Each weapon has its own ammunition. If you walk over some ammo you have the weapon for it and have room in reserves, it will automatically pick it up and add to reserve ammo. If ammo for that weapon is full or you don`t have that weapon, you can press the interact/use button to store it in inventory and use it at a later time.

9 mm pistol clips hold 18 rounds. Clips are used with assault pistols.

Combat pistol clips hold 32 rounds. Clips are used with combat pistols.

8 shells can be loaded into a combat shotgun. At close range, it is deadly! At medium to far range almost useless!

A box of 24 shells to be used with most shot 12 gauge and combat shot guns.

A box of 36 shells to be used with most shot 12 gauge advanced shot guns.

Assault Rifle clips hold 59 rounds. The assault rifle is the standard CDF Marine issue rifle for general operations.

SMG Rifle clips hold 69 rounds. The sub machine gun is the standard weapon of choice for Close quarter combat.

Battle Rifle clips hold 99 armour piercing rounds. The battle rifle is is a light support weapon with added punch!

Mini Gun packs hold 250 rounds and can be used with M2, and M3 mini-guns

24 High calibur rounds for the AAR Sniper rifle.

Fuel pack for the M2 Flame Thrower. Contains 100ml of BioX-Napalm and are highly flammable.

A frag grenade that is highly explosive and can me just as deadly for you as the enemy if cation is not used when thrown. The grenade gives off a prime sound, the quieter it gets the less chance you have of dying in the impact. Always use cover! A maximum of 5 grenades can be carried at any 1 time.

A pack of 5 frag grenades. These can be used from the inventory to replenish grenades to maximum. Use with caution!