Quake KEX Enhanced: CVAR & Command list

the FULL list of current Cvar & Commands for Quake 2021 KEX Enhanced

Kex Engine 4.0 (bastet)
Quake 1.0.4126 (Standard PC Platform)
BetaSubmission(MS5)-1646-gdf5a05b9 Aug 18 2021 13:59:39

(note: some are not defaults, will re-aquire defaults later)
(maybe…or maybe not)

 

Cvars: A

aa_interpolaterate (0.6) - The rate in which aim assist interpolates the friction
aa_allowinterpolate (1) - Interpolate the aim assist friction 
aa_enable (0) - Enables aim assist
aa_debugselector (0) - Visualize aim assist selector (debugging)
aa_selection_maxdistance (950.0) - The Maximum Distance away for a target to be considered for adhesion, friction and target lock-to
aa_selection_maxdegrees (10.0) - The Maximum angular separation from the aim axis
aa_distance_rampdown (10.0) - Distance for ramping down distance modifier
aa_distance_rampup (1000.0) - Distance for ramping up distance modifier
aa_distance_min (0.0) - Minimum Optimal Distance for aim assist effect
aa_distance_max (500.0) - Maximum Optimal Distance for aim assist effect
aa_distance_expandradiusmultiplier (8.0) - The expanded multiplier for target radius, friction radius and adhesive radius
aa_distance_expandradiusdistmin (0.3) - Min fractional distance before expanding kicks in (smoothstep formula)
aa_distance_expandradiusdistmax (1.0) - Max fractional distance before expanding kicks in (smoothstep formula)
aa_friction_optimalradius (50.0) - Optimal Distance for Friction to take an effect
aa_friction_radius (25.0) - Friction Collision Sphere Radius
aa_friction_innterradiusrolloffpct (0.6) - The percentage of the calculated radius to use as the inner radius for rolloff calculation
aa_friction_multipliermin (0.0) - Minimum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
aa_friction_multipliermax (0.4) - Maximum Friction Scalar - Value must be in 0..1 and smaller than corresponding max value
aa_adhesion_optimalradius (30.0) - Optimal Distance for adhesion to take an effect
aa_adhesion_radius (15.0) - Radius used to apply adhesion amount
aa_adhesion_innterradiusrolloffpercent (0.6) - The percentage of the calculated radius to use as the inner radius for rolloff calculation
aa_adhesion_yawspeedmax (25.0) - Max Yaw Adhesion Speed
aa_adhesion_pitchspeedmax (15.0) - Max Pitch Adhesion Speed
aa_adhesion_contributionpercentmax (0.6) - Max Adhesion Contribution Percentage  (Value must be in 0..1 range)

 

