Hunter

Training

2x Hunting Practice [Camp].

Description

High damage dealer for bosses but also very effective at removing single targets. Scales very effectively with weapon upgrades.

Stats
Health
90
Power
50
Skills
Skills
Shoot
Trap
Arrow Storm
Eagle Eye
Description
Deals 15+[Weapon] DMG.
Deals 7+[Weapon] DMG.
Deals 5+[Weapon] DMG to all enemies.
Deals 20+[Weapon] DMG.
Targets
o x x x x
x x o o o
+ + + + +
o x x x x
Cost [POW]
0
0
10
10

 

Robber

Training

2x Night Shift [Slum].

Description

Very effective at de-buffing and stunning one target and also comes with some survive-ability.

Stats
Health
90
Power
50
Skills
Skills
Attack
Hide
Bribe
Steal
Description
Deals 5+[Weapon] DMG.
+2 DEF for 2 turns.
STUN the target.
-5 DEF for 4 turns.
Targets
x o o o o
Self
x x o o o
x x x x x
Cost [POW]
0
10
5
5

Hybrid Classes

Knight

Training

1x Sword Training [Barracks].
1x Shield Training [Barracks].

Description

The Knight combines offensive with defensive capabilities, making him a good all-rounder.

Stats
Health
120
Power
50
Skills
Skills
Attack
Protect
Charge
Shoulder Bump
Description
Deals 5+[Weapon] DMG.
+2 DEF to all allies except this folk for 2 turns.
Deals 10+[Weapon] DMG to the first and second enemy.
Deals 20+[Weapon] DMG and hurts this folk for 5+[Weapon] DMG.
Targets
x o o o o
+ + + + +
+ + o o o
x o o o o
Cost [POW]
0
10
10
10

 

Sorcerer

Training

1x Sword Training [Barracks].
1x Scroll Study [Magicarium].

Description

Can go very heavy on status effects, like poison, bleed and burn.

Stats
Health
80
Power
50
Skills
Skills
Magic Spear
Corrosion
Blaze
Blade Storm
Description
Deals 8+[Weapon] DMG.
POISON the target.
Deals 10 DMG and BURN the target. Ignores ATT and DEF.
Deals 10 DMG and BLEED the target. Ignores ATT and DEF.
Targets
x x x x x
x x x x x
x x x x x
x x x x x
Cost [POW]
0
0
10
10

 

Monk

Training

1x Sword Training [Barracks].
1x Faith Study [Temple].

Description

Very balanced character that can buff itself offensive and defensive and deal damage to single and multiple enemies. Sadly the default attack also moves the target.

Stats
Health
100
Power
70
Skills
Skills
Meditation
Palm Hit
Flurry
Karate Chop
Description
+5 ATT and +5 DEF for 3 turns.
Deals 5+[Weapon] DMG and move the target back one space.
Deals 10+[Weapon] DMG to the first 3 enemies.
Deals 10+[Weapon] DMG and -3 DEF for 3 turns.
Targets
Self
x x o o o
+ + + o o
x x x x o
Cost [POW]
0
0
20
10

 

Captain

Training

1x Sword Training [Barracks].
1x Hunting Practice [Camp].

Description

Basically a worse Hunter lol.

Stats
Health
100
Power
50
Skills
Skills
Shoot
Attack
Aim
Fire Arrow
Description
Deals 15+[Weapon] DMG.
Deals 5+[Weapon] DMG.
-5 DEF for 3 turns.
Deals 5 DMG and BURN the target. Ignores ATT and DEF.
Targets
o x x x x
x o o o o
x x x x x
x x x x x
Cost [POW]
0
0
5
15

 

Brute

Training

1x Sword Training [Barracks].
1x Night Shift [Slum].

Description

Has a nice stun with damage skill, making him an effective single target handler.

Stats
Health
110
Power
60
Skills
Skills
Attack
Taunt
Dirty Move
Knock Out
Description
Deals 5+[Weapon] DMG.
-3 ATT and -3 DEF for all enemies for 3 turns.
Deals 7 DMG and BLEED the target. Ignores ATT and DEF.
Deals 10+[Weapon] DMG and STUN the target.
Targets
x o o o o
+ + + + +
x x o o o
x x o o o
Cost [POW]
0
10
10
15

 

Warmage

Training

1x Shield Training [Barracks].
1x Scroll Study [Magicarium].

