100% Achievement Guide for One More Dungeon 2: MADE EASY!
If you’re looking stats and recommendations, consider the following:
How long will it take me to do this?
Depends on your skill level at video games, but 4-6 hours roughly.
How difficult is it?
If you’re new to rogue-lites, it’s not that bad. For anyone that’s played Ziggurat or Curse of the Dead Gods, this’ll probably be very easy.
What class should I be?
Unlock a ranged class, like the Wizard as early as you can (found right next to the class changing room, costs 3 Runes to unlock). It’s extremely overpowered, and while you can get away with melee-focused characters, the hit detection and determining if you’re close enough to strike an opponent is often a challenge. All of the bosses will be the bane of your existence, so I’d highly, highly recommend using ranged attacks. With a couple of relics and stockpiling as much magic as you can, this game will bend to your mighty magical arsenal.
Are any of these achievements missable?
Enjoy playing the game, and please leave a comment if you have any questions. I’ll be tinkering a bit more to fine tune wording and explanations!
Every time you defeat a boss, a “wing” of the castle opens up. You’ll find human statues around, all you have to do is spend runes to clear away the blight covering it to unlock that class. The achievement pops when you free all of the class statues.
Second to last boss, but the last boss of the actual dungeon levels. Attack the eyes when they’re visible, and hide when the pupil changes from round to diamond shaped, similar to a cat’s eye. If you don’t, you’ll take damage. Do not attack the eye after it does the red beam attack, you won’t deal damage. Periodically, the boss will summon tendril enemies that stay in place and shoot purple goo at you. Occasionally, a piece of the arena will fall away. If you’re playing a range based character, you shouldn’t have too many issues.
You’ll sometimes come across “special” rooms that require certain actions to activate the event. His room requires that you light all of the candles with any weapon that does fire damage. Once all of them have been lit, the demon is summoned. It’s a melee-focused enemy and will do considerable damage doing several attacks repeatedly in front of it, moves with each attack. It’s a fairly slow opponent, so you can easily back peddle away. I’ve encountered it as early as Level 1.
Periodically, as after you clear bosses, zones in the hub area will become explorable. After the first boss you can find a snail called Aristocrat sticking out of a ledge, requesting you to find it’s shell. He can be found by heading toward the king’s throne room, but instead of entering, head left, and then hang another left, and he’ll be on the left. After clearly the next boss and removing some of the blight, you’ll find it sitting on a pedestal. Simply pick it up and return it to him to unlock the achievement.
Easiest to do by running from the very first level all the way to the end. To speed it up, I recommend destroying everything, killing everything, and collecting every EXP boosting relic you can. I would also recommend unlocking the EXP boosting shrine, every little bit helps.
It’ll happen eventually, kudos to you if you manage to get this achievement last!
This boss can be a real pain. It’s main attack is shooting ice balls at you. Periodically, it’ll burrow to a new location as well. Sometimes, it’ll glow blue and gain a shield, becoming invulnerable. Simply wait out this part and jump into the water to dodge the shockwave that follows. Thankfully, it does not have minions, making quick work of it once you get the dance of it down.
Ifrit’s main method of dealing damage is to summon homing fire balls that have a very wide arc, and if you’ve been practicing your kiting skills, you can easily side step them. Ifrit occasionally teleports to a new location, and quite frequently will teleport away to cause the floor to become hostile. Step onto the parts that don’t glow red a couple of times, and then resume the beat down.
Shows up randomly in the dungeon as a barrel with eyes. Click on it like a chest and you’ll be showered with goods and unlock the achievement.
It has to be done in one run, and if you start from level 1, you should unlock it around the third or fourth zone pretty easily. Sell any items you don’t want to the snail with the gold coin sign above it in the dungeons, and keep an eye out of any relics that aid in gold accumulation.
You can unlock a couple of classes fairly early without having to defeat the first boss. Once you do, in a chamber with the priest near the dungeon entrance, you’ll find the statues. Simply click on one and it’ll unlock the achievement.
Self explanatory, just start from level 1 and eventually it’ll unlock.
In the room with the class statues, near the king and the dungeon entrance, is a priest with a donation box. Each donation is 5 gold, so donate 10 times. It does nothing, but unlock an achievement.
Ready for Battle
Just like the class statues covered in blight, you need to find and clear all of the skill statues. They look like really big chess pieces, and there’s eight in total. You’re able to unlock more of them the more you defeat bosses.
Last boss before you can escape. His flying saucer will slightly change color to indicate what type of attack he’s going to use. Red is for bombs, blue is for ice balls, green is for poisonous mortar and purple is laser beam. For red, stand near the ice walls to blow them up so you can throw the switches. For blue and green, just dodge. For purple, stand under an overhang. Recommend bringing extra bombs from the merchant and keys, and hope you get lucky. He seems more likely to use bombs the closer you are. Once you throw three switches, he will come crashing down, giving you some time to attack and defeat him.
In the dungeons, you’ll see little beetles scuttling about, and if you step on enough of them, the King Beetle will spawn. Kite in circles and destroy him for loot and an achievement.
The first boss is a lesson in why range attacks are so good. He will track your movements and predict where you’re going to be, and shoot fireballs while standing still. If you stand complete still and shoot from range, you can easily side step them. Periodically, the boss will leap to a new location, do not be where he’s going to land, as his thunderous butt will cause a shockwave that can deal considerable damage.
Periodically shoots a wave of three poison balls at you and move around the arena occasionally. Periodically will retreat up into the ceiling, and three spiderlings will spawn. Defeat them to bring back out the boss.
Start of the Path
Simple and straightforward, and is impossible to miss. The enemies on level 1 are pretty basic, while they can do serious damage, their attacks are slow and you can circle-strafe or get them into the jam of a door and attack them easily enough.
Surprisingly, you’re very likely to never get this naturally, because there’s just so many ways to negate it. You can forcefully obtain it by equipping a cursed weapon and attacking with it. Doesn’t matter if you’re attacking anything, just attack the air and you’ll unlock this in rapid fashion.