Cvars: B

bnet_scEntitlementUnlocked (1) - Slayers Club successfully unlocked - Internal use only
bnet_scEntitlementPlatfId () - Slayers Club platform ID (internal use only)
bnet_doQuickAccountProcess (1) - Internal use only
bot_entityDebug (0) - 1 = Draw Debug Info About All Entities In The World
bot_num_debug (0) - Set To The Bot Number You Want To Debug
bot_skill (2) - Bot Skill Level. Valid Values 0( Training ) - 5( Nightmare )
bot_minClients (-1) - Set How Many Clients You Want In Want The Server. -1 = Disable. 0 = No Bots Allowed
bot_numBots (-1) - Set How Many Bots You Want In Want The Server. 0 = Disable. > 0 = Number Of Bots To Spawn
bot_respawnTime (0) - Default Respawn Time For Bots
bot_pause (0) - 1 = Pause Bot Thinking
bot_move_disable (0) - 1 = Bots Can't Move
bot_move_debug (0) - 1 = Debug Bot Movement
bot_jump_disable (0) - 1 = Bots Can't Jump
bot_senses_disabled (0) - 1 = Disable Bot Senses
bot_aim_debug (0) - 1 = Enable Debugging Of Bot Aiming
bot_aim_disabled (0) - 1 = Disable Bot Aiming
bot_aim_instant (0) - 1 = Bots Are Aimbots - For Testing
bot_weapons_disable (0) - 1 = Bots Don't Use Weapons
bot_combatDisabled (0) - 1 = Bots Don't Go Into Combat Behaviors
bot_meleeDisabled (0) - 1 = Bots Don't Use Melee Combat Behaviors
bot_axeAttack (0) - 1 = Bots ONLY Use Melee Weapons In Combat
bot_followPlayer (0) - 1 = Bots Follow Around The Local Player
bot_showPaths (0) - 1 = Bots Show The Path To Their Current Goal
bot_trackPlayer (0) - 1 = Bots Always Track The Local Player
bot_navNodeGoal (-1) - >= 0 - Bots Will Move To This Nav Node In The World
bot_showBots (0) - 1 = Show All Bots In The World
bot_deltaTime (0.0167) - Delta Time ( In Seconds ) Between Bot Updates)
bot_debugSystem (0) - General = 1/Behavior Tree = 2/PowerItemDebug = 3/Move Goal Debug = 4/World State Debug = 5/Trace Manager Debug = 6
bot_drawNavNodes (0) - 1 = Bots Draw Nav Nodes In The World
bot_pathTest (0) - 1 = Debug Bot Path Behavior
bnet_silentLog (0) - Silence BNET debug log messages in console for user convenience
bnet_anonbuid (anonymous) - BNet anonymous account ID (internal use only)
bnet_acctType (69) - BNet account type (internal use only)
bnet_platformId (steamid) - BNet platform ID (internal use only)
bnet_uuid (base) - BNet client UUID (internal use only)
bnet_lastbuid (id1) - BNet client BUID (internal use only)

 

