Dungeon Defenders Awakened: Fusion Guide (Enemies, Armor, Weapons, Defenses and Pets)

A simple guide to everything Fusion. Enemies, Armor, Weapons, Defenses and Pets.

 

Introduction to Fusion

A new feature that can be enabled to increase difficulty (and reward) on any Campaign or Survival map. This can be used with or without Hardcore.

A new element that inflicts double damage to Rifted enemies.
There are currently no enemies that are resistant or immune to Fusion.

Rifted Enemies

A new Rift Mode adds stronger enemies which are not just cosmetically different but also boast more health, higher damage and some nasty tricks.
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Rift Portal
  • Not an Enemy itself but can be destroyed
  • If left open will spawn more enemies.


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Goblins
  • Much larger than their non-rifted counterparts.


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Dark Elves
  • Archers – Greater attack range + Homing
  • Mages – Exploding Skeletons + Greater healing range
  • Warriors – Invisible to non-fused towers + Drain ability mana on hit!


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Kobolds
  • Much larger explosion radius – Move your towers away from your shields!

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Orcs
  • Take 30% less damage from everything.


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Ogres
  • Extremely annoying! Their first snotball throw is actually a Rifted Kobold. This can devastate any towers you’re standing near if hit!
  • Snotballs cause Ensnare on players.
  • 12x Damage to all towers…


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Goblin Copters
  • Increased Missile radius
  • Increased Crashing explosion radius


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Wyverns
  • Faster fly speed
  • More resistant to Ensnare Auras

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Spiders
  • No longer shoot webs
  • Web effect on hit with damage over time effect.


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Sharken
  • Become enraged if interrupted, increased damage, movement speed and becomes immune to defenses like Enrage and Ensnare Auras, Shock Beam and Poison Trap.

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Djinn
  • Applies a different “Onyx” buff to enemies – Making them immune to the same defenses as the Sharken
  • Destroys defenses quicker at an increased range and with a shorter cooldown between.


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Siren
  • Has always been Rifted
  • All defenses will ignore them, even if Fused.
  • Fused pets will attack them

Fused Equipment

Armor

  • Each piece of Fused Armor provides +5% Rift Armor and +20% Armor
  • A full set of matching Armor provides Fused Defense to its relevant defense.
  • Rift Armor reduced damage taken from Rifted Enemies
Fused Ancient Armor

Hero defense slot 1 – Missile Tower, Spiked Blockade, Explosive Trap etc.
Where to Find

  • Helmet – Act 2 + Survival Wave 25 – Tornado Highlands, The Ramparts & Throne Room
  • Chest – Act 3 + Survival Wave 15 & 25 – Arcane Library
  • Gloves – Act 1 + Survival Wave 15 & 25 – The Deeper Well
  • Boots – Act 2 + Survival Wave 15 & 25 – Tornado Valley

Fused Guard Armor

Hero defense slot 2 – Elemental Blockade, Harpoon Tower, Poison Trap etc.
Where to Find

  • Helmet – Act 3 + Survival Wave 25 – The Promenade, The Summit & Glitterhelm Caverns
  • Chest – Act 3 + Survival Wave 15 & 25 – Royal Gardens
  • Gloves – Act 1 + Survival Wave 15 & 25 – Ancient Mine
  • Boots – Act 2 + Survival Wave 15 & 25 – Tornado Highlands

Fused Militia Armor

Hero defense slot 3 – Fireball Tower, Bouncer Blockade, Inferno Trap etc.
Where to Find

  • Helmet – Act 1&2 – Survival Wave 25 – Alchemical Laboratory, Magus Quarters & Tornado Valley
  • Chest – Act 3 + Survival Wave 15 & 25 – The Promenade
  • Gloves – Act 1 + Survival Wave 15 & 25 – Lava Mines
  • Boots – Act 2 + Survival Wave 15 & 25 – The Ramparts

Fused Miner Armor

Hero defense slot 4 – Lightning Tower, Bowling ball Tower, Darkness Trap etc.
Where to Find

  • Helmet – Act 2&3 + Survival Wave 25 – Endless Spires, Arcane Library & Royal Gardens
  • Chest – Act 3 + Survival Wave 15 & 25 – The Summit
  • Gloves – Act 1 + Survival Wave 15 & 25 – Alchemical Laboratory
  • Boots – Act 2 + Survival Wave 15 & 25 – Throne Room

