Muck: All Powerups with Numbers

Here is a full list of all Powerups with numbers.

 

Health and Armor

  • Red Pill – HP amount is increased by 10 per 1 item
  • Blue Pill – SHIELD capacity is increased by 10 per 1 item
  • Broccoli – HP regen is increased by 10% per 1 item.
  • Dracula – HP amount is increased by killing mobs
    Dracula stacks explanation:
    For example:
    You have basic 100 hp and 5 draculas.
    1. You kill 5 mobs.
    2. Your hp is increased to 125.(100+(5 draculas * 5 killed mobs))
    3. You find another dracula. (Now you have 6 draculas)
    4. You kill 10 mobs.
    5. Your hp is increased to 185.(125+(6 draculas * 10 killed mobs))
    Very simple.
  • Danis Milk – Armor is increased using this formula:
    Armor =( 1 – 2.71828^( – number_of_milk )*0.1 ) * 40

Numbers


Danis Milk amount – Armor
1 – 3.8065004
2 – 7.2507668
3 – 10.367265
4 – 13.187191
5 – 15.738766
6 – 18.047525
7 – 20.136578
8 – 22.026833
9 – 23.737206
10 – 25.284813
11 – 26.685146
12 – 27.952223
13 – 29.09872
14 – 30.136112
15 – 31.074787
16 – 31.924131
17 – 32.69265
18 – 33.38804
19 – 34.01725
20 – 34.586582

Movement(it is not even damage calculations)

  • Sneakers – Movement speed multiplier is increased using this formula:
    Movement speed multiplier = 1 + ( 1 – 2.71828^( – number_of_sneakers )*0.08 ) * 2
    Then Movement speed multiplier multiplies by Adrenaline boost
  • Jetpack – Jump height multiplier is increased using this formula:
    Jump height multiplier = 1 + ( 1 – 2.71828^( – number_of_jetpacks )*0.075 ) * 2.5
  • Janniks Frog – Number of jumps is increased by 1 per item

More numbers


Sneakers amount – Movement speed multiplier(%)
1 – 115.376722%
2 – 129.571224%
3 – 142.6744%
4 – 154.77016%
5 – 165.93596%
6 – 176.24328%
7 – 185.75815%
8 – 194.541466%
9 – 202.6495%
10 – 210.13415%
11 – 217.04337%
12 – 223.42137%
13 – 229.309%
14 – 234.744%
15 – 239.76111%
16 – 244.39249%
17 – 248.6678%
18 – 252.61441%
19 – 256.25758%
20 – 259.62065%


Jetpacks amount – Jump height multiplier(%)
1 – 118.064112%
2 – 134.822987%
3 – 150.37092%
4 – 164.7954%
5 – 178.17764%
6 – 190.59292%
7 – 202.111115%
8 – 212.797035%
9 – 222.71084%
10 – 231.9083%
11 – 240.44121%
12 – 248.35753%
13 – 255.70186%
14 – 262.5155%
15 – 268.83684%
16 – 274.70139%
17 – 280.14221%
18 – 285.18987%
19 – 289.87283%
20 – 294.21742%

Damage(Hell)

  • Orange Juice – Attack speed multiplier is increased using this formula:
    Attack speed multiplier = 1 + ( 1 – 2.71828^( – number_of_juice )*0.12 ) * 1
    Then Attack speed multiplier multiplies by Adrenaline boost (and by *juiceSpeed* which
    equals 1)
  • Dumbbeli – Strength is increased by 10 per item(increases damage by 10% per 10 strength)
  • Horseshoe – Critical strike chance is increased using this formula:
    Critical strike chance = 0.1 + ( 1 – 2.71828^( – number_of_horseshoes )*0.08 ) * 0.9
  • Crimson knife – Lifesteal. Gives you % as life from your dealt damage using this formula:
    Lifesteal = ( 1 – 2.71828^( – number_of_knives )*0.1 ) * 0.5
  • Bulldozer – Knockback Chance using this formula:
    Knockback(Chance or Multiplier) = ( 1 – 2.71828^( – number_of_horseshoes )*0.15 ) * 1
    If this Knockback chance doesn’t equal 1(if chance is unlucky) then knockback is calculated through enemy knockback threshold and your hit damage(if you are interested in this formula, I can add it later)
  • Sniper Scope – Lucky Damage. Seperate from critical strike chance.
    Lucky damage chance = ( 1 – 2.71828^( – number_of_scopes )*0.13 ) * 0.3
    Damage multiplier = ( 1 – 2.71828^( – number_of_scopes )*0.3 ) * 70
  • Knuts Hammer – Lightning Damage. Seperate from critical strike chance.
    Lightning damage chance = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 0.4
    Damage multiplier = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 1
  • Wings of glory – Damage Multiplier while falling is increased using this formula:
    Damage Multiplier while falling = 1 + ( 1 – 2.71828^( – number_of_wings )*0.45 ) * 2.5
  • Berserk – Strength is increased by number of Berserks * ((maximum_hpcurrent_hp)/maximum_hp)