Cvars: C

con_alwaysShowConsole (0) - Overlays the console output to screen
 con_showfps (1) - Displays current FPS
 con_fontsize (14) - Sets size of console font (requires restart)
 con_scrollamount (1) - Sets the number of lines to scroll in console
 cl_engineFPS (60) - Frames per second the renderer runs at
 cl_engineHZ (60) - Frames per second to run the game logic at
 cl_engineNoSleep (0) - Don't sleep if the game is running too fast
 cl_saveScreenshotsAsJPEG (0) - If enabled, screenshots will be saved out as JPEG instead of PNG
 cl_updateCPUUsageFrequency (500) - Number of times in milliseconds to query CPU utilization. Higher frequencies will cause the result to be less accurate
 cl_saveScreenshotUserDirectory (1) - If disabled, screenshots will save in the same directory as executable, otherwise will save to user save game folder
 cl_interpolation (1) - Enables interpolation (for high FPS and 144hz users)
 con_statfontsize (12) - Sets size of fonts for stat system (requires restart)
 cl_skipHud (0) - 1 = No HUD
 chase_back (100.0) - 
 chase_up (16.0) - 
 chase_right (0.0) - 
 chase_active (0) - 
 cl_run (1) - Enable always run
 cl_upspeed (200.0) - 
 cl_forwardspeed (400.0) - 
 cl_backspeed (200.0) - 
 cl_sidespeed (350.0) - 
 cl_movespeedkey (2.0) - 
 cl_yawspeed (140.0) - 
 cl_pitchspeed (150.0) - 
 cl_anglespeedkey (1.5) - 
 cl_movelerping (1) - If enabled, interpolates move stepping for certain entities
 cl_animlerping (1) - If enabled, interpolates alias model animations
 cl_name (Quake) - 
 cl_color (164) - 
 cl_shownet (0) - 
 cl_nolerp (0) - 
 cl_lookspring (0) - 
 cl_lookstrafe (0) - 
 cl_sensitivity (3.69) - 
 cl_predict (1) - Turn on prediction
 cl_predict_debug (0) - Show prediction debugging info.   Off,  Server Origin (Green) vs Furthest Attempted Prediction (Cyan),  Prediction Origin (White) vs Camera with nudge (Yellow)
 cl_displayMessages (1) - Displays in-game messages
 coop (0) - 
 cl_joyinvertlook (0) - Invert joystick look
 cl_joylookspeed_x (0.5) - Joystick Look speed (x-axis)
 cl_joylookspeed_y (0.5) - Joystick Look speed (y-axis)
 cl_joy_accel_speed (64.0) - Sets joystick acceleration speed
 cl_joy_accel_precision_threshold (0.7) - Sets joystick threshold to dampen acceleration when making slow turns
 cl_joymovesensitivity (4.0) - Joystick Move sensitivity
 cl_swapjoysticks (0) - Swaps joysticks for movement and turning
 cl_mousesmooth (1) - Set smooth mouse threshold
 cl_usegyros (0) - Allow gyroscope input
 cl_gyroSensitivityX (4.0) - Gyroscope turning sensitivity
 cl_gyroSensitivityY (3.5) - Gyroscope look sensitivity
 cl_hud (3) -  no hud,  transparent hud,  standard hud,  standard hud with ammo
