A Romania MP guide, we’re gonna talk about both Hist and Non-Hist. This guide is relevant to the Battle of the Bosphorus, and will be outdated when No Step Back comes out.
Romania has a few very important, but also very simple responsibilities. In order of priority:
Research Fighter II early (if Italy doesn’t do it)
Max infrastructure on Muntenia
Research Excavation and Fuel Refining Tech
Get rid of Carol II
Make very good Marines
Let’s talk about the things you have to do to ensure these responsibilities are met.
If Rushing Fighter II, these go before all other focuses:
1. Expand the Air Force
2. Local Development
3. Air Superiority
4. IAR 80
If not, begin with Institute Royal Dictatorship
1. Institute Royal Dictatorship
2. Revise the Constitution
3. Flexible Foreign Policy
4. Appoint Pro Axis Government
5. Iron Guard
6. Force Abdication
7. Royal Foundation
8. Preserve Greater Romania
9. Civil Works
10. Agrarian Reform
11. Danubian Transport Network
13. Hunedoara Steel Works
14. Invest in the IAR
15. Expand Ploiesti Oil Production
16. Expand the University of Bucharest
This order is variable and depends on some factors. You could potentially grab your 4th Research Slot earlier, it’s really down to taste. If you’re hurting for army XP for your marines, Army Maneuvers can be slipped in anywhere after Force Abdication.
It’s important that your bonuses from Civil Works are used to rush either Excav or Fuel Refining early. Make sure you’re up to date on that tech before you finish Civil Works.
Doctrine is also very important, you have two options, Superior Firepower or Grand Battleplan. SF R-R is always a good choice, but GB R can also be very strong if you get your planning bonuses, in addition to getting a sweet 10% breakthrough. As the game goes on, GB will become weaker and SF will become stronger, but it’s unlikely you’ll be getting to the bottom of either doctrine. You have no bonuses to doctrine research in your tree, and XP is going to be a constant hustle as Romania.
Concentrated Industry is going to be the better choice over Dispersed, but ultimately, if you’re a Dispersed head and you can’t live without Production Efficiency retention, it’s unlikely to damage your build that badly.
Infantry tech and Artillery tech are good choices as well, some support Rocket Arty doesn’t hurt either if you have the time.
Also, make sure to research Marines and to research Transports. You don’t want to be ready for a Malta invasion just to realise you haven’t researched Transports yet.
If rushing Fighter 2, it’s a good idea to grab the ICAR air designer. In a game where tech steals are banned, this is especially important.
Otherwise, there’s some things to think about.
In a vanilla game, you’re going to need a lot of XP. You might need to send an attache to Japan or China, or you might not, it depends.
Grabbing Partial Mob early isn’t a bad idea, but you are going to be upgrading to War Economy when you finish Force Abdication. If you don’t have to rush Fighter II, I might consider waiting.
In early 1938, the Axis will be going to war with Yugoslavia. You’re the oil hound, so that means you need to join the war, switch to closed economy, and lend lease Hungary (or whoever your AC is) 100% of your fuel. Keeping 150 PP for Yugoslavia is usually a good idea so you can switch to closed.
You’re gonna have to be ready to do naval invasions by the time France falls, so around January of 1940 at the earliest. You may also be expected to invade Denmark as well, maybe even Norway though that’s very rare. You’ll need your Army Offense Expert, your Infantry Expert and your Commando Expert before you go for your naval invasions in Malta.
Silent workhorse may be something to think about, as you’re going to need 6-8 buys in addition to something to increase your stability with so you don’t get strikes.
If I were to bang out a definite order, I’d probably do it like this:
- ICAR (if rushing Fighter II)
- Silent Workhorse
- Partial Mob
- Limited Conscription
- War Eco
- Closed Economy
- Military Theorist
- Army Offense
- Infantry Expert
- Commando Expert
These buys will take you around 3.5 years to get, after this you should take some stability boosting decisions, whether those are raids or improved worker conditions.
Make sure you force attack while naval invading if/when the enemy last stands.
Make sure Italy has his strike force next to the tile you’re naval invading.
Fascist Romania isn’t the strongest path on paper, Non-Aligned is. You get an extra 2% recruitable pop, 10% division recovery rate, and you don’t have to deal with emptied accounts after forced abdication. However, this route requires Balkans dominance, which means you lose out on your 2x 100% industry research bonuses, and you’re also gonna scare the ♥♥♥♥ out of Hungary if they’re a player. Just tell them to pick the second option where they offer a friendship treaty, and disband the faction after the focus.
Romania doesn’t get any cores, so if you’re playing Non-Hist, keep in mind that whatever faction you end up joining isn’t likely to be willing to give you any territory in the Balkans.
It’s very easy for Romania to switch sides quickly in Non-Hist. If your faction seems toxic, a fun prank to play is to wait for WWII to start, and then switch sides to the comintern. If you go to limited exports, you can starve your former allies of oil, and help ensure that they lose the air-war with the allies.
If you have spare time for your focuses, banning Communism and taking Deal with the Devil and Form Peasant Militias can get you an extra 1% Recruitable Pop, which isn’t so bad.
If you plan to stay out of the Axis, Mountaineers are gonna be your best friend. You have a lot of good terrain in your country, and with a little last stand micro, you could give the Axis a bloody nose when they invade you.
Heavy tank Romania isn’t very good, and I personally would play to your strengths with special forces rather than go heavy tanks.
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