Even more numbers


Orange Juice

Orange juice amount – Attack Speed Multiplier
1 – 111.307949%
2 – 121.3372%
3 – 130.232351%
4 – 138.12164%
5 – 145.118816%
6 – 151.32475%
7 – 156.828922%
8 – 161.710686%
9 – 166.04042%
10 – 169.880554%
11 – 173.286446%
12 – 176.307205%
13 – 178.986374%
14 – 181.36258%
15 – 183.47009%
16 – 185.33929%
17 – 186.99711%
18 – 188.46747%
19 – 189.77156%
20 – 190.92819%


Horseshoe

Horseshoes amount – Critical Strike Chance
1 – 16.919525%
2 – 23.307049%
3 – 29.203478%
4 – 34.646572%
5 – 39.67118%
6 – 44.309475%
7 – 48.591167%
8 – 52.54366%
9 – 56.192272%
10 – 59.560364%
11 – 62.66952%
12 – 65.53962%
13 – 68.18906%
14 – 70.6348%
15 – 72.8925%
16 – 74.97662%
17 – 76.90051%
18 – 78.67648%
19 – 80.31591%
20 – 81.8293%


Crimson Dagger

Crimson daggers amount – % Lifesteal
1 – 4.7581253%
2 – 9.063458%
3 – 12.959081%
4 – 16.48399%
5 – 19.673458%
6 – 22.559408%
7 – 25.170723%
8 – 27.53354%
9 – 29.671509%
10 – 31.606016%
11 – 33.356434%
12 – 34.940277%
13 – 36.3734%
14 – 37.670143%
15 – 38.843483%
16 – 39.905163%
17 – 40.865814%
18 – 41.735046%
19 – 42.52156%
20 – 43.233227%


Bulldozer

Bulldozers amount – % Knockback Chance
1 – 13.929194%
2 – 25.918161%
3 – 36.237167%
4 – 45.118816%
5 – 52.76332%
6 – 59.343018%
7 – 65.0062%
8 – 69.880554%
9 – 74.07595%
10 – 77.686966%
11 – 80.79499%
12 – 83.47009%
13 – 85.772575%
14 – 87.75435%
15 – 89.46006%
16 – 90.92819%
17 – 92.19182%
18 – 93.27944%
19 – 94.21556%
20 – 95.021286%


Sniper Scope

Sniper Scopes amount – % Lucky Damage Chance
1 – 3.657135%
2 – 6.8684487%
3 – 9.68829%
4 – 12.164378%
5 – 14.33862%
6 – 16.247812%
7 – 17.924267%
8 – 19.396353%
9 – 20.688984%
10 – 21.82404%
11 – 22.820724%
12 – 23.695911%
13 – 24.464407%
14 – 25.139225%
15 – 25.731771%
16 – 26.25209%
17 – 26.708979%
18 – 27.110168%
19 – 27.46245%
20 – 27.77179%


Sniper Scope

Sniper Scopes amount – % Damage multiplier
1 – 1814.2714%
2 – 3158.317%
3 – 4154.011%
4 – 4891.639%
5 – 5438.0874%
6 – 5842.9067%
7 – 6142.8037%
8 – 6364.9736%
9 – 6529.561%
10 – 6651.49%
11 – 6741.8174%
12 – 6808.7334%
13 – 6858.306%
14 – 6895.0303%
15 – 6922.237%
16 – 6942.391%
17 – 6957.3228%
18 – 6968.384%
19 – 6976.5786%
20 – 6982.6484%