 cl_rollspeed (200.0) - 
 cl_rollangle (2.0) - 
 cl_bob (0.02) - 
 cl_bobcycle (0.6) - 
 cl_bobup (0.5) - 
 crosshair (1) - 
 cl_skipCrosshair (0) - 1 = Skip Drawing Crosshair
 cl_skipViewBob (0) - 1 = Skip View Bob
 cl_crossx (0.0) - 
 cl_crossy (0.0) - 
 cl_hdhud_face_x (20) - X offset for face icon (HD Hud)
 cl_hdhud_face_y (34) - Y offset for face icon (HD Hud)
 cl_hdhud_armor_x (20) - X offset for armor icon (HD Hud)
 cl_hdhud_armor_y (58) - Y offset for armor icon (HD Hud)
 cl_hdhud_ammo_x (44) - X offset for ammo icon (HD Hud)
 cl_hdhud_ammo_y (34) - Y offset for ammo icon (HD Hud)
 cl_hdhud_health_num_x (50) - X offset for health num (HD Hud)
 cl_hdhud_health_num_y (34) - Y offset for health num (HD Hud)
 cl_hdhud_armor_num_x (50) - X offset for armor num (HD Hud)
 cl_hdhud_armor_num_y (58) - Y offset for armor num (HD Hud)
 cl_hdhud_ammo_num_x (132) - X offset for ammo num (HD Hud)
 cl_hdhud_ammo_num_y (34) - Y offset for ammo num (HD Hud)
 cl_hdhud_key_x (36) - X offset for key icon (HD Hud)
 cl_hdhud_key_y (52) - Y offset for key icon (HD Hud)
 cl_hdhud_face_alignment (-1) - Sets screen alignment for face icon (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_armor_alignment (-1) - Sets screen alignment for armor icon (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_ammo_alignment (1) - Sets screen alignment for ammo icon (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_healthnum_alignment (-1) - Sets screen alignment for health num (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_armornum_alignment (-1) - Sets screen alignment for armor num (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_ammonum_alignment (1) - Sets screen alignment for ammo num (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_hdhud_key_alignment (1) - Sets screen alignment for key icons (-1 = left, 0 = center, 1 = right) (HD Hud)
 cl_localplayers (1) - Number of players for split screen (must be in co-op or deathmatch)
 cl_maxresendqueue (1) - The number of messages the server will try to resend in a single frame
 cl_connectvoice (0) - Connect to voice in multiplayer lobbies

 

Cvars: D E F G

developer (0) - Developer mode
 deathmatch (0) - Deathmatch style to use.  0 turns off Deathmatch completely.
 dem_compress (1) - Compress demo commands
 dem_record (0) - Record demos
 d3d11_noAltEnter (1) - Prevent DXGI from responding to an alt-enter sequence (requires restart)
 d3d11_adapter (-1) - Force select an adapter
 d3d11_compileShaders (0) - If enabled, then compile direct x shaders at RHI initialization
 
 edgefriction (2.0) - 

 fraglimit (0) - Number of frags to win the game.