Fused Primative Armor

Hero defense slot 5 – Deadly Striker Tower, Slice n’ Dice Blockade, Thunder Spike Trap etc.
Where to Find

  • Helmet – Act 1 + Survival Wave 25 – The Deeper Well, Ancient Mine & Lava Mines
  • Chest – Act 3 + Survival Wave 15 & 25 – Glitterhelm Caverns
  • Gloves – Act 1 + Survival Wave 15 & 25 – Magus Quarters
  • Boots – Act 2 + Survival Wave 15 & 25 Endless Spires

Arcanist Crown

Will match the fused defense slot of the other 3 pieces of armor + 10% Rift Armor
Grants Fusion Defense to Hero Defense Slot 1 (Only Slot 1 as far as I know)
Obtainable from Survival Wave 25 – The Keep

Weapons
  • Fused weapons deal Fusion damage that deal double damage to Rifted Enemies.
  • they give off a purple aura similar to that of Fire and Lightning element weapons do.
  • Rifted cosmetic variation from the original, non rifted version.
  • Fused weapons can be obtained on Rifted maps where their non-rifted counterparts can usually be obtained.

Fused Pets

  • Deal Fusion Damage
  • Can deal substantial damage to Sirens
  • Current Fused Pets can be found on the same Rifted maps as their non-fused counter parts.

Fused Demi Demon – Rifted + Foundries and Forges

Fused Monkey King – Rifted + Endless Spires

Fused Mega Chicken – Rifted + Throne Room

Fused Defense Introduction

What is a Fused Defense?
  • A Fused Defense is obtained by equipping 4 matching Fused Armors
  • Cosmetically superior to non-fused defenses.
  • Fused towers deal significantly more damage to Rifted Enemies than non-fused towers.
  • They each gain significant bonus including but not limited to, being able to attack invisible Rifted Dark Elf Warriors.

Defense – Apprentice

Magic Missile Tower – Deals Fusion damage.

Elemental Blockade – 30% Rift Armor, reduces damage taken from Rifted Enemies.

Flameburst Tower – Element changes to Fusion.

Lightning Tower – Element changes to Fusion.

Deadly Striker Tower – Deals Fusion damage.

Defense – Squire

Spiked Blockade – 30% Rift Armor, Deals Fusion damage.

Harpoon Tower – Deals Fusion damage.

Bouncer Blockade – Deals Fusion damage.

Bowlingball Tower – Deals Fusion damage.

Slice N’ Dice Blockade – Deals Fusion damage.

Defense – Huntress

Explosion Trap – Deals Fusion damage.

Poison Trap – Reduces Rifted enemies Fusion armor by 10%.

Inferno Trap – Element changes to Fusion.

Darkness Trap – Reduces Rifted enemies Fusion armor by 10%.

Thunder Spike Trap – Element changes to Fusion

Defense – Monk

Ensnare Aura – Element changes to Fusion & Reduces Rifted enemies Fusion armor by 10%.

Electric Aura – Element changes to Fusion.

Healing Aura – Increase hero’s Rift Armor by 30%

Strength Drain Aura – Reduces Rifted enemies Fusion armor by 10%.

Enrage Aura – 75% Enrage chance.

Defense – Series EV-A

Proton Beam – Deals Fusion damage.
Blocking Field – +30% Rift Armor
Reflect Field – Increased reflect damage
Shock Beam – Element changes to Fusion. Increased Stun time.
Overclock Beam – Increases Defense rift armor by 50% & Increases % Buffed.

Defense – Warden

Roots of Purity – +30% Rift Armor & Fusion damage when Wrath active.
Wisp Den – Deals Fusion damage.

Beaming Blossom – Element changes to Fusion.

Shroomy Pit – Element changes to Fusion.

Sludge Launcher – Element changes to Fusion.

Defense – Rogue

Arcing Device – Element changes to Fusion.
Noxious Device – Element changes to Fusion.
Napalm Device – Element changes to Fusion.

Thanks to ✪ ThatBritRick for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

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Post Author: Robins Chew

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