Knuts Hammer

Knuts Hammers amount – % Lightning Damage Chance
1 – 4.5231795%
2 – 8.53488%
3 – 12.092941%
4 – 15.248656%
5 – 18.047527%
6 – 20.5299%
7 – 22.73157%
8 – 24.684275%
9 – 26.416168%
10 – 27.952225%
11 – 29.314577%
12 – 30.52288%
13 – 31.594547%
14 – 32.545033%
15 – 33.38804%
16 – 34.135715%
17 – 34.798847%
18 – 35.38699%
19 – 35.908623%
20 – 36.371277%


Knuts Hammer

Knuts Hammers amount – % Damage multiplier
1 – 11.307949%
2 – 21.3372%
3 – 30.232351%
4 – 38.12164%
5 – 45.118816%
6 – 51.32475%
7 – 56.828922%
8 – 61.710686%
9 – 66.04042%
10 – 69.880554%
11 – 73.286446%
12 – 76.307205%
13 – 78.986374%
14 – 81.36258%
15 – 83.47009%
16 – 85.33929%
17 – 86.99711%
18 – 88.46747%
19 – 89.77156%
20 – 90.92819%


Wings of glory

Wings of glory amount – % Damage multiplier
1 – 190.59293%
2 – 248.35753%
3 – 285.18988%
4 – 308.67523%
5 – 323.65018%
6 – 333.1986%
7 – 339.28696%
8 – 343.16904%
9 – 345.64438%
10 – 347.22275%
11 – 348.22916%
12 – 348.87085%
13 – 349.28003%
14 – 349.54092%
15 – 349.70728%
16 – 349.81335%
17 – 349.88098%
18 – 349.9241%
19 – 349.95163%
20 – 349.96915%

Other powerups(not scary at all)

  • Adrenaline – Affects Movement Speed,Stamina,Attack speed multiplier when HP is under 30%Adrenaline Multiplier is increased using this formula:
    Adrenaline multiplier = 1 + ( 1 – 2.71828^( – number_of_anrenalines )*1)* 2
  • Peanut butter – Stamina multiplier is increased using this formula:
    Adrenaline multiplier = 1+(number_of_butter*0.15)
    then it is multiplied by Adrenaline multiplier(if active)
  • Checkered Shirt – Damage dealt to resources is increased using this formula:
    Damage dealt to resources = 1 + ( 1 – 2.71828^( – number_of_shirts )*0.3)* 4 + VersusMultiplier(=1.75 if you are playing Versus mode)
  • Piggybank – More loot from mobs and more resources from breaking thingsLoot Multiplier is increased using this formula:
    Loot Multiplier = 1 + ( 1 – 2.71828^( – number_of_piggybanks )*0.16)* 2

I want more numbers


Adrenaline

Adrenaline amount – % Adrenaline multiplier
1 – 226.42407%
2 – 272.93292%
3 – 290.04257%
4 – 296.33685%
5 – 298.6524%
6 – 299.50424%
7 – 299.8176%
8 – 299.93292%
9 – 299.9753%
10 – 299.9909%
11 – 299.99667%
12 – 299.99875%
13 – 299.99954%
14 – 299.99985%
15 – 299.99994%
16 – 299.99997%
17 – 300%
18 – 300%
19 – 300%
20 – 300%


Checkered Shirt

Checkered Shirts amount -% Damage dealt to resources
1 – 203.67265%
2 – 280.47525%
3 – 337.37207%
4 – 379.52222%
5 – 410.74786%
6 – 433.88037%
7 – 451.0174%
8 – 463.7128%
9 – 473.11774%
10 – 480.08514%
11 – 485.2467%
12 – 489.0705%
13 – 491.9032%
14 – 494.00177%
15 – 495.55637%
16 – 496.7081%
17 – 497.56128%
18 – 498.19336%
19 – 498.66162%
20 – 499.00845%


Piggybank

Piggybanks amount -% Loot Multiplier
1 – 129.57123%
2 – 154.77016%
3 – 176.24329%
4 – 194.54147%
5 – 210.13416%
6 – 223.42139%
7 – 234.744%
8 – 244.39249%
9 – 252.61441%
10 – 259.62067%
11 – 265.591%
12 – 270.67856%
13 – 275.01392%
14 – 278.70825%
15 – 281.85638%
16 – 284.53903%
17 – 286.82504%
18 – 288.773%
19 – 290.433%
20 – 291.84753%

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Post Author: Robins Chew

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