 g_vibration (0) - Allow haptic vibrations
 g_vibrationVolume (0.1) - Haptic vibration intensity
 g_language (en) - Language localization
 g_debuglocalization (0) - Wrap strings in angled brackets when loading strings from loc file, must be set at command line
 gamecfg (0) - 
 g_showintromovie (0) - Play intro movies on startup
 g_sys_language (en) - System language setting
 gl_cshiftpercent (100.0) - 
 gamma (1.0) - 
 g_showSpawnPoints (0) - Set To 1 To Show In-Game Spawn Points
 g_showRuler (0) - Set To 1 To Show In-Game Ruler
 g_drawWalkPath (0) - 1 = Show Walk Path To Where Your Looking. 2 = Set Start/Goal By Shooting
 g_showEnts (0) - Set To 1 To Show In-Game Entities
 g_showMonsters (0) - Set To 1 To Show In-Game Monsters

 

Cvars: H I J K L M

hostname (Quake) - 

imgui_scale (0) - > 0 = Override The Scale IMGUI Menus Use
in_joystick_xaxis (2) - Specifies the joystick 'x' axis
in_joystick_xinvert (0) - Inverts joystick 'x' axis
in_joystick_yaxis (1) - Specifies the joystick 'y' axis
in_joystick_yinvert (1) - Inverts joystick 'y' axis
in_joystick_strafeaxis (0) - Specifies the joystick axis for left/right
in_joystick_strafeinvert (0) - Inverts joystick left/right
in_joystick_lookaxis (3) - Specifies the joystick axis for up/down
in_joystick_lookinvert (0) - Inverts joystick up/down
in_joystick_laxisdeadzone (0.24) - Sets dead zone threshold for left axis
in_joystick_raxisdeadzone (0.265) - Sets dead zone threshold for right axis
in_profilejoybuttons (0) - Display joystick button ID in console when pressed
in_nojoy (0) - Disables joystick activation
in_skipplayerone (1) - Prevents player one from being assigned a controller, controllers are passed to the next slot

jobs_enable (1) - Enables tasks to be distributed into job threads for performance
jobs_concurrentThreads (-1) - Specifies number of concurrent threads to process jobs. if none specified then all jobs are executed immediately. (Requires restart)

kf_basepath (Q:\Quake\rerelease\) - Base file path to look for files

m_pitch (0.022) - 
m_yaw (0.022) - 
m_forward (0.0) - 
m_side (0.8) -

 

Cvars: N P

navEdit_playSounds (1) - 1 = Play Sounds In The Nav Editor
navEdit_showOneWayLinks (0) - 1 = Only Show Nodes With One Way Links
navEdit_nodeDrawDist (1024) - The Distance The Editor Draws Nav Nodes
navEdit_skipValidation (0) - 1 = Skip Editor Validation Check When Saving Nav Nodes
noexit (0) - 
net_compress (1) - Enables compression of packets
net_messagetimeout (20) - 
net_config_com_port (1016) - 
net_config_com_irq (4) - 
net_config_com_baud (57600) - 
net_config_com_modem (1) - 
net_config_modem_dialtype (T) - 
net_config_modem_clear (ATZ) - 
net_config_modem_init () - 
net_config_modem_hangup (AT H) - 
nomonsters (0) - 
net_crossplay (0) - Enables the operation of crossplatform lobbies
net_voip (0) - Enables voice chat in multiplayer
net_voipmic (0) - Enables the local microphone for voice chat
net_voipptt (0) - Enables push to talk on the local mic
net_texttospeech (0) - Enables Text To Speech
net_speechtotext (0) - Enables Speech To Text
net_directconn (0) - Enables direct connections
net_queueController (0) - Controls whether matchmaking queues in controller-only lobbies
nav_edit (0) - Set To 1 To Activate Nav Editor
navEdit_autoConnectNodes (1) - 1 = When Connecting A Source Node To A Target, Try To Automatically Connect The Target Back To The Source
navEdit_postConnectToNodeAction (1) - 0 = Keep The Source Node Selected. 1 = Switch To The Target Node After Connection Is Complete
navEdit_updateSourceHistoryOnConnectionChange (1) - 1 = Update Source Node History Any Time You Connect/Disconnect It From Another Node