Description

The Warmage has a lot of offensive and defensive buffs.

Stats
Health
120
Power
60
Skills
Skills
Magic Trick
Magic Shield
Enchanted Blade
Enchanted Armor
Description
Deals 5+[Weapon] DMG.
+1 DEF for 5 turns.
+4 ATT for 4 turns.
+5 DEF for 4 turns.
Targets
x x x o o
x x x x x
x x x x x
x x x x x
Cost [POW]
0
10
20
20

 

Templer

Training

1x Shield Training [Barracks].
1x Holy Study [Temple].

Description

Nice effective tank which can also heal. Sadly again only a shield therefore no weapon (and heal) upgrades without artifacts.

Stats
Health
120
Power
50
Skills
Skills
Shield Bash
Protect
Heal
Bonfire
Description
Deals 5+[Weapon] DMG.
+2 DEF to all allies except this folk for 2 turns.
Heal 30+[Weapon] HP.
Deals 15 DMG and BURN the target. Ignores ATT and DEF.
Targets
x o o o o
+ + + + +
x x x x x
x x 0 0 0
Cost [POW]
0
10
10
15

 

Archer

Training

1x Shield Training [Barracks].
1x Hunting Practice [Camp].

Description

Nice alternative to the Hunter if one values the defensive debuff.

Stats
Health
100
Power
50
Skills
Skills
Shoot
Arrow Step
Arrow Storm
Mark
Description
Deals 15+[Weapon] DMG.
Deals 3+[Weapon] DMG.
Deals 5+[Weapon] DMG to all enemies.
-10 DEF for 5 turns.
Targets
o x x x x
x o o o o
+ + + + +
x x x x x
Cost [POW]
0
0
10
15

Hybrid Classes

Ninja

Training

1x Shield Training [Barracks].
1x Night Shift [Slum].

Description

If one has no access to weapon upgrades it is a nice class, but the Ninja has no weapon so he cannot be upgraded.

Stats
Health
100
Power
50
Skills
Skills
High Kick
Jump Attack
Hide
Shuriken
Description
Deals 10+[Weapon] DMG and move this folk back one space.
Deals 10+[Weapon] DMG and move this folk forward one space.
+10 DEF for 2 turns.
Deals 30+[Weapon] DMG.
Targets
x x x o o
x x x o o
Self
x o o o o
Cost [POW]
0
0
10
20

 

Mage

Training

1x Scroll Study [Magicarium].
1x Faith Study [Temple].

Description

Can restore power, can heal and can deal damage. What’s not to like?

Stats
Health
90
Power
80
Skills
Skills
Channeling
Holy Ground
Heal
Light Storm
Description
The target gains 20 POW.
BURN all targets.
Heals 30+[Weapon] HP.
Deals 15+[Weapon] DMG to the first 3 enemies.
Targets
x x x x x
+ + + + +
x x x x x
+ + + o o
Cost [POW]
0
10
10
30

 

Druid

Training

1x Scroll Study [Magicarium].
1x Hunting Practice [Camp].

Description

Can apply and remove debuffs as well as healing and AoE damage. Doesn’t scale that well with weapon upgrades.

Stats
Health
80
Power
60
Skills
Skills
Thorns
Cataplasm
Snake Bite
Earthquake
Description
Deals 3 DMG and BLEED the target. Ignores ATT and DEF.
Heals 15+[Weapon] HP and removes BURN, POISON and BLEED.
Deals 10 DMG and POISON the target. Ignores ATT and DEF.
Deals 10+[Weapon] DMG to all enemies.
Targets
x x x x x
x x x x x
x x x x x
+ + + + +
Cost [POW]
0
5
15
30

 

Occultist

Training

1x Scroll Study [Magicarium].
1x Night Shift [Slum].

Description

Surprisingly effective damage dealer with sustain.

