We Were Here Forever Walkthrough (All Levels Guide)

This guide will guide you through all the levels of We Were Here Forever with pictures and detailed explanations

 

Chapter 1 — The Keep

├─ The Gaols (doors)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Door 1
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player 1 | Player 2

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Door 2
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Player 1 | Player 2

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Door 3
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Player 1 | Player 2

├─ The Chasm (repair lift)
First step Player 1 need to put green key in the buscket, then Player 2 need to press the lever to exchange keys.
To turn on light you need follow actions on the gif:

Then Player 1 need to set spinning pointer to the correct position and open the cage with key → open the elevator

Player 2 cross the abyss and with Player 1 open hidden room

Both player cross to room of player 2 and open one more elevator

Slot machine

Player who press the button have one randomized figure

On the other side each figure points to a new figure

This new figure should be pressed by the player with the buttons
As example:

To open the box you need to repeat these steps 4 times
With new key you will get acces to the new room

Engine room / Projector room

You have to set up all projector discs in the right order
Then you need to be as fast as you can following next steps:

Step 1

Turn on engine (with key)

Step 2

Press button in the right order

Step 3

Pull 2 red leavers with lamp

Step 4

Start spinning the wheel

Step 5

Pull leaver (behind the engine)

Step 6

Pull chain handle and blue leaver


You will get access to the elevator.

There you will see same spinning that you need to set up it like this:

Spinning pointer must look like this:

Setup all gears and spin central whell to get next stage.

├─ The Vault (projector and compass)
1st stage

Player in room need to set numbers 4-2-2 on projectorand pull lever

2nd stage

After hidden place will open were you need to take a lens and put it on projector

And go to the spinning wheel

Player in cage spin to left 2 times

Player in room switch arrow to circle
Player in cage spin to right 3 times

Player in room switch arrow to square
Player in cage spin to left 2 times

Player in room switch arrow to pentagon
Player in cage spin to right 1 time

Finale result must look like this:

├─ The Trial (arena)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      1st challenge
The player above must help the player below through all the squares shown from above.
The puzzle is random and use the pictures below as examples, not solutions.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      2nd challenge

The next challenge is for the player from below to stand on the correct image for 5 rounds in a row.

The player at the top before the test begins sees which image will be in the next 5 rounds, from left to right. The player at the top has to memorize these images (you can screenshot them)

To start the challenge, press the lever on the left

The puzzle is random and use the pictures below as examples, not solutions.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      3rd challenge
Same as the 1st one, but with the walls
The puzzle is random and use the pictures below as examples, not solutions.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      4nd challenge

Now, along with the right images, there were images that can not be stepped on, otherwise you lose.

So now the path will have to build not directly, and bypass these forbidden icons

The puzzle is random and use the pictures below as examples, not solutions.

├─ The Memento (portals)

Both players enter their portals behind them.

Player 1 walks across the green bridge to portal 2 and pulls the red lever.


Player 2 walks across the red bridge to portal 6.

Player 1 pulls the red lever.

Player 2 pulls the green lever.

Player 1 enters portal 2 and walks across bridge

Player 2 pulls the green lever.

Player 1 goes up the green bridge to portal 3 (do not enter!)

Player 2 pulls the green lever.

Player 1 goes up to the yellow lever.

Next, Player 2 goes through portal 6 and up the bridge and into portal 8.

Player 1 pulls the yellow lever, then the green lever above and returns to the yellow lever and presses it again.

Player 2 climbs up the first bridge and stops.

Player 1 pulls the yellow lever, then the green lever above.

Player 2 climbs up to Portal 9 and enters it, then pulls the blue lever next to it.


Player 2 returns to the portal.

Player 1 pulls the green lever, then the yellow lever below.

Player 2 passes into the portal 8.

Player 1 pulls the green lever, then the yellow lever below.

Player 2 descends and passes through Portal 6.

Player 1 descends and pulls the yellow lever.

Player 2 pulls the green.

Player 1 descends and passes through portal 3.

Player 2 pulls the green one more time.

Player 1 goes to the blue lever, pulls the blue lever, and goes further into Portal 4.

Player 2 goes back into portal 8.

Player 1 runs to the green lever and pulls it.

Player 2 runs over all the bridges and passes into Portal 7.


Player 1 runs back through Portal 4 to the blue lever and pulls it.

Player 2 runs over the first blue bridge.

Player 1 pulls the blue lever again and passes into Portal 4.

Both meet at the key and twist it together

├─ The illusions (portal rooms)
1st Stage


The first player spins the lever counterclockwise 2 times, enters the room with the accordion and presses the key.

The second player spins the room clockwise 1 time, enters the room with the shoe

The second player spins the room clockwise 2 times and passes into the room with the dice.

The first player on the harmonica spins clockwise 2 times.

The second player spins 1 time clockwise.

The first player passes into the guitar.

The first player spins 2 times counter-clockwise.

The second player spins 2 times clockwise and passes into the card room and presses the key.

The first player in the guitar twists the walls 1 time counterclockwise.

The second player passes into the room with the cap.

Watch the cutscene.

The second player in the room with the cap twists counterclockwise 2 times.

The first player passes into the music pipe.

The second player in the cap room twists the walls counterclockwise 1 time.

The first player passes into the room with the harp.