pausable (1) - 
p_skipEdictTouch (0) - 1 = Don't Update Touching Edicts
playername (Ranger) - A player name to use if no social service is available

 

Cvars: R

r_verticalsplitscreen (0) - Controls if 2 player splitscreen is vertical or horizontal
r_fov (100.0) - Field of view
r_resolutionscale (0) - Enable resolution scaling - can either be at a fixed scale or dynamically adjust based on performance
r_resolutionscale_fixedscale (1.0) - Forces the resolution to scale at this value (ignored if dynamic scaling is enabled)
r_resolutionscale_targetdrawtime (0.9) - The targeted session draw time before downscaling the resolution (Note: use the statrhi command to see the session draw time)
r_resolutionscale_gooddrawtime (0.75) - The required time in which the session draw time must fall under in order to upscale the resolution (Note: use the statrhi command to see the session draw time)
r_resolutionscale_lowerspeed (0.1) - Sets how fast to downscale the resolution
r_resolutionscale_increasespeed (0.1) - Sets how fast to upscale the resolution
r_resolutionscale_numframesbeforeraising (10) - Number of frames to wait before increasing resolution when performance is good
r_resolutionscale_numframesbeforelowering (2) - Number of frames to wait before decreasing resolution when performance is bad
r_resolutionscale_aggressive (0) - If enabled, resolution scale will adjust aggressively
r_nolerp_list (progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl) - Filter list that excludes any entities matching the specified model to not perform any animation interpolation
r_aofullres (0) - Sets AO full resolution
r_aoradius (8.0) - Sets AO radius
r_aodepthbias (4.0) - Sets AO depth bias
r_aointensity (4.0) - Sets AO intensity
r_aominradius (2.0) - Sets AO min radius
r_aomaxradiusshrink (0.25) - Sets AO max radius shrink
r_aoblurprecision (250.0) - Sets AO blur precision factor. Used to fix halo artifacts
r_showoverdraw (0) - Display tile lighting overdraw - blue indicates good, red indicates bad (debugging)
r_shownormals (0) - Display surface normals (debugging)
r_drawViewModel (1) - Draw View Model
r_enablefog (1) - Enables fog
r_showtris (0) - Render geometry as wireframe (debugging)
r_clear (0) - Force Clear Screen Every Frame
r_drawEntities (1) - Draw Entities In The World
r_md5models (1) - Render MD5 models instead of alias models (if available)
r_renderWaterViewFX (1) - 1 = Draw Water View FX When In Water
r_subdivide_size (128) - 
r_squareparticles (1) - Particles are displayed as solid quads (Quake64)
r_partdepthbias (-0.0001) - Sets a depth bias for particles
r_partslopebias (-4.0) - Sets a slope bias for particles
r_dofBlurRange (0.0) - Sets DOF blur range (debugging)
r_dofFocusDistance (0.0) - Sets DOF focus distance (debugging)
r_dofFocusRange (0.0) - Sets DOF focus range (debugging)
r_dof (0) - Enables depth of field
r_brightness (0.0) - Applies overall display brightness
r_crtmode (0) - Enables CRT emulation (Quake 64 only)
r_shadows (1) - Enables shadow mapping
r_showshadowatlas (0) - Displays the shadow map atlas (debugging)
r_noEntityCastShadowList (progs/missile.mdl,progs/flame.mdl,progs/flame2.mdl,progs/lavaball.mdl,progs/grenade.mdl,progs/spike.mdl,progs/s_spike.mdl,progs/laser.mdl,progs/lspike.mdl,progs/candle.mdl) - Filter list that excludes any entities matching the specified model to not cast shadows
r_fullbright (0) - Disables lightmaps
r_monochromelightmaps (0) - If enabled, lightmaps will display as grayscale
r_brushmodeldepthbias (-1e-06) - Sets a depth bias for brush models
r_brushmodelslopebias (0.5) - Sets a slope bias for brush models
r_previewlightmap (-1) - Display lightmap texture (num = which page to display) (debugging)
r_oitWeight (10000.0) - Sets the weight value for OIT blending
r_oitClamp (3000.0) - Sets weight clamp value for OIT blending
r_gpuCulling (1) - Enables compute shader to backface cull triangles in world
r_wateralpha (0.7) - Sets alpha for all water surfaces
r_telealpha (0.96) - Sets alpha for all teleport surfaces
r_slimealpha (0.7) - Sets alpha for all slime surfaces
r_lavaalpha (0.666) - Sets alpha for all lava surfaces
r_notextures (0) - Disables texture mapping
r_generateMipMapsRunTime (1) - Generate mip maps at runtime instead of loading from BSP (requires level restart)
r_textureMode (nearest_mipmap_nearest) - Sets texture mode
r_computenormals (1) - Compute vertex normals at runtime instead of using a pre-defined table
r_subdivide_size (64) - Sets subvided size for sky and water surfaces
registered (1) - Determines if game is shareware or fully registered copy
r_antialiasing (1) - Sets a antialiasing mode
r_ambientOcclusion (0) - Enables ambient occlusion
r_visualizeAO (0) - Show ambient occlusion results (debugging)
r_bloom (0) - Enables bloom
r_motionBlur (0) - Enables motion blur
r_motionBlurShutterSpeed (250.0) - Sets the motion blur shutter speed. Smaller the value, the more sensitive the blur will become
r_motionBlurVisualize (0) - Enables debugging visualization of motion blur
r_gamepadStyle (detect) - The kind of gamepad style to use for drawing bindings.
r_fontHinting (0) - Font hinting mode (Requires restart) (0 = normal, 1 = light, 2 = monochrome, -1 = none)
r_maxocclusionunit (0.01) - Determines the threshold to re-issue an occlusion query
r_rhimaxanisotropic (16) - Sets quality level for anisotropic texture filtering
r_rhirenderfamily (vulkan) - Set which graphics driver API to use

