You can steal good councilors from other factions. This guide describes how.
You wish they worked for you. Although it isn’t documented in the game, they can be convinced to switch factions.
To turn someone, you need:
- Councilor with “turn” action and high persuasion. As far as I know, the action only comes with some professions; it can’t be added by orgs.
- Full intelligence on target – this is accomplished by repeated investigation of target
- Empty spy slot. Every faction has two.
The action itself is a roll of persuasion vs. target’s loyalty. Odds can be greatly improved (+10) by detaining the target first.
They will leave their faction and join the councilor pool where they can be hired normally. They will lose their orgs, but not cybernetic implants.