This guide explains how to change the available maps in a running conquest (dynamic campaign) via save-game editing.
What you need:
• 7zip (freeware), or anything else that lets you manipulate archives
• A text editor. Notepad will do, I recomend notepad++ (also freeware), has a better search functi
Step 1 : Open your save game
%userprofile%\Documents\My Games\gates of hell\profiles
There is a subfolder with your ID, and below that a campaign folder. Locate the right .sav file and open it with 7zip. That should look like that
Open the ‘status’ file with a text editor
Step 2 : Pick a map point to change
This will find something like this here:
These are the maps that are currently available in your conquest. All map points that are not available for battle this turn are not yet defined. That means for a defensive battle there will only be one map.
Pick the one you want to change.
The map points look like this here and only three entries need to be changed here
Step 3 : Pick your new map
steamapps\common\Call to Arms – Gates of Hell\resource\map.pak
again with 7zip and move further to
There you’ll find a list of all available maps (the one starting with dcg_ are relevant for us DynamicCampaiGn maybe).
Pick one of your liking and put the name under map
E.g. you want to have Pinsk instead of Barrikady make that line
Step 4 : Adjust ‘landscape’ and ‘texmod’
Texmod defines what textures your units will get for this battle, eg. winter, desert or camo.
No idea what landscape does, but I know where you can find what to put there.
Open the map directory (in our example dcg_pinsk) and open the file named
Copy the entries for ‘landscape’ and ‘texmod’ over to the map point definition in the status file.
Step 5 : Save it
Only after the editor has been closed you will get a popup message asking you if you want to check in the changed file to the archive.
If you don’t get this message it didn’t work (at least thats how it is with 7zip).
Thats it, you’re done.
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