 

Cvars: S

snd_volume (0.7) - Sound volume
 snd_musicvolume (1.0) - Music volume
 snd_hardwarereverb (1) - Enable hardware reverb effects
 snd_lowpassfilter (1) - Enable low pass filter for digital sound effects
 snd_lowpassgain (0.8) - Low pass filter gain for high frequencies
 snd_lowpasscutofffreq (6833) - Specifies the cut-off frequency for the low pass filter
 snd_voicelanguage (0) - Language of voice effects
 sys_kpfram (0) - Load all KPF files into RAM
 scr_polyblend (1) - Enables screen flashes (powerups, damage, pickups, etc)
 scr_dosresolution (0) - Emulates VGA 320x240 resolution
 scr_blurbackgroundformenu (1) - Blur background when menu is active
 scr_screenscale (0.0) - Set scale for on-screen overlay. If zero, then it will auto-scale based on resolution
 scr_underwater_strips (240) - Sets the number of strips for the underwater effect
 scr_underwater_magnitude (6.0) - Sets magnitude of the underwater wave effect
 scr_underwater_speed (80.0) - Sets speed of the underwater wave effect
 scr_underwater_spread (3) - Sets spread of the underwater wave effect
 scr_centertime (5) - 
 scr_showram (1) - 
 scr_showturtle (0) - 
 scr_showpause (1) - 
 scr_printspeed (8) - 
 scr_textfadethreshold (0.25) - Sets threshold for fading out center text
 scr_usekfont (1) - Enable Unicode font rendering, can be set by mods that are aware of localization.
 scr_displayCenterMessages (1) - Displays centered in-game messages
 scr_maxlines (4) - Maximum amount of lines to display on screen at once.
 sv_controlleronly (0) - PlayFab matchmaking distinguishes between devices in use
 serverprofile (0) - 
 samelevel (0) - 
 skill (1) - 
 sv_cheats (0) - Enable cheats in multiplayer
 sv_quitAfterChangelevel (0) - Instructs server to exit instead of changing level
 scratch1 (0.0) - 
 scratch2 (0.0) - 
 scratch3 (0.0) - 
 scratch4 (0.0) - 
 savedgamecfg (0) - 
 saved1 (0) - 
 saved2 (0) - 
 saved3 (0) - 
 saved4 (0) - 
 sys_logresourcemsgs (0) - Show resource loading debug messages
 scr_ofsx (0.0) - 
 scr_ofsy (0.0) - 
 scr_ofsz (0.0) - 
 snd_ambient_fade (100.0) - Sets ambient fade factor
 snd_ambient_level (0.3) - Sets ambient level threshold
 snd_nosound (0) - Disables audio on startup
 snd_precache (1) - Precaches audio on level load
 snd_mixahead (0.1) - Sets mix ahead value for the sound mixer
 sv_wallfriction (0) - Friction is applied to players when angle is facing a wall
 sv_clientauth (1) - Give clients a slight bit of authority over their own position
 sv_friction (4.0) - 
 sv_stopspeed (100.0) - 
 sv_gravity (800.0) - 
 sv_gibgravity (350.0) - Gravity Of Gibs
 sv_maxvelocity (2000.0) - 
 sv_nostep (0) - 
 sv_idealpitchscale (0.8) - 
 sv_maxspeed (320.0) - 
 sv_accelerate (10.0) - 
 sv_skipEdictTouch (0) - 1 = Don't Update Touching Edicts
 spawnEdit_renderDepthTested (0) - 0 = Draw Spawn Nodes Through The World
 spawnEdit_monstersOnly (1) - 1 = New Spawn Nodes Will Only Work For Monsters
 spawnEdit_playSounds (1) - 1 = Play Sounds In The Spawn Editor
 spawnEdit_spawnDrawDist (2048) - How Far To Draw Spawn Nodes In-World
 spawn_edit (0) - Set To 1 To Activate Spawn Editor

 

Cvars: T U V W

timelimit (0) - Maximum amount of time the game can last for, in minutes.
teamplay (0) - 

ui_addonsBaseURL (https://www.bethesda.net/) - Base URL for the add-ons directory
ui_modellerp (1) - Sets both move lerp and anim lerp at once
ui_showfull (1) - Shows full matches in the match browser
ui_creditspeed (1.0) - Scale factor for the credits speed
ui_showquitmessage (1) - Shows quit message when exiting client

v_kicktime (0.5) - 
v_kickroll (0.6) - 
v_kickpitch (0.6) - 
v_iyaw_cycle (2.0) - 
v_iroll_cycle (0.5) - 
v_ipitch_cycle (1.0) - 
v_iyaw_level (0.3) - 
v_iroll_level (0.1) - 
v_ipitch_level (0.3) - 
v_idlescale (0.0) - 
v_centermove (0.15) - 
v_centerspeed (500.0) - 
v_width (1920) - Video resoultion width
v_height (1080) - Video resolution height
v_windowed (1) - Set either windowed or fullscreen mode
v_borderless (1) - Hide window border for non-fullscreen mode
v_refresh (60) - Video refresh rate (fullscreen only)
v_vsync (0) - Vertical sync (0 = off, 1 = on, -1 = adaptive)
v_displaymonitor (1) - Set index for which monitor to display
v_displayrestart (-1) - Internal use only - do not modify
v_windowXPos (0) - Sets X Offset of window (window mode only, use restart command to take effect)
v_windowYPos (0) - Sets Y Offset of window (window mode only, use restart command to take effect)
vk_assertOnValidationError (0) - If enabled, an assert will trigger if validation reporter triggers a warning or error
vk_waitOnCommandDuringPresentation (0) - Always wait on all command buffers during swap chain presentation (debugging)
vk_compileShaders (0) - If enabled, then compile spriv shaders at RHI initialization (requires Vulkan SDK to be installed)
vk_enableDebugging (0) - Enables layer validation and debug outputs (requires a restart)