The second player in the cap room twists counterclockwise 1 time and passes into the card room.

The first player in the room with the harp twists the walls clockwise 2 times.

The second player in the card room spins the walls counterclockwise 2 times.

Both players enter the room with the purple magic door and press the keys in the floor together.

2nd Stage


The first player on the sun twists the walls to the egg and passes through

The second player on the regular chess piece spins 1 time clockwise.

The first player on the egg spins 1 time clockwise.

The second player passes into the red chess piece and enters the parallel version of the puzzle.

The first player on the egg spins 2 times.

The second player passes into the mask.
Second player spins the walls 1 time clockwise and passes into the “holy grenade

The first player on the egg spins 1 time clockwise and passes into the jester stick.

The second player on the “holy grenade” twists 1 time counterclockwise and passes into the skull.

The first player on the jester stick passes into the key.
Then the first player twists 1 time counterclockwise and passes into the egg.

The first player on the egg twists the walls 1 time counterclockwise.

Both players enter into the purple portal

 

Chapter 2 — The Chapel

├─ The Pledge (heads)
Throne

Put the king’s head on the throne and the jester’s head next to it.

Building a wall

Put the head of Yde to who builds the wall

Put the head of Alard to who builds the door mechanism

Astronomy

Put the head of Ysebrant to person near blueprints

Put the head of Kylle to whoever is pointing to the sky

Revenge

Put the head of Princess Katherine to whoever is hiding the book behind the painting

Put the head of Princess Emilia to the person, who is holding blade

├─ The Resistance (dolls)
Place all dolls in this specific positions:

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀⠀Left benches | Right benches

After that, come to 2nd floor and select these portraits:

├─ The Hymn (music)
Player 1

Place all notes like this

Player 2

Approach the organ and enter the following sequence of notes:

  • G A C B
  • G F C B
  • G C C D
  • G F C C
  • C F G C
  • E F G A

Chapter 3 — The Graveyard

├─ The Seal (medallions)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #1
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #2
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #3
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #4
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #5
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #6
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #7
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #8
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #9
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #10
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Trade Step #11
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below


⠀⠀⠀After all trade operations, insert the medallions into the slots.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Player above | Player below

├─ The Lost (graveyard)
Player below need to put pickaxe into the bucket.
Player above need to take it and find next graves:

The player at the top must dig the following graves to get the keys:

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Clockenmakere
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀TRUDEN (1256-1339)

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Brensghieter
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       XXX(1253-1331)

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  YSEBRANT(1207-1285)

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Glaseblaser
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   REYNWI(1261-1339)

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Steenhouwere
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   GERTRUID(1232-1310)

After that, the Player above must pass the keys down using the well

In the next room Player below see a map with a cross and take other pickaxe(near map). Player above need to search for snow hill with help of that cross.

Player below need to find door with the correct abount of circles and lines
1 circle = 10
1 line = 1
This part is random so pictures below as examples

Chapter 4 — Rockbury

├─ The Ruins of Rockbury (spinning bridge)

Player 1 press button 3 times
Player 2 go → hold the leaver and wait for Player 1 go through gate → go back to the start position
Player 1 press button 3 times
Player 2 go
Player 1 press button 2 times
Player 2 go
Player 1 press button 1 time and go

├─ The Reflections (lenses)
Place all reflecting lenses like this:


After that, put lenses with images in remaining slots. The side that the lens is turned is important.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 1st image


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 2nd image


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 3rd image


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 4th image


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 5th image


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 6th image

Chapter 5 — The Foundry

├─ The Expedition (underwater tunnels)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Level 1
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Route in tunnels

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Pipes position

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Level 2
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Route in tunnels

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Pipes position

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Level 3
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Route in tunnels

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Change these pipes for 1st door

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Change these pipes for 2nd door

├─ The Nautilus (pipes)
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Pipe 1
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Player 1 | Player 2

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Pipe 2
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Player 1 | Player 2

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Pipe 3
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Player 1 | Player 2

├─ The Deep (kraken)
Send messages in this specific sequence:

Message 1

Send Diamond and amogus  Church

Message 2

Send Rectangle and Two Head Person

Message 3

Send Rectangle and Person with the Raised Hand

Message 4

Send Rectangle and Curved Line

├─ The Assembly (cooking meth)
To complete the task you need to do in a limited time:
2 red jars
1 green jar
3 blue cristal

Our stratage to complete was:
Left Player / Right Player

Left Player take plate, fill it with root and send to Right Player

Right Player take green stuff to create cones

Right Player send 2 cone and 1 clistal and green stuff
Left Player Take [bred and yellow stuff[/b] to grind 2 cones and put cristal
Left Player send red stuff
Left Player take green stuff to create 2 concentrates
Left Player send 2 concentrate and 2 grinded cone
Left Player take green and yellow stuff and mushroom
Left Player start cook first blue clistal
Right Player start cutting root

Right Player with all ingredients start cooking 2 red jar

Right Player send 3 cristals and red stuff
Left Player grind 1 cristal and create one more concentrate
Left Player send mushroomconcentrate and grinded cristal
Right Player after cutting mushroom started creating green jar
Left Player create 2 more blue cristal
After all 5 capacities fill Right Player and Left Player press leaver in the middle.


Thanks to Чarlie and Tenzist for their great walkthrough, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

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Post Author: Robins Chew

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