Stats
Health
80
Power
100
Skills
Skills
Evicerate
Sacrifice
Absorb
Dark Spell
Description
Deals 5 DMG and BLEED the target. Ignores ATT and DEF.
Give 10 POW to all allies and hurt this folk with 10+[Weapon] DMG.
Deals 10+[Weapon] DMG and heals 5+[Weapon] HP.
Deals 50+[Weapon] DMG.
Targets
x x x o o
x x x x x
x x x o o
x x x x x
Cost [POW]
0
0
20
50

 

Shaman

Training

1x Faith Study [Temple].
1x Hunting Practice [Camp].

Description

Also a very nice healer and damage dealer combination

Stats
Health
80
Power
50
Skills
Skills
Calumet
Cataplasm
Heal
Ancestor Spirit
Description
Deals 3+[Weapon] DMG and -2 DEF for 2 turns.
Heals 15+[Weapon] HP and remove BURN, POISON and BLEED..
Heals 30+[Weapon] HP.
Deals 30+[Weapon] DMG.
Targets
x x x o o
x x x x x
x x x x x
x x x o o
Cost [POW]
0
5
10
25

 

Sage

Training

1x Faith Study [Temple].
1x Night Shift [Slum].

Description

A nice option if one does not have access to weapon uogardes, as the sage has no weapon to upgrade. Nice damage and utility spells.

Stats
Health
80
Power
70
Skills
Skills
Paradox
Inspiration
Bad Omen
Confusion
Description
Deals 10+[Weapon] DMG.
The target gains 30 POW.
-5 ATT for 3 turns.
STUN the first 3 targets.
Targets
x x x x x
x x x x x
x x x x x
+ + + o o
Cost [POW]
0
10
10
50

 

Assasin

Training

1x Hunting Practice [Camp].
1x Night Shift [Slum].

Description

Some status effects paired with damage. Doesn’t scale well with weapon uogardes.

Stats
Health
90
Power
50
Skills
Skills
Backstab
Poison Tip
Hide
Dirty Move
Description
Deals 10+[Weapon] DMG.
Deals 5 DMG and POISON the target. Ignores ATT and DEF.
+10 DEF for 2 turns.
Deals 7 DMG and BLEED the target. Ignores ATT and DEF.
Targets
0 x x x x
x x x 0 0
Self
x x o o o
Cost [POW]
0
0
10
10
King
Folk

Description

The King is a special class at it cannot be trained to anything else and one only has one king/queen per game. The King is surprisingly potent if one can upgrade the staff at the magicarium.

Stats
Health
100
Power
50
Skills
Skills
Attack
Smite
Heal
Orders
Description
Deals 5+[Weapon] DMG.
BURN the target.
Heals 30+[Weapon] HP.
+1 ATT for all allies for 10 turns.
Targets
x o o o o
x x x o o
x x x x x
+ + + + +
Cost [POW]
0
0
10
5

Thanks to SkillFlow for his great guide, all credit goes to his effort. you can also read the original guide from Steam Community. enjoy the game.

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

4 thoughts on “Tinyfolks: All Classes and Skills”

  1. The Warrior’s “Strike” should say Deals 20+[Weapon] DMG (instead of 5). Also thanks for the awesome Guide 🙂

    Reply
  2. I’m not sure of the rarity, but I ran a hard difficulty game earlier today where I got a unit in my level 2 tavern called a Troubadour, his ability’s are as follows (damage / healing numbers are without upgrades):
    Ability 1 SONG: +2 Attack for 5 turns and heal 5 HP to all allies. No power cost
    Ability 2 KNIFE THROW: deals 15 damage to the first and second enemy. No power cost
    Ability 3 FIRE BREATH: Deals 10 damage, and burn the first 3 enemies. Ignores attack and defense. 15 power cost
    Ability 4 DISSONANCE: Deals 15 damage to all enemies. 20 power cost

    No weapon to upgrade.
    You cannot create or upgrade this unit’s class as far as I know , as in the tavern for his class it has two music notes.

    Reply
  3. What happens if the queen/king dies? The game continues on but does it have any effect whatsoever besides being unable to have access to another character with the class?

    Reply

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