ww_timer_speed (3.0) - How fast the weapon wheel fades in and out
ww_size (640.0) - Weapon wheel size - smaller the value, the larger the display
ww_screen_frac_x (0.76) - Sets horizontal fractional value of the screen for the wheel to display at
ww_screen_frac_y (0.5) - Sets vertical fractional value of the screen for the wheel to display at
ww_arrow_offset (102.0) - Sets the offset position for weapon wheel selection arrow
ww_ammo_size (24.0) - Size of ammo counter display for weapon wheel
ww_underpic_nudge_amount (4.0) - Sets weapon wheel underline icon offset
ww_popout_amount (4.0) - Sets how far to pop out the selected weapon icon for weapon wheel
ww_popout_speed (7.2) - Sets how fast to pop out the selected weapon icon for weapon wheel
ww_unavailable_shade_value (80) - Sets how much to shade the item if not available in inventory for weapon wheel
win_mdmpwithheap (0) - 
win_allowmanualaffinitymask (0) - If 0, then let the OS deal with scheduling, if not then affinity mask is set by the engine
win_numanode (0) - Specifies the desired NUMA Node to use on the system to keep all threads on the same node. -1 skips this and allows allocation on any thread.

 

Commands:

addbot
alias

bind
bugit
bot_reloadsettings
begin
bf

clear
color
changelevel
connect
connectpf
clearalias
cmd
centerview
connectip

disconnect
demos
dumpvkmemory
dxgi_listadapters

entities
edictinfo
edict
edicts
edictcount
exec

fog
fly
flush

game
god
give

help

in_up
in_down
in_left
in_right
in_forward
in_back
in_lookup
in_lookdown
in_moveleft
in_moveright
in_speed
in_strafe
in_attack
in_use
in_jump
impulse
internetenable

kickbot
kill
kick
kscores

listtextures
listbinds
listcmds
listvars
load
listen
listresolutions
listjoysticks
loadAllVKShaders
loadAllDX11Shaders
listRuntimeClasses

map
mcache
maxplayers
menu_up
menu_right
menu_down
menu_left
menu_back
menu_subaction
menu_subaction2
menu_select
menu_activate
menu_quicksave
menu_quickload
messagemode
menu_main
menu_singleplayer
menu_load
menu_save
menu_multiplayer
menu_keys
menu_help
menu_credits
menu_quit
menu_resetsettings

notarget
noclip
nav_save
nav_update_connections
name
netshutdown

pointfile
playdemo
pushtotalk
pframes
path
ping
pause
prespawn
port
profile
printcaches
printhunks
printvkdescriptorsets
pf_entities
pf_blocks

quit
qc_printglobal

reloadshaders
restartserver
reconnect
restart

seta
screenshot
stat
stop
switchweapon
status
spawn_save
spawn_ai
save
say
say_team
spawn
startdemos
stopdemo
slist
showachievements
showscores
soundlist
spawnipserver

toggle
timedemo
timeline
tell
testerror
terminate
togglemenu

unbind
unbindkey
unalias

vibrate
viewmodel
viewframe
viewnext
viewprev
v_cshift

weaponwheel
where
wait
writeuserconfig

Thanks to catbox for his great guide, all credit to his effort. you can also read the original guide from Steam Community. enjoy the game.

Related Posts:

About Robins Chew

I'm Robins, who love to play the mobile games from Google Play, I will share the gift codes in this website, if you also love mobile games, come play with me. Besides, I will also play some video games relresed from Steam.

Leave a Comment